
Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 144 reviews with recorded playtime.
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ель спайс конго
я умру в депреси
第一次打通原作,很久以前看过动画,所以虽然具体剧情细节都记不太清了,但终极谜题的答案是知道的 有种自己给自己剧透了的感觉 各种网络用语年代感放辣椒,,,huke画的这些老cg还没立绘好看谁懂 菲利斯线有点不知所谓(致敬传奇混的入四度),其他都还是很不错的 找真结局找了一会还是放弃了,查了攻略,珍惜宝贵的生命 reboot还要重新再打一轮吗。。。(畏怖)
I did finish Steins;Gate VN (not the Steam version) long time ago as well as its anime adaptation. After playing through Chaos;Head Noah, I wanted to go through its story again, and even though I knew the story, I found myself so absorbed nevertheless. Steins;Gate is a masterpiece of time-traveling genre, and you won't get disappointed.
大家真是‘蹭得累‘
前中期节奏慢,一定要耐心推下去。高尚的灵魂连时空都能超越。
克里斯提娜!
√
Perfect, if you like the anime, then the original visual novel is perfect for you, its way more in depth and I enjoyed every second of it
命运石之门到底是怎样的作品令每一个玩过的玩家都给出神作的标签,一款09年的视觉小说,没有精彩的剧情演出,也没有新作品所具备的精细画面,只靠的文字,CG,配音,给予了玩家无与伦比的沉浸感,一次又一次的反转,让坐在屏幕前的你沉浸在主角一次又一次的失败中,也是一次又一次的内心的痛苦的挣扎之中,纵使我之前看过命运石之门的动画,可是,游戏带来的体验是动画无法给予的,我在一个又一个遗憾的结局中徘徊,尽一线挣扎才能寻得那真正的命运石之门结局,此时此刻,坐在屏幕前的我,也不禁体会到主角那跨越无数条世界线所带来的迷茫与痛苦,待我费劲心思打到真结局的时候,看着屏幕右下方弹出来的成就,不禁泪下
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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