
STEINS;GATE returns! Rebooted for the modern era! Featuring fully updated visuals, UI, and an all-new story that breathes new life into the streets of Akihabara.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
STEINS;GATE Returns! Rebooted for the modern era!
Updated visuals, refined UI, and a revitalized story!
STEINS;GATE follows a ragtag group of tech-savvy students led by Rintaro Okabe, whose latest invention accidentally gains the ability to send messages to the past, unleashing the power to alter history itself.
As global conspiracies stir and timelines begin to twist, the curtain rises on a future steeped in chaos.
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Characters, artwork, and the user interface have been completely refreshed in this reboot, while an original new scenario expands the world's story. Akihabara has been recreated with stunning realism and depth, drawing you deeper than ever into its streets and secrets.
Character designer huke returns with redesigned outfits and accessories that bring a contemporary flair to the cast. The cityscape has been meticulously reconstructed using authentic references from the era, adding new layers of nostalgic immersion.
With brand-new scenarios and optimized systems, both newcomers and longtime fans can experience STEINS;GATE like never before, a true reboot of the legendary story of time and fate.
Gameplay Features:
Your choices shape the fate of the characters and the world itself! Featuring multiple endings that branch based on your decisions.
A text-based adventure where controlling Rintaro’s phone can alter the course of destiny.
Beautifully remastered visuals rebuilt in stunning high detail.
Playtime: Approximately 30–50 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 601reviews | 89% | — | $1.1M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十分推薦給還沒玩過的人以及玩過原版的人以及只看過動畫的人以及沒看過動畫的人 以現在的標準來看依舊是10/10神作 唯一的缺點是想要進一些路線可能需要查攻略,如果不在意的話推薦照著攻略走,收到簡訊記得要回
As someone who is experiencing Steins Gate for the first time, this was an amazing experience and you can really tell that everything done in the game was done with intent and passion behind it. Amazing story 10/10
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Latest in each market: best JP #55, worst CN #99 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作 無須多言 新畫面 新配音 也把γ世界線加進來 不得不佩服香菜 多年後重新配一樣神
STEAMDECK上的语音丢失bug啥时候能修好?
当务之急是赶紧推出点数商店的时尚小物件和卡牌。
虽然是炒冷饭,但是冷饭香啊,立绘是真的好看,还有emote,还有谁不想看动起来的助手呢🥰
오픈 하자마다 달렸는데 정독 + 현생 이슈 + 모든 업적 달성하느라 리뷰를 늦게 쓰네요 전체적으론 원작에 인물 일러스트들이 Live 2D가 적용된 게임입니다 스토리는 원작과 동일하고 추가된 내용이 몇몇 있습니다 원작에선 등장하지 않았던 제로 세계관(아마데우스) 관련 내용이나 모에카 루트가 새롭게 추가되었습니다 또한 몇몇의 장면들이 수정된 부분도 있더군요(모에카 루트 보는법은 하단에) [spoiler]모에카 루트: 모에카 핸드폰으로 D메일을 보내지 않고 진행[/spoiler] 개인적으론 기존 일러스트 보다는 Live 2D 일러스트가 더 역동적이고 반응이 재밌어서 리부트가 훨씬 재밌었네요 다만 화질이 FHD가 최대인건 조금 아쉽다는 생각이 드네요 [b]그건 그렇고 리부트 정도는 한글화 해줄만하지 않냐 메이지스야..[/b]
[h1]《STEINS;GATE RE:BOOT》:好啦,我知道了~这又是命运石之门的选择[/h1] 时隔十七年的重制版本,STEINS;GATE RE:BOOT于我而言是一部相当优秀的作品,它在各方面都满足了我对科学ADV神作该有的期待:角色呀~设定呀~具体情节呀~故事隐寓呀~都非常有意思!但也正是因为它如此优秀,这篇评测开头写上什么都感觉索然无味~我曾尝试使用一个环环相扣回环往复的故事【一八二六年春,一支来自斯德哥尔摩大学的研究团队在贝克莱的论著与古吉拉特邦未被破译的纺织手稿间意外发现了一串相同的神秘符号~后经大量文献检验,其存在历史或有千年,这一成果次年被刊登于哥德堡邮报;同年,弗里斯兰当地知名社会学教授彭斯在参加一次乡野集会后突地陷入疯癫,朦胧呓语中重复着自己已然领悟世界的奥秘……】在契合本作剧情的同时又来说明某些伟大事物的必然存在【意指命运石之门】但思前想后还是觉得过于出戏,因为即使被誉为神作,而游戏也仅仅只是游戏。所以很多时候我也不得不承认点评这种可圈可点瑕疵甚少的佳作远比吐槽部分有着些许特点的垃圾要困难的多【完了,我在说些什么】该说是没情绪呢?还是没想法呢?而说到底我又为什么一定要写这样一段废话居多的开头呢?我想:或许,这也是命运石之门的选择吧~ [h1]进线方式有意思[/h1] 作为一款多结局视觉小说,命运石之门无论是线路编排还是进线方式都颇具特色~新玩家接触游戏在一段时间的阅读后大概率会陷入一种不知所措的状态:疑问为什么没有选项~疑问到底该如何进线~殊不知制作组早已将进线的秘密完美融合进了故事文本中~除开第十章因果律的溶解及真结局【红莉栖线】游戏从第六章开始每一章的结尾部分都会有一段文本反复确认【通常带有破折号】一件事:那就是主人公到底要不要发邮件【设定上发送邮件能更大限度地改变世界线】此时玩家就该掏出手机打开通讯录:如果不发,伦太郎就会在当前章节迎来诸如萌郁铃羽等次要个人线;选择发送的话,则会继续进入下一章~这种有别于其他视觉小说将语言对话转化成为玩家行为的进线方式在一定程度上提高了玩家的沉浸感~而与此同时和这种进线方式配套的线路编排也同样深得我心:并非萌拔类女主线的平行结构,也非推理类常伴失败的树状分支,而是一种整体上极具秩序感【我喜欢事物的发展依照既定的轨迹与秩序运行下去,不喜欢骤然的变更】一步一步走最终二选一的线性对称~从某种程度上这也与游戏伦太郎一点一点修正邮件错误回到之前的世界线的主线故事相契合 [h1]世界线收束理论[/h1] 含剧透:命运石之门的剧情建立于世界线收束理论~我们想象不同世界发展轨迹是无数条细线也就是所谓的世界线,其中部分相互缠绕成为了世界线收束范围α,另一些则成为了收束范围β,以此往后类推,这些世界线收束范围也如绳拧般交叉重叠~同一收束范围内的世界命运大抵相同但如其名般存在一个收束点,只要在这个收束范围内,某些事情的发生就不可避免~故而世界线收束范围α中真由理的必然死亡成为了伦太郎不断尝试想要跳转【设定上未确定多世界,而是过去一旦改变未来就会更新】到世界线收束范围β的直接原因~然而这个设定虽富有想象力,但同样也是我阅读过程中的一块疙瘩~比如真由理这样一个平凡人的死亡成为了世界不可避免的收束点本身就挺奇怪,如果她没有特殊性那世界的任何事按理说都可以成为收束点,但要是任何事都能成为收束点那就不存在改变世界线这一说了,伦太郎还是直接认命吧~唯一的解释是为了拯救她的伦太郎自身成就了真由理的特殊性【换言之真由理的必然死亡就是为了让伦太郎去改变世界的】但这种说法又有种决定论的味道【事物的发展由时间顺序变为逻辑先后】直到真结局拯救红莉栖又让我有新的疑问:伦太郎能够以欺骗世界的戏码【让红莉栖倒在血泊中的画面区别于真正的死亡】进入在众世界线收束范围的空隙间有着无限未来的SG线,那为什么不能以同样的方式应对真由理的死亡?可能是因为红莉栖的死亡并不是收束点?也可能是进入β线后才有铃羽带来时间机器的帮助?但不管怎样,针对观测到的画面然后曲解它的产生与影响来规避灾难的剧情框架还是挺经典的 [h1]与原版的不同处[/h1] 时隔十七年重置的《STEINS;GATE RE:BOOT》到底与原版有着那些区别呢?首先是UI部分的重新设计:一些BUTTON或LABEL都加入了特色边框【底边花屏彩线和立体阴影】,比如对话界面的系统按钮和文本框的角色名~这不仅仅是为了好看,更是为了区分画面层级或贴合故事设定:拿后者来说,新UI模拟现实机器按键就充满未来感科技感,照应与于本作科学ADV之名;其次是角色语音的重新录制,其中能听出来有明显变化的是牧濑红莉栖,较原版部分语句略显沙哑【听她配明日方舟的拉普兰德还以为她风格就这样】角色访谈中今井麻美对此解释是如今注入了自己的理解【笑】然而这不管是不是漂亮话,十七年过去CV的声音本来就有变化,并且个人觉得重录的意义本来就是和原版有区别;最后!本作最大的变化当属画面风格的调整:RE:BOOT一改原版的晦暗氛围,无论是场景还是立绘都变得明亮许多,从红莉栖的发色亦能看出画师运用的色彩也更加鲜艳~同时RE:BOOT较原版的CG数量质量皆有变动,特别是针对以前人体崩坏的纠正现在的观感要好上不少~只是原版的画布打光有种斑驳的破碎感,可能是和色彩运用冲突,重生没有继承就怪可惜的~ [h1]红莉栖与真由理[/h1] 为什么称萌郁铃羽甚至于有着恋爱元素的菲利斯线仅为次要个人线?是因为在剧情中真正驱动伦太郎在轮回间不断行动的内在力量唯源真由理与红莉栖。她们不仅是主人公冈部伦太郎情感羁绊的核心,在角色隐喻和剧情结构上也精确地映射着他的感性本源与理性骨干。单纯善良还有些许天然呆形象的真由理,是伦太郎创造热爱科学与混沌的狂气狂科学家凤凰院凶真这一中二外壳的最初源头【为了将失去祖母陷入灵魂空洞的真由理拉回现实。这个疯狂的外壳本质上是一份极具浪漫色彩的守护誓言】她的直觉温柔与嘟嘟噜更是伦太郎在不断轮回失败中保持在常人温度的锚点:故而真由理代表着他最纯粹最原始的感性;而作为学术精英天才少女的红莉栖则完全相反,从最初质疑到协助改进时间机器,二人虽时有呛嘴争辩却是不同时间线的绝对同行者,智性上的对等理解使得莉栖【在伦太郎不知道的情况下同样使用了时间跳跃】成为伦太郎在万劫不复的循环中唯一看清他的痛苦并为其出谋划策之人:因此红莉栖是伦太郎不容置疑中的理性支柱~而关于二人理性与感性的隐喻设计最精彩的部分莫过于真结局两者的对调与融合:最终进入SG线正是用理性【欺骗世界、利用因果律漏洞】去达成感性【两个人都要救】的执念——理性和感性在此刻完成了完美和解 [h1]命运石之门做解[/h1] 作为德语词根STEINS【石头】和英文GATE【门】加意译:命运石之门既是游戏的标题;命运石之门也是冈部伦太郎日常中随口脱出的一句口头禅;命运石之门更是游戏最后拯救红莉栖的作战计划名~由此可见,这个词结合剧情内容其含义一定多种多样~但这里我并不想依托编剧的世界线收束设定来对它进行解释,我们就从热爱科学与混沌的狂气科学家凤凰院凶真这一视角来探究STEINS;GATE究竟代表着什么~STEINS;GATE初见于游戏的开头伦太郎的内心活动:只要找到了心中的命运石之门,不论发生什么也不会迷茫。这听起来像是一句唯心的中二语录确是凤凰院凶真的一贯行事主张~以至于后来面对:为什么桶子不穿而多出的白大褂深受后加入的红莉栖喜爱?为什么都市传说般的IBN5100会在柳林神社被伦太郎轻松拿到?为什么能向过去发送邮件的电话微波炉划时代且戏剧性地由LM造就?他的答案都是那句:一切都是命运石之门的选择~也就是说无论是悲是喜,伦太郎眼前的一切都是他内心所认定的必然结果。这种论调让我突然想起叔本华在作为意志和表象的世界中提到的潜意识统治~客观来说,过去从来不可证伪;主观来看,未来永远无法触及;所谓命运,都是人的性格和潜意识与环境碰撞的恒常~命运石之门中所发生的所有【包括伦太郎的痛苦与红莉栖的牺牲】亦同样是作为命运石之门的选择,故而:一切疏忽都是深思熟虑;一切邂逅都是事先约定;一切屈辱都是惩罚;一切失败都是神秘的胜利;一切死亡都是自尽 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源 [/b][/u]
不朽の名作 E-moteにより立ち絵が動き、よりキャラの良さが際立ち楽しめる ただし、無印(原作)と比べてテキスト量が大幅に減っており、 よく言えばテンポが良くなっているが、原作プレイ済みからすれば物足りないと感じるところもあり、賛否両論であると思う テキストを読むのが苦と感じるタイプの人はリブート、苦でなく絵が動かなくても良ければ無印(原作)をやると良いと思う
你的γ线比较松驰,但你全程live2d和新CG又弥补了这一部分
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