
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a tough title to give a positive review on, most of the game is great, but there are some key things that can make the experience rough. I really dislike that some abilities are pretty much useless, I tried to do a "Ranger" style build and use a bow, and dear lord was that useless, I hit like 1 out of 10 shots, and I am not exaggerating, my shots would land 1 tile short of the enemy and then the enemies would be in my face and whoop me. So there are some playstyles that are just completely useless and should be removed from the game if they are THAT unplayable. Another thing I very much dislike is that your spells deal damage to your character, just for casting the spell, and this is stupid. So, picking this playstyle you are punished for playing it. This is a very punishing game, it is fun and it is very challenging, but it really rides that line of almost not enjoyable kind of challenging. I do love me a challenging game, but this is close to almost doing it wrong, which is where it becomes intriguing. I don't enjoy every moment of my time with it, however, there is enough here that I do like it, I like the survival elements, the various buffs and debuffs including the cooking and food mechanics. IMO it is very very close to being something special, it is just missing some key elements and tweaks to get it to that next level. I am fine with the exhaustion mechanics, injury mechanics, and survival elements, but just make the game playable and remove the self-damage of spells, it's a stupid element that goes in the not fun category. The amount of times I could have squeeked out win, I actually lose because my basic fire spell ticks me for that last 3-10 HP I had left and kills my whole vibe with the game. This has happened enough times that it is a problem, let me just play your damn game and have fun, it doesn't have to be easy, and I don't want it to be, swinging a sword has an inherent risk of hitting yourself, why is there no self damage with a sword? it's weird
"É um jogo extremamente divertido, apesar de que me incomoda o nível máximo ser 30, o que não dá nem para maximizar dois status como força de vontade e precisão. Eu senti falta de alguns pontos de habilidade porque, para muitas habilidades boas, você precisa preencher mais de um ramo da escola, sendo que tem habilidade que eu nem uso e acho inútil que eu tive que pegar para conseguir a habilidade que eu queria. Eu acho que ainda falta muita coisa, sendo que eles fizeram uma atualização menor hoje ou ontem e não adicionaram nada como o aparelho de alquimia para a caravana, que mostra a existência dele para o futuro, mas já passou umas quatro atualizações e nada de ela vir. E fora os locais no mapa que ainda não foram criados, dando só para ver a estrutura do lado de fora. Seria muito bom se eles pelo menos colocassem algum indício de que não está pronto ainda. Por exemplo, o do alquimista, que eu já perdi a conta de quanto tempo eu gastei procurando e conversando com todo tipo de NPC para ver se eu achava algo, sendo que não existia ainda.
jogo dificil da po** e nao tem rolamento 7.5/10, é uma gironba de joga.
Me encanta
mod branch get new version it s a mod branch u dont need to make a new version mod need time if you play a modded version let it be .... hours of work to modify enchance the game broken for a mere new version when u re on a specific branch to have a stable game ....
mori 10 veces en el tutorial nomas xd.
Надеюсь ее не забросят
So good game and developers, fast for fix any problem.
这辈子还头一回这么纠结 虽然已经一周目毕业,但还是忍不住想玩,但又没有新内容可以探索,感觉要把自己难受死了
No me puedo reproducir.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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