
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 87% | — | $8.9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best horror and brings tears to your eyes
Excellent jeu, excellente histoire, excellents visuels. excellente trame sonore. Tout ce que vous souhaitez d'un jeu vidéo d'horreur étrange, artistique et mémorable. J'y rejoue souvent pour me replonger dans l'atmosphère si bien établie. 10/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fire
Absolute masterpiece
Frustrating controls at times, but a very good game overall.
[h1] DO NOT BUY THIS GAME [/h1] [h2]TLDR[/h2] [i]This game is completely linear, and nothing you do will change the outcome. You literally lose nothing from just watching a playthrough online, as everything they see is everything you will see. Everything they do, you will do. The ending is also anticlimactic and dissapointing, so the game is a walking simulator that wastes your time [/i] onto the review... Three hours for this? It's alright. I won't spoil the story, but it's anticlimactic and dissapointing. The movement controls are clunky, and the camera clips through yourself if you lean and move your camera. Also, with the game being so completely linear, there didn't feel like much a need to even use the lean. Also a lot of unnecesary interactable... interaction? Pulling a lever, but you have to hold down left click AND press D. Like it's an okay gimmick, but it gets exhausting after the 300th valve you've turned. Another thing I want to mention is how hand-holdy gaming journalist this game is. There's an option to have yellow paint everywhere, or have yellow paint pretty much everywhere. LET ME EXPLORE AND PLAY THE GAME PLEASE. The game literally has yellow paint on EVERY SINGLE INTERACTABLE SURFACE, so you will always know where to go. Mindlessly. I'm ok with linear games, like SOMA. I love SOMA, because it doesn't hold your hand through absolutely EVERYTHING, and the story actually makes you think and isn't just mid. Going into the story [spoiler] it's incredibly dissapointing and doesn't even really matter in the end. Essentially you're a guy named Caz who goes to an offshore oil rig. You leave behind your wife, Suze, and your two daughters. Throughout some confusing flashbacks, it's revealed that you had gotten into a fight with someone and you needed to lay low. A friend of yours, Roy, suggested the rig job. Suze doesn't want Caz to leave her or the girls. Pretty basic stuff. The game just follows Caz after the rig drills into a... I geniunely have no idea. i think it's intentionally ambigious. It's a somewhat organic creature that has something to do with oil, and it brutally kills people or transforms them. That's pretty much it. The whole story has you do numerous fetch quests that have yellow paint everywhere until eventually you get to the end. A lot of the characters you're supposed to like but only had three seconds of screen time beforehand die and become monsters. Then there's some weird selfless sacrifice scene in the end with another character who you don't really know that well and another character who you've seen the most of. Then the character you've seen the most of just decides to get nihilistic and then she tries to run into the Oil Derrick and light the fumes of oil and gas to blow up the rig. Then they die, and you have to. And that's it. You don't even really know if you killed the thing. You never leave. You never get a good ending. You never get back to your wife and kids who miss you dearly. All because "Hey this thing can't spread we gotta blow up a whole oil rig that's gonna put the organic matter back into the ocean and spread anyway". It's silly and dissapointing. As another reviewer put it, a nothingburger. [/spoiler] I would say the only saving qualities of this game are the characters and the personalities, the graphics, sound design, and the somewhat eerie atmosphere. I play lots of horror games and this one didn't scare me one bit, but it might you. Only get this game if it's on sale and you have money to burn. Otherwise, just watch a playthrough.
fire
Это очень линейная игра, но она обладает невероятно захватывающей атмосферой. Дизайн монстров в стиле фильма «Нечто» настолько реалистичен, что заставляет задуматься о мире игры и оставшихся без ответов вопросах. Я долго размышлял об этой игре после того, как прошёл её.
Que jogassooo. Ambientação nota 10, personagens que você se importa e uma história que não deixa muito a desejar. A ideia é criativa e muito bem executada, com momentos de terror aterrorizantes. Recomendo dms
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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