
Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.83/day in the week to Aug 5 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.1Kreviews | 97% | — | $13.6M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El Psy Kongro.
VGGGG
于是,少年遇见了少女。故事的开头,也是故事的结尾。历经千百次时间跳跃,我最终还是见到了你。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я буквально как хоин кема у меня 170 iq меня преслудует организация эль псай конгру А так аниме адаптация среднее, сыграйте в новеллу не пожалейте Upd 1: в процессе от вас откажется родная мать но это терпимо, таков выбор врат штейна
心情复杂。我是敏敏人,因为这部游戏改编的动画被吹爆所以慕名前来。游戏剧情蛮好的,反正世界观和逻辑架构能说服我,反转我也觉得蛮新奇的。虽然不看攻略的话盲打肯定触发不了完美结局,但如果看攻略的话基本没什么自由度,不停读文字的既视感很强烈。游戏死宅味浓得可以发酵出全新的真菌了,任何游戏沾了gal元素都会变得印度咖喱风味(无民族歧视内涵,只是想打个比喻:有人很爱风味极其特色的咖喱,但也有人不爱)。作为一名生理女性,里面性别认同为男的男性角色我都讨厌,连带开始讨厌喜欢男主的女角色们。不爽,很不爽。我之前玩过人狼村之谜,因为是轻gal,所以接受度还行,太膨胀了才会对gal元素掉以轻心,我发誓自此之后我再也不会因为剧情吸引再去触碰任何一个galgame游戏。如果跟我一样,对galgame接受无能者,请谨慎触碰。
好好好好好!!!!! 永生爱STEINS;GATE
1
El PSY CONGROO
I really loved this game. I wasn't sure that I would. I had tried STEINS;GATE Elite a few times on PlayStation Plus and I just kept losing interest. But then, a couple of years later, I was looking into well reviewed visual novels and this one just kept coming up. So I caved and bought this version because it was on sale. And for whatever reason, this version of it hooked me. But I had played through the gelnanas portion three times in Elite and I just skipped it here. Was that the difference? I don't know. Because I will say that despite loving this game, I also can't deny that the intro is a bit of a slog. It takes a long time to get through and it feels even longer. But it does start hitting and when it does, I think it hits hard. And it creates that weird effect where you find yourself warming up to the intro once you know these characters and the situation better. To me, that is a pretty rare and amazing thing with a game. I've played a good number of visual novels over the years despite having missed this one. Its production value is rare even in comparison to games that are much newer. It's still a visual novel and sticks to that, but it has things like animating mouths, 3D effects, animations, etc. that are still pretty uncommon in the genre. The sheer number of backgrounds and illustrations dwarfs a lot of other games I've played. The entire "side game" of interacting via the phone is just such a cool touch and ultimately also becomes incredibly important. Just a lot of care has been put into this game. On the negative side, I think some of the humor is dated at best. I'd say it's not ill-intentioned, but I found it kind of off-putting. The game also requires a bit of work to get all of the endings and it's not something I'd have put together on my own without lots of fiddling -- so definitely feel free to look for a guide once you finish it once or twice. Just a very good visual novel and still a pretty unique experience in the genre.
小学六年级在同学及儿时玩伴的平台斗争下入坑b站,12岁的时候我彻底沉迷于二次元世界,小学的暑假我没有一分钟一秒钟不是在看番的,当时有很多弹幕刷“一切都是命运石之门的选择”,”世界线收束“,便初步了解到《命运石之门》这部动漫,但那时候的我抵触这类”催泪番”,像clannad这种我也尝试过,但年幼的孩子哪里会有静下心来看这种动漫的性子?6年过去了,这六年来番越看越少,甚至说我已经不再看番了,因为我逐渐清楚了看动漫不过是我逃避现实最懦弱的手段方式,我变得抵触二次元,像以前沉迷二次元一样,从一个极端走向另一个极端,但考完春招实在没事干,我偶然想起这部作品,我静下心来初次尝试这类“旮旯game”,前期主角的中二病无疑让我想起小学时候的自己,总是幻想自己是独一无二的天才,是不会失败的唯一的英雄,故事的走向也仿佛当初的我一般一步步陷入谷底,自杀也好,崩溃也罢,彻底摆烂也无所谓,但胸针能跳跃时空保留记忆,但我没有,他有六个选择,我没有,他可以欺骗世界,但我不行,从精神分析来讲的话,我说的废话也不过是将我自己的经历投射到胸针身上罢了,我既不如胸针,甚至更不如真由理,甚至拿出0时间线里的胸针来说,与他相比,我甚至算不上个人。说来也巧,我的生日7月28日,居然也是必塔线助手的“死亡”的日子,我耳机的开机的提示音也是真由理那句“嘟嘟噜”,我打趣的跟朋友说到“或许我会接触到这部作品也是命运石之门的选择”,毕竟这也太巧了吧!总的来说,这部作品确实配得上各种评价,但最让我动触的可能是我在胸针上自认为的“我”吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.7M | 1K | 90% | $59.99 | |
| $0 | 0 | — | Free | |
| $9.6K | 83 | 84% | $6.99 | |
| — | 1.7K | 90% | — | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $1.8M | 4.9K | 82% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 16.6K | 96% | $29.99 | |
| $13.6M | 8.5K | 73% | $39.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.6M | 37.9K | 93% | $16.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $13.6M | 8.9K | 79% | $49.99 |