
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 87% | — | $8.9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good
After finishing game i can say its very well made, ambience fits perfectly, even though im not fan of the sea and ocean this game got my attention. If you are submarine, ocean and horror fan this game will be perfect for you
==WARNING== Game will crash on start up with the new 600 Version Drivers for Nvidia. You have to roll back to the 500 version Drivers for Nvidia. Spoopy: 6/10 Overall: 8/10 Good: * Voice Acted. The Voice Acting was very well done. * Game settings included a lot of Video, Audio, Keybinds, etc. * Atmosphere Graphics were really Good. * Story was excellent. * Monsters were really well done. * Atmosphere was creepy and the sounds complimented the creepiness. * I really enjoyed the ending. Bad: * Some of the Character Face Models looked low quality at times. * The general mechanics of the game became very repetitive. * The horror elements became a little repetitive. * Too expensive. * Optimization was not very good. Especially for 5000 series cards and the current 600 version Nvidia Drivers. You have to roll back to the 500 drivers for the game to work or you can use -dx11 in the launch options but the game will run worse. You might have to turn shadows down to low if you run in dx11. Recommended but Buy on Sale for 60% off or more.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é muito bom....muita tensão e correria. Curti o visual do jogo. Boa história.
Beetje vaag hoe de enemy werkt en wat het is. Einde is ook wat random en niet duidelijk. Zou het niet kopen.
I don't liike scary games but I like gaelic
6.7 This was quite disappointing to finish, especially after hearing such high praise for it before. Every play session I was enjoying the game and eager to progress. The gameplay itself was rather lacking but it was enough to get me through and the dialogue is the shining star amidst it all. I played Amnesia Rebirth not too long ago and I quite enjoyed it overall, The game had a fair amount of breadcrumbing story throughout with bigger reveals in the last segments. So seeing the setup of the initial rig and then some of the breadcrumbing throughout I thought they were doing something similar until it just kind of... ended. The horror of the entire thing is very lovecraftian through and through. I'm not the biggest fan of lovecraftian horror but I felt this touched more on what I do enjoy of it and it never went too far with The actual main thing itself. Parts of it that we do see through out look really great, blending with the designs of shimmering of water and fleshy growth, it looks great. The rest of the horror is very "The Thing" styled body horror and it was okay but the game does show it quite early and then never really eases off from that. Atmosphere has a couple areas that are a little more "Oooh when's it gunna start attacking" kind of feelings but that's about it. My first encounter I was trying to get through and it immediately rushed me killing me instantly which broke a few things horror wise for me. Mostly in showing that checkpoints are super frequent so no worry and that if I get spotted I'm almost instantly killed (I don't think I ever actually died again aside from drowning twice and some where I accidentally let go of a button). This immediately sapped a lot of tension for me. [spoiler]On the same topic of the enemies, I found that I believe almost every single encounter is a stealth section zig-zagging through the area until you reach a point where it hears you and then you get a chase. OR just a straight up chase. Either way there were way too many chase sequences personally. So much so that 2, heck I'd even say 3 have the enemy just die at the end of it. One of which the death I even missed because I was just running and didn't even realise it really died until I got an achievement for "Defeating x". [/spoiler] The main aspect of gameplay is very just walking in a 'jagged' path; you're climbing along rafters, railings and ridges but it's all ultimately a direct path. There is NO deviation whatsoever. This is 'okay' but about 2/3 in it did feel quite tedious. Replaying even more so. There is a bunch of yellow paint/objects to follow for the path, you can turn these off but that instead just meant running into a room and thinking "Am I looking for a ladder or the railing that is formed into a ladder" generally. The core narrative was the main thing that I heard praised in the game and it's extremely lacking. Personally I don't feel it spends enough time at the beginning really getting to know the crew to make a lot of the later moments really very impactful. Roy is meant to be a long time friend of both Caz and his Wife but we are only ever really told that in a flash back or two. They do share some dialogues together but not enough to really elevate things much. [spoiler] When it came to his death and how it played out I was just left rather unmoved toward it. [/spoiler] Brodie is the only character I felt that had enough interaction with the story to pick up on a lot of his character [spoiler] and when it came to his final moments actually feel for what was happening. [/spoiler] Finlay's characterisation also just feels flat much like Roy as Finlay's disalogues mostly are them telling you where to go and what to do next in an objective manner. [spoiler] Coupled with a rather strange speech in their death to motivate Caz but it's been him doing what she is motivating him to do the entire time since the event, especially as we have had other characters outright decline and Caz just essentially go 'oh alright then I guess I will instead'. [/spoiler] The other characters whenever being mentioned or seen and Caz responding just leaving me going "Who was that again?" I just don't feel that the themes for what is happening and the reflections it has through Caz is every really felt. The initial story barely really moves and almost loops in on itself, Caz' character barely changes with it until the story says he has. (Siren's Rest DLC) 6.1 I'm very mixed on this DLC. Conceptually I really like what it is setting out to do and I think there is a great potential with it. The exploration parts at the start of chapters is interesting and sets up quite a bit of expectation into the nature of what you could uncover, but then it never fully utilises it especially after a point. About 1/3 in there's a 'Prometheus' moment which is just stupid and annoying. But then about 2/3 in it just decides it needs to do something else extremely abruptly. So much so it just interjects the narrative points and plot points it wants to make no matter whether it's really paced or fits well with what's going on. I do appreciate some of the backstory that it does add along with a couple big question marks on some things. But it's never enough to really make it feel especially done well.
The positives first: the setting is incredibly detailed, the voice acting is great, the writing is good. Sadly, there is hardly any game here. I've enjoyed so-called 'walking simulators' in the past, but those still find a way to use their limited mechanics to tell the story. Here, it feels like the developers don't trust you to make even the slightest wrong turn. Almost every path is marked in yellow paint (even with the 'reduced' path markers option). 99% of doors are purely decorative (until the game decides they're not). They can't even trust you to walk across a deck without strategically placed boxes marking the exact path. Worse though, the game pretends to have more complex mechanics than it does. Early on, the game tells you that you will need to find heaters to stay warm, hinting at a light survival mechanic. Nope, completely scripted, most heaters are purely decorative. The puzzles can't really be called puzzles: turning a valve right next to you to shut off steam and figuring out how to launch a lifeboat (with the instructions on a bright yellow sign next to it) are the highlights. The stealth has the most meat to it but is barely used. These sections are limited to small areas so don't expect a cat-and-mouse experience like many other stealth-horror games. Still, the story could make it worth playing. The issue is it's also barely there. Large sections of the game go by with no progression at all. The environment is also pretty barren of any notes or lore, which helped fill the gap in Amnesia Machine For Pigs. Overall, can't recommend at all unless you're happy with an extremely linear experience. Or work for BP.
na pohodku gameska :)
I started the game, because of a video I saw a long time ago. Ever since then i've been wanting to play the game, but have never come around to do so. Now after all this time i bought it and decided to fully engulf myself in this beautiful story, compromising amazing characters, great voice acting and a touching story. My only critique would be the subtitles which were off from time to time, so basically a null point. One of the best games i have ever come to witness.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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