
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.2K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전작이 별로라 긴가민가 했는데, 정말로 전작의 불호 요인이 대부분 개선된 게임이었다. 새로운 어빌리티들과 깔끔한 레벨 디자인, 개선된 편의성 덕에 맵 곳곳을 탐색하고 비밀을 발견하는 재미가 훨씬 올라갔다. 대부분 선형 진행에 가까운 건 전작과 다르지 않았지만, 한결 풍부해진 등장인물과 스토리, 더 많은 지역, 유기적인 맵 연결, 다양한 세팅 요소 덕분에 게임 플레이도 다채로워졌다. 여러모로 선명성이 올라간 느낌. 플레이어가 노력한 만큼 결과가 돌아오는 방식으로 레벨 디자인이 되어 있어서 좋았다. 무엇보다 수집요소를 놓치거나 영원히 잃어버릴 위험이 줄어든 게 마음에 들었음. 반면에 여전히 때때로 루즈하고 답답한 탐색, 랭킹 시스템, [spoiler]찝찝한 결말[/spoiler] 등은 아쉬움으로 남았다. 도전과제를 중요시하는 사람이라면 다회차 플레이를 사실상 강제하는 고난도 도전과제들도 불호 요소가 될 수 있을 듯. 그래도 싼 할인가에 비해 높은 완성도의 게임이었다. 추천.
Un juego muy bueno pero un sistema de combate pésimo, el juego es bueno, si, pero en peleas como la final te das cuenta de lo forzado y pésima que es la pelea con bugs constantemente que te hacen perder y reiniciar desde el principio.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roligt och klurigt spel, kunde varit svårare mobs och fler olika sorters mobs.
Lo jugué en la ASUS ROG Ally con control de Xbox, tanto en portátil como conectado a monitor, y corre perfecto desde 10W, sin problemas de rendimiento. Es un juego diferente, pero muy divertido. La idea de ir excavando, explorando y mejorando tus herramientas hace que siempre tengas ganas de seguir avanzando un poco más. Poco a poco el mapa se va expandiendo y vas descubriendo nuevas habilidades que cambian la forma en la que exploras. La historia también me gustó más de lo que esperaba, sencilla pero bien llevada. Visualmente tiene mucho encanto con su estilo steampunk y personajes carismáticos. Es de esos juegos que empiezas pensando “jugaré un rato”… y cuando te das cuenta llevas horas cavando túneles como si fueras un topo profesional. Si te gustan los juegos de exploración tipo metroidvania pero con mecánicas diferentes, es una muy buena opción.
É uma completa expansão e melhoria do primeiro game, que jogaço
its bite sized fun.
SteamWorld Dig 2 is a strong and well-executed sequel that expands on everything that made the first game enjoyable. This time, you play as Dot on a mission to find and rescue Rusty, which gives the adventure a more personal and narrative-driven feel. The biggest improvement is in the gameplay depth. There are more mechanics and “tools” to experiment with, which makes exploration and progression feel richer. Instead of just digging and upgrading, you’re constantly discovering new ways to interact with the environment (especially the jet engine). Quality-of-life improvements stand out as well, especially the teleport system, which is smoother and more accessible (I love the 'teleport to the last area' feature!). It keeps the pacing tight and eliminates unnecessary backtracking, letting you focus on exploration and puzzle-solving. Speaking of puzzles, they are noticeably more diverse and thoughtfully designed. They break up the core mining loop in a meaningful way and often require you to combine your abilities creatively. Alongside this, the game introduces new characters and hidden secrets, giving the world more personality and rewarding players who like to explore thoroughly. I like how the caves are now ticked 'complete' only when you have found all the secrets in them. The challenge is also stepped up. Enemies are tougher, and boss fights are more demanding, which adds tension without feeling unfair. It’s a natural progression in difficulty that fits well with the expanded mechanics. Despite all these additions, the game maintains the series’ hallmark compactness (at around seven hours to complete). Overall, this is a great sequel, polished, richer in content, and a worthy continuation of the story.
Ce second opus de SteamWorld Dig est bien meilleur que le premier. Tout ce qui faisait de son prédécesseur un jeu relou et hyper redondant a été remanié et corrigé. Certes, le cœur du jeu reste de creuser et ramasser du minerai pour améliorer son personnage et avancer toujours plus loin dans l’histoire avec du meilleur matos. Mais cette fois, notre personnage a bien plus de possibilités de déplacement, je pense notamment au grappin ou au jetpack. Et avant même de débloquer ces capacités, il y a beaucoup plus de téléporteurs permettant de retourner en ville. Cette fois, tous les téléporteurs communiquent entre eux, ce qui rend le tout bien plus fluide et agréable. Le jeu s’est d’ailleurs mué en un semblant de Metroidvania, ce qui n’est pas désagréable. Au fil de l’aventure, on trouve également bien plus de salles de défi permettant de débloquer des items utiles à notre montée en niveau. Et contrairement au premier, on ne creuse pas toujours encore et encore vers le bas. Les niveaux sont plus variés, mieux construits et plus intéressants. Bref, j’ai aimé ce deuxième opus. Je n’ai pas ressenti le besoin irrépressible de me saisir de Cheat Engine pour le terminer, celui-ci 😄 Je l'ai terminé en 9 heures sans chercher le 100%. Pour les plus furieux, il y a une multitude de secrets à trouver et le 100% de succès n'est pas spécialement simple à décrocher !
Paced a bit poorly compared to the first game; I nearly fell off around the 2 to 4-hour mark. But once I got over the hump and played a couple more hours, I felt that familiar sense of power-scaling, albeit much more slowly than in the first game. If I had to put it in a sentence, I would say that the sequel feels slower and more-difficult than the first game, rather than it really expanding on the experience. Once I shifted my expectations, I enjoyed the rest of the game.
Muy bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $389.7K | 11K | 94% | $1.49 | |
| $215 | 9 | 89% | $0.99 | |
| $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| — | 351 | 90% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518.1K | 2.2K | 83% | $9.99 | |
| $518.4K | 1.4K | 96% | $19.99 | |
| $517.9K | 1.2K | 59% | $19.99 | |
| $518.7K | 708 | 70% | $24.99 | |
| $517.6K | 782 | 74% | $29.99 | |
| $517.3K | 16.3K | 88% | $0.99 |