
Steel Judgment is an ultra-fast roguelite FPS that blends game-breaking roguelike chaos with stylish spectacle fighter combat. Wipe out hordes of enemies with ruthless efficiency while collecting powerful items to grow even stronger!
Modeled estimate, not a reported figure. How we estimate →
About
In Steel Judgment, every item has a unique effect that stacks and combines with others. Become the ultimate killing machine. Break the game. I dare you.
The goal isn't to just defeat your enemies; it's to wipe them out in ridiculously fancy ways. Bounce off enemies, uppercut and air-dash your way through danger. Uncover movement tech and find creative ways to outmaneuver foes!
Discover powerful weapons with deep mechanics and synergies. Play around with different combinations of weapons and upgrade items to craft your own strategies and builds.
Every enemy has a unique ability that you can copy. Steal souls and perform even nastier combos on foes using their own attacks.
Venture through various realms and conquer challenging bosses. Looking for a challenge? Compete to be the best on the leaderboards with added difficulty modifiers once you've cleared a normal run.
They are ferocious, their thirst for conquest, insatiable... But they will know fear when you rain our vengeance down on them. Those who seek to desecrate and infest Asphodel shall all face Steel Judgment!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, I understand it now. I have little time on the game, I now this is very soon to judge the game but stay with me, I am a person that is very selective of what I play, and usually if a game doesn't entertain me in the first few hours I usually drop it, and this game is VERY GOOD. I started playing like if it was ULTRAKILL, trying to parry, slamming, stuff like that, but the moment I understood that this game revolves around TAUNT and ESSENCE, it clicked, its amazing how much the game changes and becomes interesting with this. It's rough around the edges, yeah, but it's an early acces, can't wait too see the game evolve. Just a few details: - I hope the menu chagnes overtime, nothing wrong with how it is, it achieves it's purpose, but I always love when a game's menu reflects the personality of the game. - More clear visual indicators for counters, call it a skill issue, but specially with ranged attacks, I feel like it doesn't show it properly, and the hitbox for it is very unforgiving. - Better item descriptions, maybe is because I love technical roguelites, where the % and numbers are shown when you pick up and item and just hover above it before choosing it, but I think it would be very cool to see it added. - The dialogue needs to be more visible, it could be that I'm just blind but either, make it more visible or add a more unique sound to the dialogue, just to make it pop up a little bit more. - Unique UI, the same as the menu, just more personality to the game. - For the love of the gods do something about the second and third bosses of the first zone, the second boss is not "horrible", but the second phase where it only attacks non-stop is not very fun, just running around and losing life is unfun. The third boss is just unfun althogether, too fast, too unpredictable, too much damage, that plus the sad healing the orbs do, is just unfun. It feels like it was supposed to be a "secret" boss but crawl it's way to the main run. And I think that's it, can't wait to see the game grow!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 of my friends have called pandora a baddie this game is peam
this game is amazing, and i haven´t played that much, the only thing i would add is an endless mode
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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