
Stick it to the Stickman is a physics-based brawler where you fight heaps of red stickmen to become the boss. Choose from hundreds of unique moves to construct the perfect combat machine and fight your way to the top of the corporate ladder.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 14 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 541 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vdgfnufunfvu cool fighting game about capitalism or somethung idk
这游戏对我而言只值15块钱,不单单是因为1.0赶鸭子上架,最重要的是整部作品根本没有兑现制作组的承诺与野心,2021年我在哔哩哔哩上看到这游戏的demo真的期待了很久,有趣的设计与令人捧腹大笑的黑色幽默很难不让人期待它正式上线时得是多么的亮眼,而这一等就是整整五年,这期间你们团队除了更新了个幸存者模式吊一下玩家胃口之外就是一大堆预告,我那时真的以为你们以一款优质3A的制作时间来打磨这么一款内容惊艳玩法丰富的游戏,结果真出来发现也就那样,首发的内容除了在demo的基础上加了一些浅薄的新玩法外就基本上没有啥能留住玩家的了,说句难听的这游戏的深度真的贫瘠,很多招式基本上升到最高级就能秒天秒地,新模式除了八角笼那个玩法还有点意思外基本上就是爬公司楼的换皮,demo时期的幸存者玩法还被你们删掉了,创意工坊也没有像以撒那般开发自由,玩家连给你续命的路子都找不到真的没谁了。长点心吧制作组
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 543 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
неплохая игрулька но если сравнивать с демкой лучше но не сильно
不错的游戏 不过有时候会卡进墙里
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[h3] was very intrigued ever since the demo.[/h3] I find the combat system to be very unique where you swap automatically to your next move. As you progress, you will unlock other "employee types" which come with their own preset moves (and a chance to find those same moves as you upgrade throughout an entire run.) While the comedic associations to real life millionaires and billionaires were hilarious (in my opinion.) ([u][b]WARNING![/b] Read any more now, and your gonna go through recap-land![/u] (If you want to know the history of the game.)) However, then came the long long long wait for the game to finally release, which happened in 2025, only to realize that it hardly added any other content (compared to the full-release-game-like demo.) "But don't worry!" the developers said, "We're gonna give you TONS more content with question-mark boxes and BIG promises!" they didn't realize but they just tried to take a big bite from a [b]50-pound whopper[/b] and unfortunately (but inevitably) failed. so they vetoed a lot of their promises and are going straight to 1.0 with 2-3 big updates (a number much smaller compared to what they promised (in game)) this quickly led to some angry customers. In the future however, some of the updates vetoed [i]might[/i] come as promised. (recap ended, whew!) in the end, it's a really fun game overall, however i would rather see if they release more updates than planned (but it doesn't seem likely) but if current gameplay make you happy then i would gladly recommend it.
The Demo is fun enough that I bought the game, but it is deceptive. It seems to run an older build with outdated progression and unlocks (which is fine) but the demo ran at a clean ~240 fps with zero issues. Lo and behold I buy the game without changing anything in the same play session and on the same settings, and the full game itself runs at a ROUGH and very uneven ~80 fps with huge stutters, lags, and hitches that impact gameplay to a frustrating degree. losing all the progress from the demo didn't feel super fun either but I was willing to look past that until I realized that the game is barely even playable in this state, and I come away with this feeling like I got bait-and-switched. I understand EA hiccups but when the demo actively misrepresents the game you are charging money for it feels grimy. I'll change this review if the game becomes playable before the refund window ends EDIT: saw a dev comment in the discussion forums that the plan to fix this problem is planned for after launch, so I cannot recommend this game
Employed Uncle: Love it!
frankly incredible game, made me laugh multiple times and the mechanics are super fun and unique. only one problem with the game, there is a performance problem when there are lots of enemies loaded
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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