
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
音乐和画风
Dark Souls вид сверху.
타격감을 가진 로그라이크? 갓겜이 될 수 밖에 없잖아?
This is wonderful. I need to go to bed now. 44 hours in about a week.
herido , mojado , fatigado , sediento , 5 puntos de salud en mi barra , utilizo mi hechizo standar de rayo que para el momento tenia un 76% de probabilides de back fire , provocando mi muerte y teniendo que reinciar una masmorra de tier 5 10/10
Definitely a solid game, up there with Battle brothers / age of wonders for me.
This game is a great project. I've played several times with many builds. There are a few ajustments for quality of life that I would recommend. Some 'loot all' command perhaps. Also when you click on a corpse or a chest usually the character move into the square. Could stop at the adjacent square. As about mechanics it's a marvel. I've enjoyed the few new quests that have been added in the past months (I think), but it's too much of a sandbox after level 24 of something. More lore, more quests would be great. And the lack of the main quest after 5 or 6 years it's just unencouraging... It feels and plays like a great game. Very difficult, very technical, but what about the main quest? I may be missing something.. but i've never played to the very end after more than 300 hours because I realized that it's about getting stronger and looting and killing two bosses only. It lacks content. And content is something that you guys need someone to help you with. Some ideas for expanding the lore that's already on the game. Elves means nothing on Brinn for example.. we cannot join the vangard etc. There is no political intrigue, no city quests. It feels in the end like a dungeon generator. But it has so much potential.
재밋음
Esse é um jogo onde é nítido o comprometimento da equipe em fazer algo realmente autêntico e com personalidade. É um jogo que eu não vejo necessidade de fazer um mod para melhorar algum aspecto, porque tudo o que é apresentado já é bastante consistente e bem pensado. Acompanho desde o começo e apoio sempre que posso porque tenho gostado do que tem sido mostrado até agora. Agora um aviso sobre a questão de experiência de jogo: - o tutorial é um resumo do todo; é uma pequena amostra do que te espera adiante: se você chorar no tutorial você vai chorar no jogo inteiro - se você for meio "água de salsicha", vai odiar o jogo - se você tiver 4 bolas, vai amar o jogo - não é difícil, é ético - aqui se faz, aqui se paga e é isso... Pixel art foi uma escolha excelente porque traz beleza e dá espaço para que as mecânicas possam receber um foco excelente. Esse jogo é uma pérola - vale cada centavo. Pare de ser chorão, economiza uns trocados e compra logo. Se "tem que dar uma coça para virar homem" fosse um jogo, seria esse. #enjoy
Difficult not because its difficult, but because it requires you to do a ♥♥♥♥ ton of boring ♥♥♥♥ just to have any chance at winning difficult combat encounters.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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