
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
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About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm proud of The Chinese Room for finally making a game that isn't sitting at [b]Mixed[/b] for eternity. Good job, guys.
I simply cannot recommend this game in its current state and, going off of the fact that this game is released in 2024, I doubt it's going to get fixed. I have a pretty good PC and my first introduction to the game was the game kept crashing and even when I fixed that issue by running the game in DX11 I ran into frame stability issues. So I locked the game at different frame rates and I found that 100 was working. FOR A BIT until I left the first area and my frames dropped to as low as 7 FPS. I was like okay maybe I have to turn the graphics down eventually I had everything turned down turned down making sure the game looked as ugly as possible in order to play it, and I was still getting about the same frame rate. Mainly while looking at a door that gave me about 13 FPS. I really want to play this game, but I cannot recommend a game that is simply unplayable if this game gets fixed I'll give it another shot but at this current point and time it's a big pass.
Обычно не пишу обзоры, но эта игра его заслужила Начну с плюсов - ОТЛИЧНАЯ актерская игра. Все, кто озвучивали постарались на ура. Этот пункт, наверное, и затянул в начале игры. - Необычный сеттинг + море. Люблю море. - В английской озвучке проскакивают шотландские словечки. Мне это тоже понравилось. - Красиво, но, честно, насрать что красиво. Да и все Минусы - Просто рельсы. Никакого геймплея. Есть только лазать и иногда прятаться от монстров. Ни пазлов, ни иследования, ни че го. - Сюжета тоже нет. Ту историю, которую рассказывают в игре, мы видели 1000 раз. Фильм Нечто к примеру. Только там хотя бы есть напряжение, так как не ясно кто заражен. А тут скукота. Даже не ответили на главный вопрос - а что вообще происходит? и почему оно нам флешбеки жены показывает? Ну это полный бред. Протос пустота, а не сюжет. За что игра получила награды я не понимаю. Не буду спойлирить, но если очнь интересно не покупайте. Пройдите на ютубе. Говн0 с графоном. Все. это не стоит своих денег и уж тем более вашего времени. Последний час игры просто проходил, что бы со спокойной душой удалить. Потом узнал что у меня есть ДЛС.... Про длс видел еще хуже обзоры. Эта игра была огромным разочированием. Обзоры хорошие и я, честно, не могу понять почему. 3/10
Великолепная игра, прям зацепила. Хорошая история, жаль, что не настолько прописанная (много нераскрытого). Геймплей в принципе приемлемый, надоедает только тогда, когда нужно опять лезть по какой-то лестнице и пробираться по тонюсенькой балке вперёд. Игра небольшая, но это и хорошо. Монстры прям стрёмные и противные, да и всё, что по платформе расползлось. Ещё хотелось бы побольше узнать, что за вирус они там буром задели. Игра для меня не страшная, но такая атмосферная - жесть. Иногда надоедает, что Каз (гг) вставляет свои трёхкопеечные маты, их прямо многовато. Концовка — просто огонь🔥, грустная, но вполне логичная. Чтобы закрыть игру на 100%, надо купить DLC и пособирать предметы, это уже кто как хочет. Что насчёт DLC, просто плаваешь, и всё в целом. Я думал, хоть что-то раскроют, а так просто показали дочь Броуди, которая пыталась выяснить, что почём. Концовку вообще оставили открытой. Но если судить об игре в целом, то мне всё понравилось. Давно не играл в такие игры. А вообще, моё первое прохождение было на YouTube у Юджина (EugeneSagaz) - там и появилось огромное желание поиграть в игру.
[i] Read this in Scottish accent [/i] Glad I ignored the sh𝒊te reviews. Do nae listen tae aw the moaning in the reviews and gave this one a bash. Cracking story, solid characters and Those things runnin' aboot the rig are pure nightmare fuel and had me sh𝒊ting masel every time they showed up The story's aboot human greed. Some daft bastards went pokin' and drillin' where they shouldnae have, and everybody else ended up payin' the price for it. [spoiler] The more ye play, the more ye realise there was never gonnae be a happy ending. The end's a right gut punch. Sad as hell, but it felt honest and made perfect sense. [/spoiler]
I hate to say it because I normally like the Chinese Room but I really don't get the appeal of this one at all. I'm seeing lots of praise directed at the story, but aside from the opening and ending sequences, there's practically no story to speak of aside from go here, fix thing, answer phone, repeat. The characters do not have meaningful interactions with each other, they just serve as objective givers. When they die or become monsters, I did not care because I did not know them. Even the main character, who at least had his vaguely-mentioned connection to his daughters, I just did not connect with at all. And I had recently become a father when I played this for the first time, so that's really saying something. This is just a huge step down narratively from all the other Chinese Room games I've played, which I have actually liked. I like walking simulators, I like cosmic horror, I like boats and the ocean, and I like story-driven games. But, like I said, there's really no story at all here, unless you count repairing various sections of a sinking oil rig to be story. AMFP at least had a mystery and lore that revealed itself as you went around repairing things. This is literally just surface-level, what you see is what you get. The graphics and voice acting are nice, but not enough for me to say that I enjoyed it. Mediocre at best and bafflingly overhyped.
Still Wakes the Deep é um ótimo jogo de terror para quem busca uma experiência intensa e focada na narrativa. A ambientação é excelente, a tensão é constante e o áudio ajuda bastante a criar momentos realmente assustadores. O ponto negativo é a curta duração. A campanha pode ser concluída em poucas horas, o que pode deixar quem procura um jogo mais longo com a sensação de que acabou rápido. Outro problema é a performance. Mesmo em PCs mais potentes, o jogo pode apresentar quedas de FPS e alguns problemas de otimização, o que acaba prejudicando um pouco a experiência. Ainda assim, vale muito a pena quando entra em promoção. Se você gosta de jogos de terror com uma boa história, atmosfera marcante e não se importa com uma campanha curta, Still Wakes the Deep é uma excelente escolha, principalmente se comprado com desconto.
The gameplay is too linear for me. The story is not deep enough, and it's always forcing me to listen or watch cutscenes, and the result is really boring. The character repeats the same thing over and over again, the accent is a nice thing to add, but nothing else. Lacks gameplay, lacks story, not recommended at all.
Crashes before reaching main menu. Worked fine a few months ago. Poorly-made game, unfortunately.
《觉醒深渊(Still Wakes the Deep)》评测:北海孤岛下窒息的克苏鲁深海梦魇 一、故事背景:70年代北海钻井的绝望牢笼 1975年苏格兰外海,贝拉德石油钻井平台是隔绝人间的海上孤岛。玩家化身一名背负生活重压的普通钻井工人,本以为只是一次寻常出海作业,一场狂暴风暴撕裂平台结构,海底未知远古力量冲破深海,扭曲物理规则、吞噬船员,通讯完全断绝,退路尽数消失。你唯一的目标,是在不断崩塌、扭曲异化的钻井设施里,搜寻幸存同伴,在深海巨兽与异界畸变怪物的追杀下活下去。 开发商《失忆症》系列老牌叙事工作室The Chinese Room,没有堆砌廉价突脸惊吓,而是把克苏鲁式人类渺小无力感刻进故事底层:人类引以为傲的钢铁钻井,在深海古老存在面前如同纸糊,冰冷海水、锈蚀管道、永无止境的浓雾,时刻提醒玩家——大海从不怜悯人类。 二、视听氛围:教科书级深海密闭恐怖 本作最大亮点,是无可挑剔的沉浸式氛围塑造,虚幻引擎打造出顶级氛围感画面: 1. 场景设计极具真实质感 70年代工业钻井细节拉满,油污、锈蚀金属、简陋船员宿舍、轰鸣机械机房完整还原北海钻井工人的生存环境。随着剧情推进,平台会持续坍塌、被海水倒灌、被异界能量扭曲变形,前一秒熟悉的通道下一秒就会被海水淹没、被畸变血肉覆盖,空间不断崩坏,全程剥夺玩家安全感。密闭狭窄管道、高空悬空栈桥、灌满冰水的底层舱室,第一人称视角放大幽闭、高空、深海三重恐惧。 2. 音效与配乐封神 低频轰鸣的机械噪音、海浪拍打钢架的闷响、远处船员濒死的哀嚎、怪物湿润黏腻的爬行声,全程环绕式音效压迫感拉满。配乐放弃恐怖游戏惯用的刺耳音效,改用低沉压抑弦乐与深海低频噪音,浓雾笼罩时的寂静留白,比突然的尖叫更让人头皮发麻。 3. 光影烘托绝望感 平台仅有零星应急黄灯、破损探照灯,大部分区域笼罩在深蓝海水暗光与厚重白雾中,怪物永远藏在视野盲区,你只能依靠微弱光源预判危险,未知恐惧远胜直白的怪物特写。 三、核心玩法:无武器纯潜行逃生,取舍鲜明 本作全程没有任何战斗手段,玩家手中没有刀枪、没有工具可以反击,面对畸变怪物只有两种选择:躲藏或是狂奔逃生,完全回归“逃生恐怖”本源。 优点:纯粹的生存压迫 怪物AI设计克制又恐怖,它们会循着脚步声、光源追踪玩家,狭窄管道里无处可躲的追逐战心跳感十足。主线穿插解谜内容,修复管道、重启设备、寻找门禁卡贴合钻井工人身份,解谜不晦涩,服务于剧情推进,不会割裂恐怖节奏。 整个钻井平台环境动态变化,风暴、涨潮、结构坍塌会实时封锁道路,不能无脑跑图,必须观察环境规划逃生路线,强化“无处可逃”的绝望。 短板:线性流程+重复任务削弱体验 1. 流程极短:普通玩家5小时左右即可通关,二周目几乎无新增内容,性价比偏低; 2. 关卡线性严重:绝大多数场景仅有一条固定通路,几乎没有自由探索空间,偏离主线不会有隐藏剧情、彩蛋作为奖励,搜刮动力不足; 3. 任务同质化:中后期反复出现“找钥匙、修阀门、启动设备”循环操作,容易产生枯燥感; 4. 同伴塑造单薄:灾难爆发节奏过快,前期没有足够时间和船员建立情感联结,拯救NPC的驱动力偏弱,很难共情角色的悲剧。 四、剧情与恐怖内核:克制高级的克苏鲁叙事 游戏摒弃传统克苏鲁“直视神明疯狂”的套路,恐怖分两层递进: 表层是看得见的畸变深海怪物、坍塌钻井、冰水追杀;深层是精神层面的无力——人类工业文明在远古深海力量面前不堪一击,船员在绝境中暴露自私、绝望、崩溃的人性。 剧本文字细腻,散落于宿舍日记、工作记录、录音磁带的碎片化叙事,一点点拼凑出钻井平台压抑的劳资矛盾、船员各自的人生困境,灾难只是放大了所有人的痛苦。结局没有英雄式翻盘,始终贯彻深海题材独有的悲凉底色,留白式结局后劲十足,符合工作室一贯擅长的叙事表达。 五、适合人群与总评 推荐人群 1. 偏爱氛围叙事型恐怖,反感无脑突脸惊吓的玩家; 2. 克苏鲁、深海、密闭工业题材爱好者; 3. 喜欢纯潜行逃生、无战斗恐怖游戏的玩家; 4. 看重画面音效沉浸感,愿意为氛围感买单的玩家。 不推荐人群 1. 追求长流程、高重复游玩度的玩家; 2. 喜欢打怪、拥有战斗反击手段的动作恐怖爱好者; 3. 讨厌线性关卡、重复解谜任务的玩家。 综合评分:8.0/10 《觉醒深渊》是一部优缺点极度鲜明的恐怖佳作。它用顶尖视听、克制高级的克苏鲁氛围,打造出独一份的北海钻井深海绝望感,纯粹潜行逃生玩法回归恐怖游戏初心;但短流程、线性关卡、重复任务的硬伤,限制了它成为传世级神作。 如果你追求一场3-6小时沉浸式、氛围感拉满的深海噩梦,不在意流程长度,它绝对不容错过;若你希望游戏拥有丰富探索、长线游玩内容,则需要谨慎考虑。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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