
Kunio-kun's infamous rival that all River City Series fans will recognize, The head of the Reiho High School Big Four: Kobayashi gets his own game!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小林さんはイカしてるかもしれないが、このゲームはイカしてない。 くにおくんシリーズなのでベルトスクロールアクション。 良い点 ・刷新されたキャラグラフィック。高頭身の小林さんやくにおがカッコイイ。 ・レスポンスが良好で、キャラがキビキビ動く。 アレな点 ・ストーリー。 ダウンタウン熱血物語の後らしいが、関係あるのか疑問に思うレベル。 ゲーム開始時には既にストーリーがある程度進んでいる状態で、 (具体的には、ストアページ紹介文の「そんなある日~」の部分から開始。) 公式サイトのあらすじと人物相関図を頭に入れておかないと、話についていけない。 劇中では、誰かが出てきて思わせぶりだったり抽象的だったりなことを一方的に言って去る、 または溝口とよく分からない会話をして去る、という展開に終始する。 「点」を一方的かつ不規則に語るだけで、それらを「線」にしないため、 プレイヤーは完全に置いてきぼり。要するに、話の作り方がド下手なのだ。 ・ゲームが余りにも単調。 基本的にザコと戦う→エリア切り替え→ザコと戦う…という感じで進める。 戦闘員を30体倒すとボスが出るので倒し、またザコ退治に戻る。 買い物が出来る街などはなく、狭いマップをうろつき、ただザコを倒し続けるだけ。 ザコは10種もなく、うち5種は色が違うだけの戦闘員。 あっという間に飽きる。飽きた。 死ぬと時間を撒き戻して復活するが、暗転解除の直後にはザコ戦が始まっている。 ・アクションの幅が非常に狭い。 小林さん、溝口、くにおが操作可能。時間制限付きでダブルドラゴン兄弟も使える。 攻撃、攻撃を連打して4連コンボ、スペシャル攻撃1~3、ジャンプ。 コンボは方向キーを横か上下に入れていると変化するが、フィニッシュを出す際の隙が大きすぎて産廃性能。 コンボの一段目より二段目以降のリーチが短く、先端ギリギリで当てると二段目でスカり、反撃される。 コンボフィニッシュからジャンプ入力で追撃できるが、それ以降は続かず発展性がないうえ、 入力受付が長いくせにそれが当たるタイミングは非常に狭く、これまた産廃性能。 ジャンプ攻撃は一段のみで当たれば確定ダウンを取れ、ジャンプで追撃できるが、ダメージは少ない。 結局、発動時に無敵があるスペシャル攻撃を連打するしかない。 キビキビ動くだけに、アクションがショボいのは非常に残念。 ・ステータスバランスが超極端。 ボス撃破等で手に入る☆を使ってキャラスキルを習得したり装備アイテムを買ったりできるのだが、 スキルといってもステータスが上がるだけ。装備アイテムも既存品の数値が上がったもの。 この数値の上がり方が超極端で、スキル1つ取るだけで微不利ぐらいの戦力差が一気に超有利に傾くほど。 ・キャラの扱いが酷い。 くにおの会話シーンはゲーム開始時に少しあるぐらい。 戦闘では2Pが溝口じゃないとアイテムが使えないため、くにおを出すことはない。 何のためにくにおを出したの? タイトルになっている小林さんでさえ、会話シーンの出番が碌にない有様で、 ダブルドラゴン兄弟に至っては派遣ヘルパー扱いで、一切会話しない。 性能は超強く、画面全域攻撃を連発してザコをあっという間に蹴散らしてくれる。 ・主人公。 イントロ部分で誘拐された事が知らされるだけの人。以降出番なし。 性別や小林さんへの感情(友情か愛情)によってエンディングが分岐するらしいが、水増しに過ぎない。 こいつが誘拐されなくても、小林さんは既に敵組織と戦っているし、 そもそも、話に一切かかわらないのに「主人公」とされていること自体がおかしい。 こいつが「主人公」なら、スーパーマリオブラザーズの主人公はピーチ姫だよ。 ・セーブ機能。 猫を忠実に再現したセーブニャンコがランダムで出現し、話すとセーブできるのだが、 出現がランダムなので出ない時は一向に出ず、好きな時にセーブできない。 この世界観におけるセーブニャンコの設定がどれほど大事かは知らないが、 プレイヤーに不便を強いてまでゲームに実装しなければならなかったのか? ・タイトル。 ダウンタウン熱血物語の後の話なので、「熱血硬派くにおくん外伝」はそもそも間違っている。 「ダウンタウンシリーズ外伝」とかにすれば良かったのに…。 総合して、シリーズの看板に泥を塗るレベルの粗悪品。 くにおの同人ゲーと言う方もおられるが、正直そのレベルにすら達していないと思う。 シリーズファンは海外製のリバーシティガールズ(steamで買える)か、 3DSのダウンタウン熱血物語SPを買いましょう。 今作を買ってプレイするのは金と時間の無駄です。
This feels like maybe 25% of a complete game. It may be "built for quick replay" but you can beat the original River City Ransom in about half an hour anyway and it actually has "fun & interesting gameplay features" instead of just a load of dang nonsense. The general beat em up combat feels aaalright but suffers for the fact that you never learn any new moves. The "world map" has no real reason to exist since you basically get random encounters on every screen transition regardless of location; it's better to just walk back and forth between the first two screens so you at least avoid the screens with pits in them. Constantly saying "why did they design the game like this?" on almost every aspect. Mind boggling. Music's ok though.
As other reviews have pointed out, this is a spin-off of the "Kunio-kun" series, and as a fan of that series I am glad they are still releasing these in the west and on PC (Please keep them coming in the future). You can tell the scope of this project isn't trying to compete with the best of the "beat 'em up" genre. From a design standpoint there isn't a lot that's new. The story is typical for a Japanese oriented spin-off (time-travel plot of weirdness) and the game is kind of short. So why the thumbs up? The combat can be pretty fun once you get the hang of it. After your standard combo launcher, you can press jump to do a "chase/teleport" finisher that looks straight out of Dragon Ball. Also, if you press the attack button at the right time you can parry incoming attacks as well (which is pretty satisfying to pull off when you are surrounded). The other reason for the positive review is the price. I feel it's very fair for what you get (unlike a lot of other titles with low developmental budgets). This isn't going to be one of the "best" beat 'em ups on Steam, but it does deliver a fun experience and good value.
Got it on sale and still felt like I was taken advantaged of.
Stay Cool Kobayashi-san is the latest in the River City Series, the game itself has different gameplay to that of River City Girls and River City Ransom Underground so it might seem a little clanky at first. The trick is to press the jump button after finishing a combo, and to press the attack button right when being attacked to block an attack. Some people will dislike it because of the lack of leveling and stat enhancements as previous titles but its meant to be a quick game with replayability.
Some series don't get the credit they deserve, and for a long time Yoshihisa Kishimoto's Kunio Kun franchise was one of them. Despite inventing the multi-directional street beat-em-up, the series has stayed relatively unknown, up until 2019, when Wayforward's River City Girls became a hit and got far more people's attention. The time was ripe to make more Kunio games, and better yet, ARC managed to re-enlist the aid of series creator Yoshihisa Kishimoto. This game could and should have been great, but for every good decision they made with it, there's several more that had me wondering, why?! For example, it starts with the strangest character creation feature I've ever seen. Pick your character's name, whether male or female, whether romantically linked to Kobayashi or just a friend, and three items the character finds significant--then wait, as the character is just someone captured that Kobayashi needs to rescue, and won't show up again until the end of the game. That's a good segue to this game's doozy of a plot. A gang from the future has invaded River City, they've brought killer robots, someone else from the future called Mizoguchi follows them back in order to assist you, also some ghosts that Mizoguchi can vaporize with his laser beam, a robot cat shows up to help save your game, sometimes flying saucers attack, and sometimes you all hop into other flying saucers and you dogfight with your enemies. At worst, a plot like that should be hilariously stupid, but this game takes it dead-seriously. Of course, a good story is not what most people play beat-em-ups for, but the real problem here is the amount of dialogue. Constantly, you'll encounter characters who freeze the action while they talk...a lot. It's not funny, it's not interesting, it's rarely ever useful to playing the game, it occasionally gets pretentiously philosophical about the utility of emotions, and it has no fast-skip option. For once in beat-em-up history, I was mashing the attack button for something other than attacking. Between those annoying conversations, you do actually get to play a beat-em-up, but it's simultaneously the most defiantly literal interpretation of the term and really different from what you expect. Beating people (and robots, and flying saucers) up is almost ALL you do in this game. There are a number of regions to wander around and advancing to a new one can trigger character encounters, but there's no specific place you're supposed to reach in this game; your objective is to defeat all of four gangs of enemies of a specific color, after which a corresponding boss appears, and after you defeat all of the bosses you fight the final boss. With fighting being the only real objective here, it really better be good. While its a mixed bag, it's indeed the highlight of the game--but you wouldn't know it at first. That's because each character's individual moveset is pretty simple compared to most games in this series. You have only one normal attack button, what attacks you do will be determined by context and certain directional inputs, and there's no blocking or weapons. Seems a downgrade from literally every other Kunio game available here on Steam, but this game also brings in a nifty team system leagues ahead of its predecessors. Kobayashi has two steady allies, the series' core protagonist, Kunio, and this game's new hero, Mizoguchi. Only one can be out and assisting Kobayashi at any given time, but you can swap between them at any time you like. Better yet, you can choose whom you're controlling at the push of a button; the other characters becoming controlled by AI. In retrospect, it's odd that River City Girls didn't have something like this, considering that both characters were clearly supposed to be out at the same time due to their constantly talking to each other. In fact, this game's team system is the real meat of its combat and learning to use it well is key to winning. Kobayashi, Kunio and Mizoguchi all have their own movesets, with Kunio being the stronger ally but Mizoguchi having a projectile weapon and able to dispense power-ups to the team once a meter is charged, so despite the individual characters' relative lack of depth, cycling through them to utilize their unique abilities keeps things from getting mindless. To go a bit further, one of Mizoguchi's power-ups will summon the Dragon Twins (the second-to-last bosses of River City Ransom) to come join in your rampage, so you can actually have a total of four (out of five) teammates in battle at once. So though this fighting system isn't likely what you wanted from the Kunio brand, overall it's not bad at all. There's just one part of the combat that is as bizarre as choices this game makes elsewhere, and that's the special attacks. Each character has their own; some up to three, and given that normal attacks vary based on what direction one is pushing along with the normal attack button, it would be easy to assume the same was true with special attacks. It's not. For whatever reason, to get different special attacks you hold the special attack button, causing an aura to encircle your character; this aura changes color at various times, different colors mean different special attacks, so you release the button when it's on the color you want. Hope you can memorize which are which. This doesn't wreck the combat, and to be fair, some of the special attacks themselves are neat, but it's still a very strange choice I'd prefer not to repeat. To help you through the solid-but-one-note gameplay, the game does live up to the Kunio pedigree in one regard: It has some fantastic music. Not all of the tracks are memorable, but the one you'll be hearing throughout most of the game is an awesome upbeat bit of blues rock, much in the vein of the original River City Ransom. As solid as Meghan McDuffie's score for River City Girls was, most tracks only ran on a very short time before looping, not composed to be much longer since more individual areas had their own music. This song, like the original RCR theme, wails on long and varied, as different instruments come in and take solos, and its tragic that it won't likely be remembered as one of the top musical themes in the series. Because unfortunately, while it's original team system keeps this game interesting for a while, the lack of variety or interesting worldbuilding dooms further replay value--that, and the negative difficulty curve. In series tradition, this game does have some sort of RPG mechanics, initially tucked so far away that one may not even realize. After beating the game, points are earned which can be used to improve characters. However, though they get stronger, there isn't much customization, and instead of having some extra content to test these improved characters against, they invite you to play through the same quest again, maybe with different character creation choices, and these, combined with how quickly you beat the game, will affect what events occur and what ending you get. However, none of that really amounts to anything but different conversations, and with this game's dialogue and story as dull as they are, not worth it. Plus, do you really want to keep beating enemies who aren't a match for you anymore just to see how fast you can do it? The moment this game's deeper mechanics are no longer needed to win, it becomes much more like the worst beat-em-ups. All things considered, this is little but some good music and mechanics buried in a game that otherwise, is mediocre at best. It's definitely not worth its original asking price, cheap as that was, and don't bother getting all possible endings. If marked down, it might be worth a look--and listen--but don't expect Kobayashi-San to stay cool for very long.
[h1]Описание:[/h1] Это вообще что? От франшизы тут только название... Убогая игра запускающаяся в окне, джойстик не подхватило, музыка как будто пазлы собираю эротические, в меню во время игры не выйти, если тебя стукнули то летишь через весь экран несколько секунд, врагов можно не бить и тупо бежать вперед... Это просто трешанина какая-то... [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
This game feels confused, twisted, and really unfinished. I'm all for story in brawlers if done right but this game has [b]way[/b] too much dialogue. It would be really cool to get a Kunio/River City game that wasn't a dumb departure from the formula. You can run around freely but there's no stores and enemies don't drop money; in the amount of time I played I didn't even [i]see[/i] how you get upgrades and stat boosts. You start out doing an average for 10 Damage on normal hits but special attacks {which you can spam} do upwards of 400 and major enemies have at least over 4000 health. I decided to stop playing when I got to the Yellow Boss which is a string of 30+ enemies, some of which shoot you from off-screen. Hearing the boss' constant dialogue mixed in with the music was giving me a headache (you have to fight 30 Yellow Enemies to get the fight in the first place). This game is like eating bread that's barely toasted with a bit of butter and jelly, mild and flaccid. I like the Double Dragon Theme Rendition.
[h1] ИГРАЮ В ИГРЫ, ЧТОБЫ ВАМ НЕ ПРИШЛОСЬ [/h1] пока самая трешовая игра в серии чего куда зачем почему как куча вопросов без ответов
ファミコンのくにおくんの方がまだ面白い
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