
Hello Dear Friends, we are a team of free developers of two people. And we are proud to present to you our game - Steel Punk Ball!
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Languages: English
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[h1]Introduction[/h1] It’s no secret that some casual games on Steam can’t really fail, because they excel at doing one seemingly simple gameplay mechanic and never stray far from their established formula. Steel Punk Ball (SPB) is just such a title. It’s not complex in any way but it didn’t require that in order to captivate me. The game just like Steamroll before it, managed to combine two aspects that I’m very fond of. Steampunk and a true classic, BRIO’s Labyrinth (involving marbles or metal balls). The dev team behind Steel Punk Ball is ExclexGame and I’m pleased by their Steam debut and so far only project on the platform. [h1]Story[/h1] There isn’t a story to this title and it couldn’t fit one when considering its gameplay anyway. It’s all fairly straightforward. Not even a tutorial, discussing about the controls but if you have a keyboard (why wouldn’t you?), you’ll figure it out in a matter of seconds. The goal within each of Steel Punk Ball’s 30 levels, is to skillfully traverse the maze-like environments within a certain time frame. There are both obstacles and “power-ups” that spice things up, but we’ll focus on them in the gameplay section. Even without a narrative, your imagination can run wild as to why the stages and elements are obviously steampunk, yet the backgrounds feature a cybernetic look which resembles a huge circuit board. We’re in the Matrix, right? It’s just a glitch, move along now. [h1]Graphics[/h1] Unity Engine - Personal Edition, properly credited as soon as you boot up the game. Steel Punk Ball may not include any graphical settings in its main menu, but at least it ran in my monitor’s native resolution from the start and I never experienced any bugs or crashes. The lack of vertical synchronization was noticed once the Steam Overlay reported a constant frame rate of over 300, yet surprisingly, there was no screen tearing at all. I guess that without sudden movement, it really doesn’t look like an issue. Couldn’t even force V-synch from the Nvidia Control Panel so there’s really nothing you can do but hope for a patch that will allow this crucial feature. Other than that, SPB looks great, from high quality textures to extra effects such as reflections and the obligatory steam. Wouldn’t be steampunk without it! [h1]Audio[/h1] The soundtrack takes centre stage here, since we couldn’t expect any voice acting and the miscellaneous sound effects made by the ball hitting surfaces and so on, don’t really stand out. But the OST was a nice mix of dubstep and a few other techno songs that seem to confirm our fears of cyberpunk being the underlying theme in Steel Punk Ball. Or not. [h1]Gameplay[/h1] I hope you didn’t expect this to be a smooth ride from start to finish. What kind of adventure doesn’t showcase a few bumps along the road? You’ll be forgiven for thinking that SPB is gonna be a breeze, just after you’ve finished the first five levels or so. You’re in for a treat since the game doesn’t dish out its punishment all at once. By the time you’ll reach the 13th level (not a coincidence, I presume) it will become a norm to repeat stages either for a better time record or simply because the ball took too many hits. Yes, there is a hitpoint system in place. Getting from point A to B would have been an tedious affair, if not for an adequate challenge in the form of various traps. From hydraulic arms to circular saw blades and even rockets, Steel Punk Ball will test out both your patience and quick reflexes. Don’t give up and strive to improve your time by cutting corners and not bumping into edges all the time. Speaking of which, the earlier mentioned bonuses come in the form of additional time added to the counter. Never miss those purple time crystals when rolling around. I compared the title with a previously reviewed one, Steamroll, because they feature a distinct gameplay mechanic that makes the difference between success and failure: physics-based animation. More precisely, that cheeky sphere which is our “protagonist” in this case. The titular steel ball has shifting speeds and relies on momentum, to get past ramps and even well-coordinated traps. Take my advice, on some levels don’t stop and think, just go for it. Other stages may require some planning ahead and delays in your movement or approach angle. You’ll need to adapt but fortunately, trial & error shall allow you to overcome any difficulties. The keyboard controls worked flawlessly, so I could never blame “lag” for failing a particular level. After each success, you’re awarded with a star rating, from 1 to 3. You’ll need 50 stars to access level 21 and 80 stars in total, just to unlock the final 30th stage. [h1]Verdict[/h1] There aren’t many things I’d like seeing either changed or enhanced in Steel Punk Ball. Some extra assets could never go wrong as well as a level editor. You can’t really argue with what it already offers but I firmly believe that such a title deserves both Cards and Achievements. It would almost be an injustice for so much Steam shovelware to posses these collector auxiliaries and a quality casual title such as SPB to skip them altogether. Please make it happen, ExclexGame. [h1]Strong Points[/h1] + Well-balanced difficulty. + Beautiful graphics & sounds. + Simple yet effective gameplay formula. [h1]Weak Points[/h1] - No Steam Achievements nor Trading Cards. - Could benefit from more visual diversity. [b]Rating 80/100[/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/ImperialReviews]Imperial Reviews[/url] and [url=https://www.ticgn.com] The Inner Circle Games Network[/url] through the generous contribution of the game’s developer.
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Hours played at review time, across 32 reviews with recorded playtime.
bu hao wan
Based on the video, I really thought I would like this game, but there are too many issues for me to like it. - You have a limited amount of time to complete each level, so you are racing the clock while trying to figure out what to do and where to go, while also avoiding moving obstacles and projectiles. Nowhere in the description did it say this was a time-based game. If I had known that, I never would have purchased it. - There is only one song (at least through the first 9 levels) -- house/techno genre, I believe -- and it starts from the beginning at the start of every level. After the first 9 levels, I had to turn the music off because it was unbearably annoying. - You need momentum to move the ball uphill, and it loses momentum as it rolls uphill, frequently stopping before you reach the top of a ramp, requiring you to go back down the ramp, start from farther back, and try again. If you didn't have limited time, this wouldn't be an issue, but you do have limited time, so failing to reach the top of a ramp and having to retry will usually eat enough time that you run out of time and fail the level. - Control is very sluggish. This is probably intentional, to make it more difficult by giving the ball extra weight, making it sluggish to start, change direction, and stop. - The "bumpers" which spring out from the wall seem to have poor hit detection. It seems that they frequently "hit" the ball even when it looks like the ball has moved passed them. - The required times remaining in order to get 2 or 3 stars are unbelievably high, bordering on (or, in many cases, outright) impossible to achieve. If you were allowed more time to complete each level, then maybe some of the issues could be overlooked (such as momentum issues when going up a ramp). An even better idea would be to lose the stupid star system that every mobile game seems to use, lose the time limit, and let the player play at their own pace rather than racing the clock. For this game to be enjoyable to me, the music would need to be better and have multiple songs, responsivelness would need to be greatly improved, and the time limit would need to be removed.
[h1]Описание:[/h1] Аркада в которой мы будем катать шар... На каждом уровне его нужно докатить до финиша как можно скорее. Таймер все время тикает к нулю и нам предстоит собирать кристаллы, которые добавляют нам немного лишнего времени на прохождение. В целом неплохо, но скучно... Прошел два десятка уровней и вырубил. Слишком уж однообразно. [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
This is a fun game for those who love "ball rolling" games. Some of the levels are really challanging which is very good. Looking forward to see new game levels!!! For this price this is a very solid game, good job Dev's!
It pains me to give this a negative review, but I can't find justification to purchase the game. The developers were clearly trying to make something more than a blatant cash grab, but the game isn't great. The gameplay is pretty simplistic: you use the arrow keys to roll a ball through various levels with new mechanics being added as you progress. Each level is on a timer, and if the timer reaches zero, you lose. While not spectacular, it is certainly playable. The Music is horrendous. The level select music is bearable, but in levels there is one dubstep track on repeat, and it hurts to listen to. Fortunately, there is a button to turn the music off. I had no real issues with anything except the music, but nothing was really enthralling either. The whole game is just tedious. Nothing about the game wants to make me purchase it nor recommend it for others to buy.
Ağır bir topu belirli sürede belli noktaya ulaştırmak amaç.Çeşitli engeller mevcut.Fiziğe uyumlu oyun.Hızın azsa yokuştan çıkamıyorsun mesela.Zorlayıcı.Grafik hoş.Müzik fena değil.Fiyatı iyi indirimde rahat alınabilir zorlayıcı sevenler için.
This is a cool ball-rolling game with a nice graphic. The ball physics is really good, it feels like the ball is solid and heavy, you have to get enough momentum to get to the ramps. Nice music theme and pretty straight forward controls. Very good game to kill time.
The game is fun and perfect for killing time. Too bad there's no achievements or steam cards.
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