
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 653 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재밌슨
Un dark souls por turno :v Bastante frustrante al inicio ya que es muy agresivo en los levels bajo (en especial cuando partes ya que solo puedes aprender 2 habilidades y debes escogerlas bien para tener opciones de sobrevivir en las peleas) pero a medida que comprendes las mecánicas y avanzas en la historia principal (para conseguir la caravana) es un vicio sin fin. Muchas opciones de build para probar y un mapa enorme por explorar, llevo 120 horas en 2 runs buenas y aun me falta demasiado por terminarme siquiera de explorar el mapa correctamente, los que se quejan son porque no aprovechan bien de explorar todo y se creen críticos por tirar mierda a un proyecto que si lo comparara a algo seria a project zomboid, ya que si bien llevan mucho tiempo en beta y cosas así es netamente porque los creadores tienen una visión muy grande para su juego y uno lo puede notar al jugarlo.
Dediquense a subir un poco de nivel con los contratos faciles. el inicio es medio tedioso pero signa la main questline hasta obtener la caravana y viajar a la primera ciudad y podran seguir sin morir tanto.
I love this game, i ♥♥♥♥♥♥♥ does, the graphic is my jam, the music is nice, the quests are well designed. But its just so ♥♥♥♥♥♥♥ min-max and RNG i feel like a chore playing it. You have to min-max your trade to make the most profit, while maintain your gears and yours mental as well as physical health to have a better chance at taking the dungeon. Each dungeon have their unique monsters/dwellers that have their own strengths and weakness that you need to exploited if you wanna stay alive. Staying alive is the goal of this game, not becoming a hero. Don't trynna 1 v 5, dip when you smell danger, heal and comeback again, but most of the time you wont be able to run and die anyway :D I see people ♥♥♥♥ on this game with the save system, its a good save system if you know how to use it (again, you also need to min-max ts) your character need an 8 hours of sleep too so mostly you just loose about 5-10 mins gameplay each time you die. BUT the constant dying and going back to the dungeon to die again is fun if i don't die like 20 times and didn't progress an inch a in a game session. Which, is not really fun if you only have 2-3 hours to play a day at night like me. Maybe implement a difficulty choice? Overall I have a love hate relationship with this game. Recommended to people who like to min-max and like to spend a lot of time into the game and not the people who trying to have a little fun.
hard fun hard fun hard fun
Игра клёвая. Хотя многим может не понравиться пошаговая боёвка, это не повод от неё отмахиваться. Играя в Stoneshard, я хорошо прочувствовал мир тёмного фэнтези: все хотят тебя убить или обмануть, ну или им просто что-то от тебя нужно. Хотелось бы больше сайдовых квестов, а так мир клёвый. Ещё я помню, что раньше можно было найти ведьму, но сейчас не могу её найти... Верните, пожалуйста, старуху! О, и да. Если будете играть, вот несколько советов: Магия огня — имба (не советую). Чтобы набрать уровень, нужно походить по округе и пооткрывать локации. За это можно апнуть 2-й уровень. Не лезьте к грёбаным жалокрылам на первых порах... (осам). Если это будут читать разработчики: Обожаю вашу игру, но хотелось бы больше лорных книг и записок, чтобы побольше узнать о мире.
Beautiful art, really rich gameplay.
Juegarral
没有创意工坊,打mod不会
坐斯拉夫大牢,享精品人生。俗话说得好,游戏拟真过了头就会变成折磨,紫色晶石似乎认为玩家喜欢被折磨,并且将自己的全部身家压在了这一把上。他们赌对了,我确实愿意付钱让一款游戏折磨自己。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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