
A retro city smash 'em up with satisfying destruction physics. Play as a Giant Monster unleashing terror upon mankind in this modern arcade experience with the action turned up to eleven.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play as a giant monster and wreak havoc on humanity in this retro city smash ‘em up! Punch buildings, slap helicopters, eat humans, kick cars – enjoy multiple ways to cause carnage! Satisfying arcade action and mindless destruction for up to 4-players!
Earth is on the brink of a climate catastrophe! The Church of the Holy Lizard hatches a dubious plan to save humanity from its own reckless disregard of the planet – unleash a monster to kill, destroy, and inflict terror!
Embark on a rampaging trail of total devastation across multiple stages as one of four recently defrosted monsters. Roar with delight as you stomp terrified citizens and pulverise buildings in an apocalyptic, retro arcade blast of awesome monsters, satisfying destruction, and farcical fatalities!
Terror of Hemasurus is the latest game from Super Blood Hockey creator, Loren Lemcke.
MONSTERS!
Hemasaurus! Clocksloth! Salamandrah! Autonomous Hemasaurus! Four terrifying (but also kind of adorable) beasts, each with their own killer moves!
DESTRUCTION!
Explosive pixel devastation and mayhem on a monstrous scale! Reduce buildings to dust. Topple skyscrapers. Destroy everything!
DEATH!
Hurl humans into helicopter blades! Butt slam into crowds of terrified citizens! Eat people for nourishment! Smoosh them all to save the planet!
STAGES!
Do what the game tells you across a variety of levels! Kick cars into buildings! Rescue the cats and dogs! Total a tower in record time!
FRIENDS!
Got buddies? Good for you! Put them to use by getting them to join you for some local co-op carnage! Up to four friends can cause terror together!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remember Rampage, the old video game where you destroyed cities with giant monsters? Well, this is a spiritual sequel with attractive pixel graphics and actual physics. Whether or not you have an idea what that type of game is, Terror of Hemasaurus is an arcade riot where you climb and punch buildings, kick vehicles, butt stomp from great heights and eat tiny humans for health. Seeing the buildings crumple in different ways was so fun. There was variety in the stage objectives so it wasn't always the same thing. I appreciated that. The campaign was pretty focused at a little over two hours so you won't grow tired of it. However, the relatively short length might be considered a negative at full price, even though there's an endless mode. The dark humor in the interludes was often surprising and very funny, being self-aware, self-mocking while also being critical of capitalism and climate change. That criticism part might have annoyed me, but I think it was very cleverly done and didn't come off as preachy. There were beautiful particle effects and lots of them. There was profanity so not for younger children, but it wasn't so bad and they even made fun of that. Coop play in Remote Play Together was very good, better than solo. The only problem in coop was when one player reached the end of the level (without warning), he was frozen while the other player could continue. First few times, I thought the game has bugged out. Highly recommended.
Used to love the Rampage games in the arcade and at home. If you loved those games and want to revisit them then this scratches that itch.
Seems fun on the surface, emulating the Rampage games to some degree... but it just can't shut up, wants to interrupt you every chance it gets. Every level you get some instructions you can't skip or speed through. Every few levels there's this awkward black screen ticking down time to phase into or out of a simulation... for ten whole seconds. You can skip cutscenes by holding B for what feels like too long. The end of every level you get a celebratory slowdown before the score info slowly decides to pop itself onto the screen. The spritework is pretty basic, and nice enough. The little dudes stopping and running away is detailed nicely despite the small number of blocks they're made of. There are some very strange collision boxes going on, which is probably more of a problem with the game's consistency issues; you automatically start climbing on certain stuff in your way, though even that seems a little ambiguous. Wrecking ball? Gotta jump or climb on it. Blimps? I think you can walk through a crashed blimp, but if you're even a little airborne, nope. You can kick crashed cars into the air, you can't kick helicopters up. Are you attached to a building? Clear enough. Did you touch a helicopter? Well, if you were holding up you're going to go flying up into the air cuz that was some sort of choice made... strangely one of the most consistent things in the game. Enemies can shoot you and wipe out half your health in a volley, or do practically nothing in the same, all in the same level. This seems to be down to a kinda dodgy hitbox system where, if you're kicking or punching, you deflect bullets. The last couple of "real" levels are basically just whole hordes of gun guys and little time to eat people to refill health, which you can easily do by walking forward and pressing kick a bunch, but hesitate and they'll drop your health to nothing in a moment. Levels aren't particularly interesting. You find ways to blow stuff up quicker, but it doesn't really start coming together for a few levels, when you can start kicking cars into buildings. Sometimes you get a wrecking ball along for the ride, sometimes you get trampolines to atomic butt slam a bit more efficiently. It has some Angry Birds physics going where hitting the side of one building can cause it to topple, satisfyingly smashing adjacent buildings... but if you don't have a vehicle around you're either climbing to the top twice or just holding down the punch button until you do enough damage. There's no real challenge in it. The mob O gun dudes in the endgame is as bad as it gets, and you can absolutely win by kicking most of em. When there are more guys in windows this doesn't work, but in those "mobs of shooting guys in windows" you also get unlimited ultimate and typically plenty of vehicles to drop the buildings. The last couple levels of the game before credits are just a couple lame bonus missions, one introducing a kind of interesting "character" while going on too long and another overpowered one that feels like it was a way to test physics and foreground vs background attacks as a debug or something. As an indie game, nice effort, and not unplayable jank... but it does have a lot of inefficiencies that should not exist. A little more polish would go a long way. If you're looking for a Rampage-like, just go play one of the N64 titles. They'll probably get boring too, but they play faster.
i kill people
A fun nostalgia trip for the Rampage games, my only criticisms tend to be based on wishing it was more like rampage in a few ways and that I don't quite know how to aim auto's missile attack reliably. If you don't know what rampage is, then at least you get to have fun bringing down buildings like dominos and punt kicking cars into buildings and helicopters.
Picked this up hoping for a spiritual Rampage successor. Stomp city, eat humans, climb skyscrapers, repeat. The destruction physics actually deliver. Buildings crumble nicely, the pixel art is chunky and charming, the smash loop works. And it does! The wrapper ruined it for me. Within the first few minutes the narrator launches into a "greedy corporations cooked the planet, dinosaur is here for vengeance" sermon. I bounced off before seeing the rest of the game, so maybe it eases up later, but the opening was enough to kill the mood. That's the real letdown. A hundred goofier hooks would have worked: alien revenge, escaped lab experiment, ancient sealed god, just hungry on a Tuesday. But I have no interest in being lectured on climate change.
6/10 A game that would be forgettable if not for its short campaign (2,5 hours) which I found really funny. As the Hemasaurus, you are following the members of an ecoterrorist cannibal sect that believe that you are the only hope of humanity. And to save humanity, the first step is to kill people and destroy cities! Many little silly dialogs and a true morale about our current society ;) The gameplay is simple, not really challenging and very repetitive. But wrecking cities was fun for awhile. And there are several monsters to try. Alas their only difference is the super power they have. Once the little campaign finished there is also an arcade mode. But it's not bringing something new to have fun. Although the game record a score based on damage caused, this seems useless because these scores aren't used. No ranking, no reward, nothing. This is due to the issues the developer had with his publisher, which prevented him from continuing the development of his game.
Was incredibly preachy. Got the vibe that the creator hates humanity, though I know there is an element of roleplay here when playing as a giant monster destroying a city. Killing children was encouraged, which felt a little bit real, given the political message of the game. WIthout the message attached, this could have been a great arcade game to kill some time with ... but for me at least, that initial tutorial and inclusion of children really threw the vibe off. So for that reason, I couldn't enjoy it. Maybe i'm being too sensitive, but it ruined the arcade fun for me.
its Rampage, reborn, with funny and witty writing... 2 modes, campaign and free-for-all challenge mode. about 4hrs of gameplay though and im a filthy casual, some structured challenges would help replay-ability.
The worst person in the world ripped off Rampage.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Spanish - Latin America, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Moros Protocol | $302.7K | 872 | 81% | $12.49 |
| Isekai Sex Boutique | $302.8K | 771 | 89% | $10.99 |
| Sandwalkers | $302.8K | 547 | 76% | $19.99 |
| Initial Drift Online | $302.8K | 5.8K | 62% | $1.99 |
| Tomb Raider VI: The Angel of Darkness (2003) | $302.6K | 1.6K | 61% | $6.99 |
| Space Tyrant | $302.9K | 615 | 84% | $19.99 |