
StellaGale is a 2D hack and slash side-scroller set in the steampunk Roman Empire. Play as Stella the gladiator with her spirit-brother Gale to pave the way to be the strongest contender in the colosseum!
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About
A decade has passed and a glimmer of hope revealed a clue about her father's whereabouts. Stella, a young mechanic and assisted by her spirit-brother Gale, must become the strongest Gladiator in the most brutal Colosseum tournament to uncover the mystery of their long-lost father. Together, they delve into a world they've never seen before, a world that their father kept hidden from them.
Experience a world inspired by the industrial revolution, the Roman Empire, and steampunk. Meet and face various Gladiators who are fighting for their calling. Help people around you who are struggling in life. Most importantly, train, fight, and win every battle to become the strongest Gladiator in this hand-drawn Hack-n-Slash RPG game.
FULLY HAND-DRAWN ARTSTYLE
From the dust produced in the arena to the battle between you and your enemies and even the euphoria of the crowd that watching you, everything is meticulously crafted with hand-drawn animations to bring the world of StellaGale to life.
EXCITING & BITTERSWEET STORY ABOUT A JOURNEY TO DISCOVER THE TRUTH
The sweat that drips onto your sword, the tears shed by those who stand by you, and the joy of uncovering the purpose of your journey. All these emotions will engulf you as you play.
UNLEASH YOUR SKILL THROUGH AN INTUITIVE SKILL MECHANIC
Gale will provide you guidance as you navigate the skills and Xtreme mechanics. Use these mechanics to execute, charge, or store your skills for more powerful attacks. This mechanics system will be easy to control and intuitive to use.
TAKE ADVANTAGE YOUR SURROUNDING
Look at your surroundings! Traps, barrel, items, and spectator. You can use your surroundings to your advantage to create an exciting combat experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Been keeping an eye on this game for who knows how long. Totally fell in love with the art style and visual concept. The Early Access build gives you around 45–60 minutes of content (you can explore longer if you feel like it). Visually, it’s already looking super solid; the character designs, the world, even the UI, all of it looks seriously great. Maybe the town still has quite a few placeholders, but hey, it’s Early Access, y’know? The core mechanics and features already give a clear idea of where the devs are going with this. The music’s nice too, though I’d suggest adding a few more SFX to make things feel crispier and more satisfying, like picking up coins or after beating a boss (some parts still feel a bit flat in that sense). Speaking of boss fights, they’re okay for now, but still lacking that extra [oomph]. Maybe add something to make the win more rewarding, like a flashy finisher move when the boss is low HP, some kind of instant-kill sequence. Just something to make it satisfying and memorable. But overall? Good stuff. Bugs? Yeah, a few: - Jumping sometimes makes you stick to the edge of platforms. - If Stella’s standing too close to the edge after a fight, the cutscene dialogues might get clipped or go off-screen. - One time I used the ult on Bloody Belly, and... the head was just gone. I checked several times and yep, head’s missing. 💀 One more note on the town area: when interacting with NPCs like shops or the dojo, I feel like the dialogue after exiting the UI isn’t really necessary. I smashed every button trying to skip it just to exit faster, lol. And the dialogue box is tiny, like, I didn’t even realize Bladr was talking at first because I barely noticed the text. Thought the game froze or something. Everything else about the NPCs is great, really. Literally just that little dialogue thing could use some polishing. There’s definitely more I could say, but I think most reviews here have covered the pros and cons already. Keep going, devs! The foundation’s strong already, just keep refining it, and this’ll turn into something amazing. You’re cookin’ real good, just add more spice, chef. 🔥👨🍳
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Hours played at review time, across 37 reviews with recorded playtime.
After having just beat the tutorial, and had a stroll around the town. From what little I've seen so far there are absolutely the bones of something extremely fun here. A lot of different ways to upgrade or challenge oneself in the fights. Not to mention the absolutely beautiful art style. It's a brawler that really let's you feel like a badass once you get a good rhythm going.
This game feels good but with some improvement that can be made. 1. The control is intuitive and the combat feels good 2. I really like the art style 3. The in game hint can be improved, i feel this game lacks in game hint that show can i move or is it still a cutscene 4. The ui can be improved, it feel cluster f**k overall this game feels amazing but there are still improvement that can be made. 9/10 yalip
If you can maintain the quality of the first area throughout the game in the final game, this will be a pretty amazing game! I enjoyed the first part a lot, despite the translation needing a bit of a clean up. Combat was pretty exciting, though spongy until you get used to combos. But overall a steal on sale. But I hope the final game will have a bit more story and a smoother transition after the first stage. Going from excellent and linear to seemingly random? Seemed under construction? Anyway, wish the devs luck and hoping they can slowly realize their dream!
I can't say much besides this game is very prettyyyyyyy! The story is delivered through charming hand-drawn animation and cutscene. I can sniff a sad story from the beginning, but hey if one or more tears is what it takes I'm down for it. Pros: Stella, tomboy girl, mechanic, yes. For the colosseum part: I love interacting with the tournament spectator (never mind the bonus popularity!) The combat somehow feels stiff, when I push a button it's not reacting as fast as I would like. It's more of uncomfotable rather than frustrating. But overtime, I get used with the pacing and able to complete it. For the exploring part: It's fun to see the animation for background characters in the city, it feels lively and immersive. I can't wait to explore the full game. Hopefully we can get some good side quest here!
the hand-drawn art and animation are soo fun and full of life it's such a joy to play!!! 🌟 the premise and narrative seems promising so far, i look forward to the full version!!
I don't like to yap a lot so i'll get straight to the point You'll get a highly stylized action platformer game that has interesting and potentially deep in-game lore and lovable characters with an art style that are designed to captivate the players. In the current state, however, it still suffers some technical issues such as frame drop and some minor but annoying bugs like enemy stuck outside of arena after being sent outside. Overall, 7/10, I will still recommend this game because of its potential. May the devs got what they need to finish this game.
Fell in love with this game's art style and animation, its really well drawn and almost looks cozy. Also a huge fan of the quick and intuitive combat mechanics, truly captured the hack and slash feel. The game has way more potential with Agareth's shops and locations waiting to be explored. Had a blast playing this game ^^
目前這款遊戲搶先體驗可以體驗的內容很少,僅有一場戰鬥,不過內容倒是相當讓人期待後續的。 這款2D橫向動作遊戲最大的亮點在於全程手繪的戰鬥與動畫,翻滾、格擋相關的動作都做得很精細,而且片頭曲也也讓人印象深刻。戰鬥部分具備著連招機制以及自己一套系統,體驗下來很新鮮算是相當好。不過目前看來以下還有一些缺點: [b]-欠缺打擊感,打一套連招有點不太過癮[/b] [b]-人物倒地後起身有點慢[/b] [b]-跳躍後落地時會卡住有點不太適應[/b] 除此之外這款遊戲幾乎沒什麼缺點,自己也有稍微嘗試挑戰了一下後期還沒開發完成的Boss,這種打草稿人物Boss的體驗還蠻有趣的,期待未來這款遊戲的更新內容。
This game has potential, I love the art style, the animation, and I got interested in the story. Hovewer, there's many issues that preventing me from enjoying this game. 1. There's missing assets like "S-gavity bomb". 2. Sometimes the character didn't move after transitioning/moving to the next place, so I had to go back to main menu. 3. I can't access inventory when I'm entering the garage. 4. This is just advice... When Stella want to buy potion, gives small description on the shop UI how many current potions that Stella had. So that player can estimate how many potion that will be restock. 5. When I'm entering "Challenge Area 1", I got sent to the main menu after I beat the challenge. 6. Sometimes the dialogue language changes between English-Indonesia. 7. Sometimes the controll didn't work. 8. After I beat one of the boss challenge, I didn't get sent back to the town or anything... I just got black screen, even though I still got to hear the background music & sfx but everything still in black screen. So I had to force close the game. 9. Hovewer, the continue button didn't work after the black screen incident. After re-open the game again and again, the continue button still didn't work. Is my files getting corrupted? I really didn't want to start over from beginning. 10. Also for main menu, replace the "start" to "new game" so it wouldn't confuse the player. I give it positive because I received it for free and I really like the artstyle. But I don't recomended it for someone who want full experience. This game is very far from complete, this feels like extended demo. I do wish good luck to the developer if they decide continue developing this game, this game really has potential..
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