
Our hero wears a Christmas hat and is armed with snowballs because only he can defeat the villains. Fight against evil and bring back the holiday to children, after all, hooligan Vasja has a good heart.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Dutch, Polish, Russian, Turkish, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的乌克兰开发商Trident Game Studio可谓劣迹斑斑,不仅在推特上买粉还直接把别人的游戏换个名字就拿来卖。对的起游戏的名字hooligan。
Rekabetçi bir oyuncuysanız oldukça seveceğiniz bir oyun. Amacınız çantanızdaki hediyeleri dağıtırken yolunuza çıkan engellerden kurtulmaya çalışmak ve hatta onları kartopları ile vurmak. Bol bol boss savaşı ve basit oynanışı ile oyun sizi içinde tutmayı başarıyor. Ancak fazlası ile refleks isteyen bir oyun. Sırf Steam Sıralamalarına girmek için bile alıp denenebilir :)
Управление ужасное, идея глупая.
[h1]Rough but decent action score-attack game[/h1] There are currently three [i]Hooligan Vasja[/i] games on Steam: This one, the original, and the [i]Halloween[/i] version. [i]Christmas[/i] and Halloween versions were originally DLCs of the original. Unlike [i]Halloween[/i] version, [i]Christmas[/i] version changes the gameplay in various ways. At the core, all are very similar: Vasja is a kid who runs up the rain gutter of houses to wreck their windows and inhabitants with projectiles. Appropriately for the theme, this time it's snowballs. After a certain score, a huge creepy boss appears and needs to be shot down to complete the level. There are 5 levels, each of which introduces new enemies that only differ in appearance and damage their projectiles do - otherwise, each enemy works similarly, throwing a single object down the building at Vasja. Vasja has to both dodge these objects (to avoid getting damage) and the obstacles on his way, as hitting them even once is an insta-death. Some power-ups, like infinite fast ammo and kill-all rockets help on the way. [h1]Twist of Christmas: What's different other than visuals?[/h1] [i]Christmas[/i] version is thankfully different from the other two games. First, it introduces another task for Vasja: You also have to deliver gifts to windows to save Christmas from the evil monsters who are there to ruin it. This introduces 'spacebar' as another key. You lose if you don't deliver for a set amount of time, and the boss appears after a number of presents instead of just score. Second, windows are no longer shields nor do they need to be broken. This way, it is easier to hit the enemies as you no longer need to hit the window first nor aim below it. Neat change for a more casual game. Third, the bosses are re-designed. They tend to shoot big projectiles instead of lots of small ones, and particularly the end boss has a new attack pattern. Also, they have only one hit location but regenerate health. Personally I'm just glad it was different to the other two games. [h1]Mouse controls (+ spacebar)[/h1] Vasja is controlled mostly with mouse. Cursor and mouse is used to shoot the slingshot and also control, on which side of the gutter he's running up. Keep in mind that there are no gamepad or other control options available. As such, in my opinion these controls work just fine. Additionally, spacebar is used to throw presents at windows. This uses some sort of 2D physics, and e.g. cats (a minor enemy type) and obstacles like balconies block them, potentially ruining a nice delivery. It takes a bit to get used to everything that's happening on the screen as well as aiming the gifts. Particularly, Vasja's vertical throws are very powerful but oddly rather weak horizontally. Switching sides of the gutter is instantaneous but learning to dodge both the projectiles and the obstacles takes some time. After a while it becomes quite intuitive, although sometimes there are unavoidable attacks. [h1]Technically dated[/h1] For a game from 2017 (based on 2016 game), it is perhaps surprising that [i]Hooligan Vasja: Christmas[/i] runs only in windowed mode or in low resolution in fullscreen. In fullscreen mode, there are input-less regions in the sidebars, in a widescreen monitor anyway. I played in fullscreen because I'd imagine that clicking outside the window could spell death, it is fast-paced enough for that to happen. At least the merry music and sound can be muted from within game, and adjusted separately. [h1]Time for festivities[/h1] [i]Christmas[/i] version made [i]Hooligan Vasja[/i] feel fresh again. The addition of the gift mini-task, as well as the other tinier changes, make the game just as challenging as the first game, even though I already played it. While I had already well versed through the first game, I still spent 3.5 hours in the game before managing to beat the end boss. If you enjoyed the first game, I think you'd enjoy this one as well. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
OK, LOOK. I got the game on sale for $0.49. It's hard and doesn't start you in fullscreen FOR SOME REASON. Chucking presents is not immediately intuitive. The FREAKING platforms that instant-kill you... GAHH. But... like... It DOES tickle an arcade itch for me a bit. You CAN learn to be better at the game. The game takes time and skill to master. It's basically Dark Souls. Enjoy.
Игра на любителя. Кому нибудь да зайдет.
Это вообще что? Включил племяннику , вы бы видели его взгляд когда он увидел это сея "чудо" Лучше в тетрис поиграть на самом деле
Сталкерское любопытство вещь опасная, в такие дебри может завести, что и не выберешься. Кабан решается всё же идти на Милитари, а там как-нибудь просочиться через заставу наёмников в Рыжий лес. Ведь там, где-то в каптёре живёт легендарный Лесник, о котором упоминал Злюка. И повод, вроде бы есть. В КПК убитого наёмника есть наводка на схрон в Рыжем лесу. А наёмники схроны серьёзные должны иметь. Решено. Гостинец у бармена для Лесника куплен, аккуратно уложен на самое дно рюкзака, оружие, патроны и походный минимум в наличии. В путь.
вася где ты был
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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