
In an undisclosed location, somewhere on the floor of the Pacific ocean, is Station 117 - a classified research facility doing totally secret work. What you discover will change everything.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Station 117 is another enjoyable puzzler from Glitch Games. You arrive at an underwater research station and must figure out what happened to the crew and how to escape. Puzzles grant you access to new areas and the back story is alluded to through notes and recordings that are lying about. The game is fairly short but well worth the price. The thing I love most about games from Glitch is the puzzles and Station 117 is no exception.They always make sense and give you a feeling of satisfaction when solved. Most solutions are based on conceptual clues and environmental patterns. As always, the puns are clever and some solutions need to be taken quite literally. Others require creative thinking and keen observation. As with other Glitch titles, the in-game camera is your best friend. It allows you to photograph clues and then 'float' them on the screen to use as a reference when puzzle solving. The game saves on exit and uses standard point and click mechanics. Inventory items are dragged and dropped on the target area. A graduated hint system is also provided. Steam achievements are not supported. I had one issue with an inactive floating prompt for 'full-screen' when the game started. This resolved itself shortly and I had no other issues. I highly recommend Station 117 to those who enjoy thoughtful and clever puzzles. If you have not played earlier games by Glitch, I recommend circling through those, as well.
Overrated (as it had no negative reviews). Not even worth buying at £2.49. It started windowed, and the intro was blocked by a prompt asking if I wanted to change to fullscreen, but there was no mouse or keyboard input, and left-clicking resulting in the program closing. Starting it again worked fine though. The intro can't be skipped. The audio is often jarring or out proportion - the music is forgettable (or inaudible if you adjust your volume to the sound effects), and some of the voice "acting" [i]sounded[/i] like it was an AI generated voice. The humour breaks the fourth wall constantly, which (coupled with some of the puzzles being vague or outright non-sensical (or making absolutely no sense at all)) erodes immersion, made worse by one of the hints being wrong. The chapter quotes were not related to anything, so they felt pointless (if not obnoxious). I liked the visuals, but the forced claustrophobia never relents at any point. The story was okay, but it felt very brief after trudging through meaningless detail early on. The file size was a tidy 360 MB, although it probably could have been smaller for a short point-and-click game. The confusing puzzles are a critical disappointment - I've seen infinitely better in the genre many years ago. And I'd be impressed, but not surprised if AI could routinely make better games than this in a few years from now.
Review at: https://www.youtube.com/watch?v=5ANSZ3-cR_s Well, I found this game to be a little gem in the rough. It does not have the typical puzzles with most games that give this one a fresh view. It is not expensive for what you get out of it. If you like puzzle games, this is one to try. Game rune very smoothly and I like the concept of it being underwater. Gives a good storyline.
tldr: just want a gameplay video? its below the review. Good points first. Bad points second. First time game-clear should take you around 90 minutes to 3 hours depending on familiarity with puzzle games and/or use of the hint system. [u]Good Points:[/u] First and foremost: this game has one of the best tools i've seen in regards to a puzzle game yet. There is a camera that allows you to take a snapshot of your current screen and then doodle on it and then display it/resize it on your screen. This allows you to take in game notes quite easily so you don't have to write stuff down on a sticky note like I normally do. It is quite frankly a system I want to see become common place in escape room games. There is also a hint system. It has three layers of hints available. The first layer is a general hint such as "look here, the answer is in this object". The second layer is "This is how you get the answer from this object". The third layer is "Here is the answer". With a multi-layered hint system it allows the player to gain direction from just being plain lost; or if they just plain missed something. I'm not the most observant person sometimes and this was the first raw point and click escape-room styled puzzle game i've played. All the other ones I've played have been where you can physically move around in a 3d environment. The hint system allowed me to bypass some areas where I just wasn't used to the style of 2d point and click so I am grateful it was in game. All of the puzzles, except one i hated(down in the bad section), have solutions available in the environment that you can figure out without using the hint system. I did use the hint system I want to say 6 or 7 times perhaps a bit too liberally whereas if I was simply just more observant I would have understood the puzzles on my own. Some of them made good use of the camera tool which is just great to see. [u]Bad Points:[/u] The fullscreen option appears during the intro cutscene, being unclickable and forces you to alt-f4 out of the game. However once in game if you reset game and hit escape it should show the fullscreen option again. There was a puzzle involving a flask/beaker/fluid setup that made no sense to me even when I revealed the answer using the hint system. If someone understands this puzzle please let me know how half of 6 sections is 4? The 6 sections not being evenly divisible in to 2000mL was just weird to me. Was there rounding involved? Weird puzzle. I can usually figure out a puzzle in reverse, but this one still leaves me at a loss. [u]conclusion:[/u] Nothing else really comes to mind about my likes or dislikes for the game. All in all I enjoyed the game and I will be recommending this game to my friends who want to try puzzle games due entirely to the nice hint and camera system since it eases the introduction in to escape-room styled puzzles. Best part of all, its super cheap. full gameplay https://youtu.be/Lw4HAiJ-J5c
70 "puzzles", broken down into 4 bigger and 2 tiny chapters (Prologue - Chapters 1 through 4 - Epilogue), solved in a tightly enclosed environment. Kudos for including the Hints and Solutions so that player can check what they are missing or can be nudged forward. My biggest gripe with this game is that none of it makes any sense whatsoever. As an example: Why does a SONAR show multiple card symbols when you use its "ping" feature -- and why does the order of the card symbols shown indicate the order in which tiny metal flaps need to be moved across a wooden box? This sort of convoluted logic reminds me of "Use syrup to acquire hairs from a cat that squeezes through a hole in a fence, in order to form a fake mustache to fool a store clerk with a stolen passport onto which you first draw a mustache with a marker"... Still, it only costs less than 3 dollars, so if you are desperately aching for a 2022 version of "La Serpent Rouge" from Gabriel Knight III, then this might satisfy that itch for a while.
super
Pretty simple game, not too difficult nor too easy. Finished it in under two hours, and my brain feels comfortably taxed. Couple of gripes - the chapter quotes don't really seem to have any relation to the chapters, except for maybe one. And for some odd reason the your in-game camera's storage space must be manually allocated in the "Settings -> Advanced" which is a big question mark for me. Why it isn't infinite is mildly confusing to me, but not a big issues on the whole. Quick warning - it starts in windowed, which is fine for me. A pop up then appeared which asked if I wanted to switch to full screen, but there was no actual way for me to click on this pop up, so I had to force close the game. Is it worth 3 dollars for under 2 hours of mild entertainment? I guess; it's different from my usual gaming fare so sure I felt it was worth it.
Another great game from Glitch. Short but enjoyed it.
I'm just getting in to more point/click/puzzle games but really enjoyed being able to try my hand at figuring things out yet also having hints layed out, so I didn't get completely stuck. It was very entertaining and I made it through it in two sittings :)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| False Shelter | $1K | 108 | 68% | $0.49 |
| The Adventures of Elena Temple: Definitive Edition | $1K | 67 | 96% | $0.99 |
| Rotate or Die | $1K | 103 | 80% | $0.99 |
| Planet Station | $1K | 81 | 65% | $0.49 |
| Adorable Girls | $1K | 115 | 93% | $0.69 |
| Put In - Run Out | $1K | 97 | 84% | $0.79 |