
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
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Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
норм
Kort spel met een fantastisch verhaal dat me stiekem behoorlijk aangegrepen heeft.
This game made me cry for the first time after my dad died two months ago. I so much needed those tears, It's about letting go. Because sorrow will pass, if you set yourself free. I feel peace now. Thank you.
El juego no está tan mal, pero si te cuesta el inglés no te lo recomiendo, es una lástima que no esté traducido al español y eso que por lo que escuche la demo si está en español. Los puzzles son un poco complejos al menos para mi y que esten en inglés le sube la dificultad. Sino fuese por los walktrough no lo hubiese ganado. No le doy negativo porque tampoco es tan malo para darle pulgar hacia abajo. Pero la verdad que no lo recomiendo mucho por los puntos mencionados. Se hace demasiado lento el juego.
Just completed the game , and I must say that it was TOO emotionally heavy for me, and I would never buy this game if I knew so. I guess that there should be more warnings about that. There is no conventional "happy end". Authors, I have quite enough complex things in my life to get them from gaming experience as well. Also there are "rainbow" relations in this game, be aware (but this does not do anything for game).
just play it. it's good
NEVER EAT MILK!
Горький молчит, как партизан
Recommended: Still There
[h1][b]Recommended:[/b] Still There[/h1] Most of my Steam library are games I got through the Humble Bundle monthly choice subscription. Sure, I'll always pick games that look like something I'd be interested in playing, but even then, success if far from guaranteed. Luckily, [b]Still There[/b] falls squarely into the camp of games that both look interesting and turn out to actually be worth playing. The story of Still There centers around Karl Hamba, the operator of a space lighthouse called the Bento. After a mysterious radio call asking for help, Karl's isolated life of routine is interrupted by a series of events that will bring into question the Bento's purpose, Karl's role as the operator, and his very sanity. What follows is a meditation on love, loss, and forgiveness presented as an homage to classic LucasArts point-and-click adventures. Each problem that the Bento faces is a puzzle Karl has to solve by interacting with his environment, talking to the station AI, or using the radio to communicate with the few NPCs you get to meet. However, unlike the adventures of yore, solving puzzles in Still There requires less lateral thinking, and instead relies more on deciphering the station's technical manual. While this is definitely an interesting new take on the point-and-click adventure genre (as one reviewer described it, it feels like you're doing cosmic tech support), it does come with certain issues. In order to make the puzzles even remotely challenging, the manual is presented in a way I can only describe as obtuse. Most of the diagrams you'll have to consult are either not properly marked (like they would be if it was a real technical manual), or are marked in an unintuitive way. In fact, on several occasions, I was stuck and had to consult a walkthrough, only to realize my method of solving the problem was completely correct, and I was just reading the diagrams wrong. Fortunately, the game offers the option to skip some of the more difficult puzzles. But be warned - doing so will also prevent you from getting the associated Steam achievements. Aside from the somewhat unintuitive puzzles, another important aspect of the gameplay is the dialogue - both as a means of problem-solving and the primary way of delivering the narrative. Overall, the writing is pretty decent, doing a solid job of balancing the quirky humor with dark and emotional moments. Still, despite trying pretty hard, it never manages to hit the ol' feels quite like, say, To the Moon or Citizen Sleeper. All of this is tied together by an immersive score and charming, hand-drawn graphics. Since the vast majority of the game takes place inside the cramped interior of the Bento, the environment art does a really great job of creating a believable and lived-in space for our protagonist to interact with. There are also plenty of visual gags and Easter eggs to help lighten up the experience. Overall, while it heavily references the classic era of adventures, Still There is very much a unique title with a clear vision and innovative (if not super-intuitive) gameplay. On this merit alone, I would definitely recommend you at least try it. And if you find the story more rewarding than I did, all the better.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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