
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
State of Decay is a strong zombie-survival game with a great focus on building and protecting a community. Instead of simply fighting zombies, you manage supplies, choose a home base, rescue survivors, and make difficult decisions that affect whether your group survives. The open-world exploration is rewarding, especially when a routine supply run suddenly becomes dangerous because of a horde or a powerful special zombie. The game’s permanent death system adds real tension—losing a survivor you have relied on can genuinely change your strategy. Some missions and animations can feel repetitive, and the game shows its age in places. Even so, State of Decay offers a satisfying mix of survival, action, and community management that makes every playthrough feel personal.
Интересная, затягивает своим геймплеем, сам сюжет скучен, но момент гринда очень интересный
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vamos lá. O jogo é muito bom, porém sofri bastante com alguns problemas. Um deles foi a otimização. Não sei se aconteceu só comigo, mas o jogo tinha momentos em que travava de um jeito que, cê é louco Outra coisa foi a jogabilidade. Em certos momentos, o personagem simplesmente não respondia aos meus comandos. Eu mandava ele ir para um lado e ele não seguia o comando. Uma coisa que também me estressou bastante foi a questão das missões. Eu não sabia se estava fazendo missão principal ou secundária; simplesmente fazia o que aparecia para mim. Isso foi tão perturbador que, em certo momento, eu estava quase deixando esse jogo na gaveta e desistindo de zerar. Mas, no fim, apesar de todos os problemas que tive com o jogo, consegui zerar. E, no final das contas, valeu a pena todo o ódio que passei jogando esse jogo
I don't think I've played a worse zombie game in my life. And it all comes down to one fatal flaw - infinite zombie respawn , and i don't mean in the world but literally on ♥♥♥♥♥♥♥ top of the player. Fight a zombie , make noise and attract five more. Shoot a zombie and attract 30 more. Drive one over and attract 150 more. And once you kill them ? More spawn ! And after you kill those ? More spawn ! Did you somehow kill all of those ? More spawn ! Melee sucks because you run out of stamina after killing 2 maybe 3 zombies. Ranges sucks becuase you attract 3 times more than you started shooting at And while cars are plentiful using them is pointless. You attract an entire neighborhood of zombies Stealth sucks and doesnt work . I had zomvies chase me across the map and into the bush i hid into All other zombie games i played like Left for Dead , Project zomboid , Dying Light , Long gone days have some escape mechanic. You can run , hide , climb , get away. Not here . You run , they keep pace till you run out of stamina and kill you. And your new character will be an obese baby with asthma and brittle bone disease. Oh but there;s also a base , cool right ? Wrong ! You constantly have to get supplies for the idiots , be it food , ammo or medicine. But you can recruit NPCs. Yes you can but how useful they are varies wildly and you constantly have to do missions to manage their PMS There's also infestations where a single house can hold 50 zombies plus screamers that can summon EVEN ♥♥♥♥♥♥♥ MORE And on top of that you have timed missions. You know , just in case you get bored of fighting an infinite horde , gathering supplies , running away , playing camp counslor and maybe once an hour do a story mission There is not so much a gameplay loop but a rollecoaster on top of a centrifuge. And the person behind you wont stop vomitting on you.
eu adoro todo tipo de jogos de zumbi
Tis good type sheet
amo este juego, hace añales que lo juego, en verdad un juego maravilloso
life changing game
muito bom
Excellent zombie killing, base building, character and team building. With the three game modes, this is worth hundreds of hours of playtime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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