
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩 爱玩
ㅈㅁㄱ
怎么说呢,思考再三之后,我还是选择推荐这款游戏。一方面,在中世纪古典画风中,搜打撤,加上各种暴力的血浆飞溅。可以说融合完美。这种回合制游戏对于爱好者来说,真的独一无二。拿起剑冲进人堆真的需要勇气。 而另一方面,他的难度可以说也一样独一无二,极为特色的兵种,已经相当恶心的ai,对于近战来说,每一刻都是考验,当然如果你选择远程,实际上也会有克制的怪,但相对而言,会很舒服。 食物,喝水,迷醉效果,各种减益效果也眼花缭乱。但,一旦你玩进去,度过相当难受,堪比黑魂的1,2星副本,后面一切都会慢慢好起来。真的。
未来的神作
머리가 깨지는 게임
este juego me cambió la vida
Worth every gold coin. It's one of the good ones But, reee malakes, give me an extra save slot. Yeah ok the roll bed is there... eh I'm not 10 anymore, I have a job, a variety of dimensions of depression AND other games to f$^k me... like Quasimorph & Intravenous (same publisher). Like chill broo!
Take the classic Rogue experience (E.g. Pixel Dungeon), add large world, quest, some story. Remove the run-based structure and add a punishing save system and a lot of micromanagement. It really good - but not for everybody....
취향만 맞다면 당신의 100시간은 그냥 순삭일 것이다.. 게임 불감증 오랜만에 없어져봤다.
첨엔 죽고 죽고 죽고 하지만 계속 하다보면 재밌어지는 순간이 옴.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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