
The first stealth game set in the merciless and frenetic world of work!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This is a pretty rough port of an already mediocre stealth adventure game. Refining the mechanics and fixing port related issues could have gone far with this one. The controls are messed up, the options don't work right, and the game has a habit of freezing at what seems like complete random. :-(
Jogo de furtividade com câmera muito limitada presa próxima ao personagem. jogabilidade bem limitada (controlar o movimento do personagem com o mouse, e não teclado, além de nem sempre responder ao que o jogador tenta fazer), além de uma historia simples (você simplesmente está atraso pro trabalho). Não achei divertido ou interessante, portanto não recomendo. ----------------- Stealth game with very limited camera stuck very close to the character. very limited gameplay (control the movement of the character with the mouse, not keyboard, besides not always responding to what the player tries to do), plus a simple story (you are simply late to work). I didn't find it fun or interesting, so I don't recommend
Nice polished little game, seems like the jokes are quite clever, mature, clean, fun. (like how one guy notices another guy was in primary school until age 14) The control scheme is awful. veiwport is too small, can't use WASD movement... if you COULD it might have fixed the game. Not to mention the shocking behaviour of the Devs in removing the game from steam, updating/patching it and rereleasing it as a new game, making people who purchased it in 2016 rebuy the new version wtih bugfixes.
Well, the game has no language setting, ignores both Windows and Steam settings, and decides to guess on its own. And it got it wrong. I thought about whether I should drop this silently or write a "review", and decided that this kind of know-it-all behavior in software is unacceptable.
legalzinho....
这可能是我玩过的第一款潜行类游戏了。早在初中就对这款游戏大感兴趣,虽然那时没有通关,但它给予我的无穷乐趣时至今日仍令我难忘。你作为一名迟到的公司职员Gary,你需要想方设法地潜入你的公司,否则你就会被开除。制作组的奇思妙想随着游戏的进行一步一步地丰富起来,每一个关卡的解谜都十分有趣且多样,Gary能熟练地运用他手边的各种道具和环境躲过普通职员,到保安甚至机器人的追查,一步一步地向目标攀登。Boss战的智取构思也足够吸引人,但一旦你琢磨清楚Boss的侦查方式以及环境因素的组合后,剩下的就只是时间问题了。 Level 22通过玩偶彩蛋致敬了超级英雄,甚至还做了环境彩蛋致敬某一特殊场景。但在玩法和道具上却十足地致敬了合金装备,Gary可以在纸箱内躲过普通职员的眼线,却又会被保安识破;虽然作为普通人的他自然不会CQC,但游戏也留有一本足以打昏任何一个人的厚书以供Gary使用。即便退一步讲这是每一个潜行类游戏的必备道具,那么游戏中也有一个名为“Solid Smack”的玩偶说明一切。 于是乎,就正是这款游戏引起了我对潜行类游戏的兴趣,它给予我对“非法行为”的快感与刺激感,在某种程度上来说的确是我喜爱的FPS类与赛车类游戏所无法比拟的。
Знаком с данной игрой со времён того плей маркета, где было больше интересных игр, а не донатных-рекламных помоек, вот только вышло так, что вспомнил и приобрёл я эту игру в стиме недавно.. Прохождение данной игры было по-своему интересным, для понимания внутриигровых диалогов пожалуй будет достаточно базового знания английского и только в редких случаях понадобится переводчик, на 100% прохождение у меня ушло 4,3 часа. В целом игра достойная и стоит обратить на неё внимание.. Рекомендую к ознакомлению.
童年......
Good game. Horrible control.
Level 22: Gary’s Misadventures is a comedic stealth-puzzle game created by Moving Player and published by Plug In Digital. Rather than placing players in the role of a secret agent or military infiltrator, the game takes the stealth genre in an unexpectedly humorous direction. Its premise centers on the everyday anxiety of being late to work, transforming a mundane office environment into a stealth playground filled with suspicious coworkers, patrolling security guards, and awkward workplace obstacles. By framing stealth gameplay around the relatable situation of sneaking into the office unnoticed, the game builds a comedic tone that distinguishes it from more serious stealth titles. The story revolves around Gary, an office worker who wakes up late after spending the previous night partying. Unfortunately for him, this is not the first time he has shown up late to work, and being caught arriving after everyone else could easily result in losing his job. His objective is simple but challenging: reach his desk on the twenty-second floor without anyone seeing him. The entire office building becomes a maze of surveillance and social obstacles, where coworkers, managers, and security staff act as potential threats capable of exposing Gary’s embarrassing situation. Throughout the journey, Gary receives occasional phone calls from his friend Marty, who provides advice and humorous commentary that adds personality to the otherwise tense stealth missions. Gameplay focuses on navigating each floor of the office building while avoiding detection. The levels are structured as stealth puzzles where players must carefully observe enemy patrol routes and visibility cones before making a move. Coworkers wander through corridors, security guards monitor restricted areas, and certain office workers remain stationary but constantly watch their surroundings. Being spotted usually results in immediate failure, forcing players to restart the level and attempt a more cautious approach. Because of this, patience and planning become essential elements of success. To help Gary remain hidden, the game offers a variety of interactive tools and environmental mechanics. Players can hide inside lockers, slip through ventilation shafts, crawl beneath desks, or hug walls to remain outside the line of sight of suspicious employees. The game also introduces comedic distraction tools that allow players to manipulate the environment. Donuts can be used to lure guards away from doors, newspapers allow Gary to disguise himself while moving slowly across rooms, and cardboard boxes provide temporary cover when no other hiding spots are available. Some puzzles even require players to trigger absurd office incidents, such as sabotaging equipment or causing minor chaos among coworkers in order to clear a path forward. As Gary progresses upward through the building, the level design gradually becomes more complex. Early floors introduce basic stealth mechanics, but later sections feature tighter corridors, more vigilant guards, and new environmental hazards that require creative thinking. Each department in the office has its own layout and unique challenges, ensuring that players must adapt their strategies as they climb closer to Gary’s desk. The progression structure keeps the experience engaging by steadily increasing the difficulty and introducing new puzzle elements. Visually, the game uses a colorful pixel-art style combined with an isometric perspective that allows players to clearly see the layout of each floor. This viewpoint makes it easy to track enemy movements and identify potential hiding spots. Characters are portrayed with simple but expressive animations that contribute to the humorous tone of the game. Office spaces are filled with recognizable details such as cubicles, meeting rooms, vending machines, and workstations, creating a familiar environment that enhances the comedic premise of sneaking through an everyday workplace. The sound design complements the playful atmosphere with upbeat background music and exaggerated sound effects. Sneaking past coworkers, triggering distractions, or hiding in lockers all produce distinctive audio cues that reinforce the stealth mechanics. The conversations between Gary and Marty also add humor, often poking fun at office culture and the absurd lengths Gary must go to in order to avoid being caught. These comedic moments help maintain a lighthearted tone even when players are retrying levels after failed attempts. One of the strongest aspects of Level 22: Gary’s Misadventures is its originality. By transforming an ordinary office building into a stealth puzzle environment, the game creates a concept that feels both unique and relatable. Many players can identify with the fear of arriving late to work or avoiding an awkward encounter with a boss, and the game exaggerates these situations into entertaining gameplay scenarios. The humor and satire directed at workplace culture help give the game personality beyond its mechanical design. However, the experience is not without its weaknesses. The stealth mechanics, while enjoyable, are relatively simple compared to those found in larger stealth games. Because the gameplay revolves around similar tasks on each floor—avoiding detection and reaching the elevator—the formula can become repetitive after several levels. Additionally, the strict detection rules can sometimes feel unforgiving, forcing players to restart frequently if they are spotted even briefly. Despite these shortcomings, the game remains an entertaining indie title that succeeds in delivering a creative twist on stealth gameplay. Its short length makes it an accessible experience that can be completed in a few hours, and its humorous premise keeps the journey entertaining throughout. The combination of puzzle-solving, stealth mechanics, and workplace satire creates a memorable adventure that stands out among smaller indie games. Overall, Level 22: Gary’s Misadventures is a clever and humorous stealth puzzle game that proves even an ordinary office building can become the setting for an engaging adventure. While it does not offer the depth or complexity of major stealth franchises, its creative concept, charming visuals, and comedic storytelling make it an enjoyable experience for players looking for a lighthearted challenge. Rating: 7/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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