
《随缘修仙》是一款以闭关修仙为题材,以随机词条叠BUFF为主要玩法的单机生存游戏。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In spite of not speaking the language at all, the menus are basically organized the way you expect menus to be organized, so I'm able to start the game up, and interact with it as a game. Fantastic interface design. I can navigate your software to get where I want to get without knowing any words, and all the menu items are words, not even icons. This is borderline wizardry. So, once in the game - I might have chosen a character and the game might or might not let me change characters ever again - there are some things that do things. I don't know what the things they do do, exactly, except they change my stats going in, although the only two stats I am certain exist are health and mana; if the other stats exist somewhere, I have no idea where to look. I have four attacks, all of which rapidly deplete my very limited supply of mana. Mana recharges very slowly. Then I can run around while health and mana regenerate until it gets high enough then I kill enemies, which slowly raises my experience level, I think; it might also be increasing the challenge level, I can't tell, because there's a key I can press that does exactly the same thing, except a few minutes later my face will get eaten by level one million spiders. Also I get skull money. I can spend skull money in some kind of store for ... things ... that do ... things. They're all way too expensive for me to afford. I spent fifty skull coins buying a skull coin. Clearly I have no idea what I'm doing. I seem to be able to control what monsters attack me? This feels like I'm grinding in a roguelite. Roguelite is in the game tags. There must be some kind of metaprogression. Am I making progress in it? I have no idea. I feel compelled to continue.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
把怪物的强度削一下,不然真的没法玩,被碰一下就死了
打了半天一级没升,敌人血超厚,我攻击超弱,我把UI扒拉遍了没玩懂。 界面层级很难用。打开的时候没有暂停,没空细看描述。 幸存者游戏把小怪设计那么硬干啥…… 不会是看到女主一直肚兜比基尼看的吧…… 女主是不是魅魔啊…… 试玩反馈: 开局直接左上角报错红字。 敌人会从屏幕外面掉进深渊。 还没开局敌人已经出现了。 开局没接触敌人角色也在掉血。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
好玩,但是你猜我30分钟开了多少把。。
刚发售时买的,当时不好玩当支持国产个人开发者了。
on 16.1 they made Announcement of Removal on 24.1 they made an Announcement of NOT removal. Are You Kidding us?
砍死蜘蛛会砍几下空气,走a才行真的累。难度也不合理到第二波蝴蝶那咋的都过不去
开了一局半小时后经常掉到1帧,CPU和GPU基本没怎么动,技能经常会被吃掉,用不出来。还有待完善吧。
我买来放一年看看,你慢慢做吧
基本没什么套路可言 前期就拿加精力天赋 前期几波平砍 见到加精力和血量的就拿 见不到就不要拿 存着点数等见到精力或者血量再拿 有百分比加成 然后精力足够全程走R 基本不会缺精力 放几个R刷怪就升级了 升级之后精力血量又满了 就继续走R 其它几个技能感觉完全没用 内容很少 不过几块钱差不多就行了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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