
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is advertised as an RPG and a Strategy but it's not. It's just another Battle brothers ♥♥♥♥♥♥ sandbox. Fun game for ~20 hours, after that it's just grinding for the sake of grinding
垃圾遊戲
Not a fan of how hugely difficult it is for new players. Will continue to play it since im just in the early game stuck on a quests with ghosts. But so far it hasn't been very fun. If I had to give diagram of the emotions this game has given me then it would be: 50% Frustration 20%Confusion 20%Regret 10%Rage
Development is at crawling pace for what it is. And now they have 2 different supporters packs for an unfinished game.
10/10 но сколько игру делают 5,6 лет для долгостроя это многовато както но если учитывать все плюсы и минусы игра выйдет на 4 или 6 из 10 на даный момент
Легендарная дрочильня. Сначала меня куканили в Quasimorph, а теперь в Stoneshard. Непередаваемые эмоции от апатии до безудержного веселья. Разработчики - гении.
Местами неиграбельно.
아 매콤하고 맛있습니다 최대한의 이득을 뽑으려는 게이머의 본능을 제대로 자극하는 게임이었습니다 내가 이 마을 최약체 아닌가 생각이 드는 초반도 물론 재밌지만 상단을 끌고 생필품과 전리품을 팔며 고가의 장비를 살 돈을 마련하는 과정이 무역 게임 같기도 해서 좋았습니다 아쉬운 점이 있다면 장비도 스킬도 최종급으로 갖추고 난 뒤 안먹은 컨텐츠가 있나 찾아다니는 과정이 조금 루즈했어요 여러분은 꼭 적정 레벨이 되면 다음 마을로 넘어가시길 바랍니다
Si valoran su vida social no lo jueguen
There's a lot of good and bad things to say about the game and analyze in depth, but I'll stick to the reasons as to why I don't recommend the game to try to go to the point. The full game adds a lot of stuff that it's not in the demo and doesn't necessarily make the game better and doesn't mix well with turn-based mechanics. Like souless and mind-numbing world exploration. I spent more time walking, in a turn-based manner, from one side of a huge (and almost empty) grid than actually dungeoneering. You often have to walk through the same looking grid around 4 or 5 times from the quest-giver to the dungeon. This doesn't work for this type of game and it's not shown in the demo or the store page and it's the biggest reason to not recommend it. Basically, Imagine playing Sokoban but in order to play properly you have to first move a character from one side of an empty room to the other at least 5 times. And then you finally find a room with boxes and you can play the actual game. But careful, if you fail you go back to doing the empty rooms again. Overall, I've always felt like the game was fighting all my attempts to have fun rather than give me engaging challenges and, honestly, this has done nothing but build resentment towards the game instead of a will to improve and keep trying. Combat has little nuance. As a turn-based game it cannot challenge your skills and there's not a lot of room to challenge your wits either, so it has to challenge your patience instead (and this is where the game gets you, when you grow bored of repeating the same rituals over and over again). While the game is well done, it has a high quality and professional touch to it with beautifully done pixel graphics and good sound design, and it can keep you busy for as long as you let it... I wouldn't ultimately qualify this game as fun and there's plenty of better alternatives. If you're undecided about the game after playing the demo, look for something else.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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