
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 34.1Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6 лет в раннем доступе и почему-то управление контроллером так и не завезли. Классная игра, подожду релиза, управление контроллером и создания собственного персонажа
好玩,但建议别玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $19.4M | 13.6K | 91% | $39.99 | |
| $19.4M | 36.1K | 98% | $19.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.5M | 191.7K | 97% | $6.24 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.6M | 137.4K | 93% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $416.3K | 993 | 94% | $14.99 | |
| $154.5K | 411 | 76% | $14.99 | |
| — | 0 | — | — | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 2.7K | 91% | $18.19 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果不想做任何功课学习就直接玩游戏的话,就做好花费大约100小时以内的破防时间。以下是举例子,你成为老手的时候就不会了,新手很大概率都会遇到。 ①通关副本了,回去的路上被盗贼/怪物干掉了又要重来一次。 ②已经清完副本所有小怪,准备去打老大了,结果被老大干掉了,副本白清 ③眼看着就要碰到NPC卖东西了,结果他下班了 ④打完前一个副本忘记保存了,打第二个副本的时候被干掉了,回溯到打前一个副本之前 ⑤前4个你经历过了,现在不知道是你第几次重开,然后你能否接受挂了之后重新打副本,走到副本门口了,结果发现自己根本没有领任务,不接受就不要买这个游戏 ⑥因为偷东西会被官兵抓,所以你把偷的东西扔在地图角落,能否接受偷完东西,把东西丢在地图边缘,买完药、买完吃的、卖完没用的东西、修完东西,然后你没有保存,去打副本被干掉了,然后你要把以上所述全部在做一次。 ⑦能否接受想着一次性清完副本,中途没有去保存一次,结果明明都快打完了,被干掉,要从头开始打。 ⑧能否接受被打倒破防,抬血药也不吃,烟幕弹也不扔,嗑药也不嗑药,上头了硬打,然后再次被干掉,然后再次破防。 ⑨能否接受出血抗性过低,随便给你一刀都流血,被一个匕首小兵干到破防 ⑩能否接受忘了接契据就去刷副本,然后你去提交任务他说不关我事,给你98算了 玩前须知 ①这游戏前期没办法开无双的,哪怕是中后期打【势均力敌】的怪也要小心谨慎(高等级高装备后去打低级副本或者打路上打抢劫的还是可以开无双的),前期不要冲人堆,接受不了我就不推荐你购入了。 ②很多网上的攻略,你要看时间什么版本的(版本很多),现在已经没用了,很多BUG也修复了 ③这游戏唯一的保存方式就是(睡觉)(不包括动用文件夹的游戏外招数),但是不是席地而睡,要么去酒店,要么和(生意人)买帐篷,要么在野外有一些营地。 ④前期副本里遇到一个敌人就往远处拖往门口拖,这个游戏是有战斗声响的,可能你跟他战斗的地方附近还有其他敌人,他们听到战斗声响会跑过来,到时候就会给围殴。 ⑤有些实在打不过的BOSS,引到副本门口,你被打得快挂了,出去副本,BOSS不会跟着出副本的,然后你回满血再进去跟他打,不要丝血出副本,要在还能承受最后起码2次攻击的前提下出副本,因为出副本的动作,敌人也会给你一刀。 ⑥还是建议去B站搜下新手攻略。 总结:我很热爱这款游戏,我记住它给我带来的那些破防瞬间,我也记得它给我带来的快乐。希望更新可以快一点,多出一点新英雄角色,多出一点新副本。
игра отличная, открытый мир и прокачка персонажа с огромной вариативностью скиллов поражает, но игре не хватает, что очевидно сюжета, а также больше интересных квестов, по типу квеста с часовней, где священник начинает ритуал и его надо защищать от надвигающихся монстров, побольше бы разнообразия в мире. Можно добавить возможность попадания в плен к бандитам, которые требуют за тебя выкуп, и тебе нужно как в прологе искать снаряжение для побега и в конце концов вернуть свои вещи, я думаю это будет просто отлично вписываться в игру Какого же было мое удивление на 100+ часов, что в игре которая позиционирует себя как RPG без ограничений по прокачке установило ограничение по уровню. Зачем???? я достиг 30 уровня и собирался дальше прокачивать ветку двуручных мечей как резко узнаю что достиг максимума и больше никак не смогу прокачать способности, что за бред разрабы? Пофиксите пожалуйста
the game is relatively fun until you die becuase of one of the systems, which is fine, but now you have to re do the whole dungeon. the saving system sucks. a game is a silly game not a chore or a job. theres no prize other than your own entertainment no reason to make the game frustrating.
Lazy animations, shallow gameplay, combat consisting of mostly running away, and incredibly boring travel between POI's. Stone Shard does deliver on it's promise to be difficult, but I think they should also promise frustration from time lost. It doesn't autosave when entering a new zone or dungeon, so go ahead and use your single use bed roll that takes up almost a third of your inventory space before every possible encounter.
автор русофоб - жалко не могу вернуть игру
游戏是好游戏,就是更新太慢了,愿我长寿
What a dumb game
Ce jeu c'est comme s'occuper d'un Tamagotchi mais en moins fun. Pour faire simple, le réalisme dans ce jeu ne sert qu'à te ralentir, votre personnage meurt littéralement de faim s'il ne mange pas un jour, a soif, sommeil, a mal, fait des cauchemars, est anxieux, a un inventaire minuscule et reçoit des blessures à la moindre escarmouche ! Et tout ça pourrait être ok... Si on ne passais pas 90% du jeu à déplacer son personnage de case en case avec la même musique en arrière ! Et là où des jeux comme Fear and Hunger ou Darkest Dungeon eux aussi sont dur mais sont agréable, ce jeu est désagréablement VIDE ! Tout ça pour explorer un monde où 70% des PNJ ne veulent pas te parler et 60% des loots ne se revendent pas, et le reste se revendent très peu cher, sachant qu'il faut payer pour tout y compris pour sauvegarder. Acheter des objets est affreusement cher et ils se dégradent en plus au cours du temps. Ce jeu cherche à être un jeu calme et contemplatif, un jeu très punitif, un jeu d'aventure et un jeu de survie réaliste mais le fait d'une manière où ces genre se bloquent mutuellement. PS : j'aime bien les graphismes
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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