
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,硬核,上头,最主要的是画风我喜欢,制作组快点更新多一点内容吧,一张地图快玩完了。
如果你喜欢中世纪风格的文化、武器、装备,热爱殊死搏杀的命悬一线的紧张野蛮战斗,拥有百折不挠的坚毅斗志,那么这个游戏一定会适合你。
21年买的,都五年了还没出正式版,主线挤牙膏,支线框框出,单机游戏还NM一直做平衡,你TM做游戏给做好了啊
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.6K | 61% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $419.4K | 998 | 94% | $14.99 | |
| $154.7K | 412 | 76% | $14.99 | |
| — | 0 | — | — | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 2.7K | 92% | $25.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego, rejugable, bajos recursos, y lo mejor de todo es nativo de GNU/Linux
还行
Good!!
+Combat is cool +Gameplay loop is very satisfying (dungeon->sell loot->regear/upgrade caravan etc) +pixelart is good, visual progression of gear through the tiers bangs -I hate the purple theme - no zoom; no edge pan slider, no ability to skip to the map edge without dragging the screen 3-4x
Me está gustando mucho. ¿Qué en especial? - La ambientación visual: hay juegos que son muy abstractos y no te terminas de meter en ellos. - Los pueblos y los comerciantes se sientes reales: no tienen dinero infinito; no te compran armas y armaduras en mal estado que te has encontrado tirados por ahí. Hacia las 18h, cierran los negocios y se van a la taberna a beber y a hablar entre ellos; cada comerciante tiene interés en unos objetos concretos; cada comerciante puede reparar sólo unos tipos de objetos concretos (el herrero repara el metal; el sastre el cuero, etc.) - La opción de morir y perder el progreso lo hace más inmersivo. Si juegas en modo aventura, puedes guardar en las camas (es un checkpoint al que puedes regresar siempre que quieras) y no todas las camas son de tabernas (yo sólo he pagado una vez en una taberna, el resto de veces he dormido en camas que me he encontrado en lugares abandonados). - A diferencia de lo que dicen en los comentarios si se puede guardar donde quieras: puedes hacer lo de las camas o si te cansas de jugar, sales del juego y eso cuenta como guardado (no es un checkpoint es un guardado de un sólo uso. Es decir, sirve para retomar el juego por donde lo dejaste. Después, el guardado se borra. Los guardados de las camas son permanentes). - La economía se siente real: al igual que los comerciantes no tienen dinero infinito, a ti las cosas te cuestan y a veces te tocará ahorrar un poco para comprarte el equipo que quieres o comprar más flechas. - No siento que haya que grindear. Sólo hay que hacerlo un poco, pero se siente orgánico. - No hace falta comprar los alimentos, puedes cazar y sobrevivir por tu cuenta. Lo mismo con el agua. - Un detalle, no eres el elegido, eres un mercenario normal y tendrás que elegir que combates hacer y cuales no, porque incluso un grupo de bandidos random que te encuentres te pueden matar y dependiendo de como se de la situación puedes pasar a estar en desventaja (dependiendo de sus armas) - Tienes objetos que los puedes usar en el combate de una forma muy intuitiva: imagina tener una botella de aceite inflamable y una antorcha ¿Qué haces? Se lo tiras al enemigo y luego le tiras la antorcha. Aunque el juego esté en un estado de acceso anticipado y las traducciones no sean completas (apenas molesta o se notan cuando cambia al inglés. Hay poco texto no traducido), merece la pena por todo lo anterior y porque tiene mucho contenido y mucho potencial.
fine game i like the games that take turns every time u do somethin like this. good classes and abilities it needs the final patch still but it's playable
Gran juego, un poco difícil, pero gran juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.