
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
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Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
步行模拟,跳跳乐,没有解密,指引简单,一本道,杀怪逻辑就是你跑他追,你跑过一个场景,怪被某个塌方场景压死就结束了,无BOSS战,整体氛围做的挺好的,难度大部分初见杀。 剧情平庸,玩到开头基本猜出结尾,小品级剧情,没有反转,厨师Bro一直刻画的好兄弟人设,开局剧情转折后,就缺胰岛素顶不住动不了了,从头到尾,就是一些对话,帮助在哪?,但凡加点比如救人情节也好,让我看见患难兄弟情深也行,好不容易胰岛素拿了,上了上层你噶了,很难带入主角悲伤情绪,总之,人物塑造很糟糕;经理不会刻画反派能不能参照老电影《极度深寒》里的船长那样,变怪时间晚一点,为了自保先害点人,接着最后BOSS战打过也能挺爽的,然而并没有,咱就是说石油钻井平台,这么好的场景地形,完全可以利用火焰这一特点设计BOSS战并没有看到,很多有名有姓NPC也就算上主角也就5-6个露脸多一点,也只是下发任务的工具人,回到刚才说的,人物刻画几乎没有波澜,全是一笔带过很难共情一点,你天天给我下任务,跑上跑下,累傻小子,最后死了,我为什么要对你悲伤? 怪物设计应该参照的《怪形》,挺加分的。 就是为什么到火炬关卡甲板外面,手动操作点火那面怎么这么掉帧?回头就不卡,其他场景也都不卡。 看其他人测评,作者做过失忆症,嗯??? 这么跟失忆症剧情比来说挺失望的。
I was excited when I saw Chinese Room name attached to this, considersing they delivered some great experiences in the past; games with remarkable graphics, voice acting that stood out in best way possible, with Jessica Curry's soundtrack - probably the best one in gaming history. You can tell devs have poured a lot of love and time into this project; it looks great, voice acting is in league of it's own... However, it is not the gaming experience I was hoping for. While this game does everything right - on paper - it is also quite boring. Setting of the game is where it really falls into a trap - everything looks and feels the same, go under the pipes, climb ladders down, turn valves on, go under the pipes, climp ladders up, turn valves off... Because of this, game feels much longer than it really is, with very few interesting, recognizable survival horror moments in between. Monster design is also somewhat generic, a body horror trope you've seen many times already. If this is your first survival horror experience of a sort, you might get something out of it. But if you remember the "golden age" of early 2010s, I'm affraid this is nothing to write home about. Sorry, Chinese Room...
meh...it was ok but about 3/4 of the way through i just wanted it to hurry up and end. i really liked the setting and concept but after a while it just got boring. wish there were more cosmic horror and less about caz's life because he's kind of a ♥♥♥♥ and it's hard to care about anything thats happening to him. also there are some serious fps issues. updating drivers didn't help and i ended up having to drop the graphics from epic to high, and even then some parts were really laggy but it was still playable. $8.74 sale price seems like a much fairer price for this game than $35. if i paid full price i probably would have refunded.
nb
[h1] I cannot recommend this game in good faith at its current price. [/h1] At its current price point of $35, there is simply not enough content wise for me to consider it worth paying for; this game should be like $15-$20 for what you get, or more aptly what you *dont* get [h2] The Characters [/h2] I liked the characters in this game; They are charming and each have their own different personalities and I enjoyed the little chats you have with them. Unfortunately, I can only say this about the 1-2 characters that you actually spend enough time around to build any sort of the relationship with. This game is 4 HOURS LONG, and like 75% of the characters you meet will die way before you have any time to actually care about them in any meaningful way. Roy is the only character who actually gets fleshed out at all, and that's because you are constantly talking with him and meeting up with him throughout the game. This could've been the case with the other characters, but there is no opportunity for it because the game is so short, so you end up with like 6 random guys that Caz will address by name who you saw a single time 2 hours ago, and you're left sitting there thinking "Oh i guess Guy With Blue Shirt is dude..." [h2] The Enemies [/h2] For a "Lovecraftian" themed game, the base game really does not have much going on in terms of variety for the monsters. Of the 4 unique enemies in the game, 3 of them have almost the exact same design, and their encounters all play out exactly the same: Big mass of flesh with long legs where you avoid them by walking 5 feet to a new hiding spot and MAYBE throwing an object to distract them if you're struggling. The chase sequences are no better. If you thought this would be like Outlast chase sequences where you need to backtrack to a hiding spot or quickly find a way to get out of your pursuer's line of sight you are sorely mistaken. Almost every single chase is just running in a straight line and maybe opening a door at the end, which is really disappointing but I understand why they'd keep these to a minimum because the running animation looks so goofy. [h2] The "Puzzles" [/h2] The most egregious part of this game is the puzzles, if you can even call them that. Every single puzzle in this game can be dumbed down to "There is an obstacle in front of you, and the key is 2 feet away". And to make matters worse, there is SO MUCH YELLOW PAINT EVERYWHERE oh my god the yellow paint usage is insane. Even on the Reduced setting (because there's no option to completely turn it off) every interactable surface is highlighted in yellow. There is no attempt to get the player to think about how to traverse forward, just a big arrow telling you exactly what to do. And you would think "oh maybe the devs just don't want players to waste their time" but then they add random locks and doors that require mini quick time events to open which add nothing but extra playtime to an already short game. I swear to god the devs put these in here just to ensure you couldn't beat the game under 2 hours and refund it because they genuinely do nothing but waste time. Another thing about these 'interactable moments' is that mechanics get brought up and then rarely if ever used again. In the beginning of the game you are shown that to open the watertight doors you must hold m1 and then press S to turn the door handle. This holds up for about half the game and then suddenly you can just open them like any other door by clicking them?? Another thing that gets brought up is how the locked metal doors on the outside of the rig can be easily opened by kicking them, which you are then immediately shown is very possible by kicking one open. This is NEVER brought up again and Caz will continue to say how a door is completely impenetrable because it is locked or 'stuck shut', despite it being clearly shown that you can easily open them with any ounce of force. This leads me to believe the devs genuinely just couldn't think of a way for the player to get out of the specific area where this interaction occurs naturally and just decided to invent something for that section alone. [h3] Conclusion [/h3] All in all, I do not hate this game. I think the voice acting is very good and the story and characters could definitely be very compelling if they had more time to develop. However, for $35 it is simply not worth paying for at full price. If you want a good horror game that actually feels like a game and not a walking simulator, buy the Silent Hill 2 remake. For about double the price you get quadruple the play time of this game, actual character development, real puzzles, and no fake things added to pad playtime.
Can't even get past the start menu without the game crashing with a "Fatal Error".
Скучно и без идеи. Визуально красиво, но прятаться шестой раз от одного и того же монстра без изменений в механике прям подзаебало.
A beautiful, story focused, horror experience that combines the terror of the open ocean with a narrative about pushing through obstacle after obstacle to return to your family alive. The voice acting was a stand-out piece for me, with even side characters having amazing performances, and also surprisingly fluid and satisfying platforming moments. This is a game I would highly recommend and will be thinking about for a long time.
I don't know if I've ever played another game with this much Scottish cursing and swearing in it. 10/10
当你直面古神,而你只有一把螺丝刀。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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