
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An outstanding zombie survival game that successfully combines open-world exploration, base management, ressource gathering, and permanent consequences. The game never lets you relax. Every expedition can turn into a disaster, every mistake can cost you valuable ressources, and every character can be lost forever. The world is incredibly rewanding to explore, but it constantly reminds you to stay alert. 100% Completion Time : 78.6H Completion Difficulty : 6/10 Playthroughs : 1 Missables : Yes DLC Required : Yes - included Notable requirements : Complete the main game while also clearing a large amount of side content, complete both DLC.
Title: I couldn't even go back for his body ✅ Recommended "Sam is dead." A whole day has passed, and I still can't write a proper review. Because my mind is stuck on this one thing. Sam – the survivor I got killed myself in a zombie horde at three in the morning – his body is still lying behind the gas station in Trumbull Valley. And I can't even bring myself to go back. This is State of Decay. If you're expecting Dead Rising style crowd-slaughter, or Resident Evil levels of plot armor – swipe away, right now. This was never a "game about killing zombies". This is a game about still having to live after the zombies are done with you. And living here costs far more than you can imagine. 🌑 No heroes. Just a bunch of hungry, ordinary people. The opening doesn't drop a super-soldier from the sky. You're just some ordinary person crawling out of a lakeside camping cabin, maybe with a wrench and half a bag of chips in your backpack. Your first priority isn't "saving humanity" – that's Hollywood. Your job is to find the next can of beans, scrape together three bottles of antibiotics for a feverish teammate, and get back to camp before dark in a pickup truck with one bar of gas left. This world is brutally fair: zombies aren't slow, weapons break, stamina runs out, and every time you swing that pipe, there's only one thought running through your head – please don't let there be another one behind me. You don't control one person. You control an entire community. Today the clinic doctor comes back covered in wounds, and meds are running low. Tomorrow your sniper Ray goes dark while scavenging – just static on the radio. You switch to another car and drive across the map looking for him. Find him, feed him a morphine. Don't find him – his name greys out on the survivor list. No one calls you "boss" anymore. 💔 More terrifying than zombies: the voices fading from the radio "Mayday, is anyone there? Someone in our base is infected – hello? Hello?" I've gotten countless distress calls like that. At first I answered every one. Then one time I didn't – no resources, no gas, half my team already wounded. The next day, that signal never came back. I drove past the location later. Just an empty house, a pool of blood, an overturned walkie-talkie, and an ordinary zombie crouched over a body, tearing into it. I hesitated for ten seconds. Then I drove around it and stepped on the gas. The game didn't flash any prompt. No red "Mission Failed" text. No penalty to my reputation. It did nothing. It just said, wordlessly: this was your choice. Now live with it. 😭 Permadeath: every zombie you kill in this game is someone you failed to save When a character dies, they're gone. Not a black screen and a reload. Not a respawn. The moment their portrait goes grey – your mouth, your hands, your gun, the "Reflexes" and "Blunt Weapons" skills you spent dozens of hours leveling – wiped out. Permanently. If it was one of your mains, the community morale tanks. The survivors start fighting, drinking, even leaving. And that character's backpack stays forever on the top floor of some abandoned apartment, holding the custom M4 and eight magazines you saved up for weeks. Next time you drive past, their body is still there. The system never even despawns it. I thought this was a zombie game where you have fun. I was wrong. This is a survival sim that leaves you staring at the ceiling at 3 AM, replaying that fight in your head, asking yourself why didn't I eat one more stamina snack? 🎲 Let's be honest: this game is far from perfect The graphics look like they time-traveled here from 2013. The NPC AI is so dumb they'll spin in circles in an open field. Cars handle like wet bars of soap. Bugs are so common you could unlock a whole "zombie chic" clipping show for free. Gunplay feels like swinging a wet towel. The story is so loose it barely exists, and finishing the game just brings a strange sense of relief: finally, I won't be woken up at midnight by Lily screaming "A horde is heading for our camp!" But you know what? It's exactly that roughness, that clumsiness, that makes every survivor's breath in this rotting town feel more real than any CGI cutscene in a triple-A blockbuster. "Evacuation successful. Let's go." Through the car window, the sunset paints the tunnel entrance blood red. A final signal crackles over the radio: "Can anyone hear me... this is... is anyone still out there..." I turned up the volume by one notch. No one answered. Sam is still lying behind that gas station. I couldn't even go back for his body. But no one on this wasteland will care. A new day begins. The coffee is just boiling on the stove. One last can of beans sits in the fridge. I grab my gun and push the door open. Outside, the zombies are closing in again. See, that's State of Decay. It doesn't promise redemption. It doesn't guarantee a happy ending. It just slams a dented helmet into your chest and says: Go. Get them through today. Tomorrow? Worry about it tomorrow. Final score: 8.5/10 PS: Never drive fast at night to scout. Never. And one more thing – hoard snacks. In a pinch, they're a thousand times more useful than a gun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b] TLDR: A promising survival foundation buried under terrible graphics, constant bugs, and jank so pervasive it poisons every system the game gets right. Avoid. [/b] [/h1] [h1]PROS: [/h1] ➕Good survival foundation ➕Skill progression - get better at things by doing them [h1]CONS: [/h1] ➖Bad technical options for PC (doesn’t support 1440p, but supports 4k?) ➖Graphics ➖Incredibly janky - terrible look and feel ➖Very buggy [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] The game world map feels big enough to explore and enough areas to loot. However, many of the structures are repetitive and copy/pasted assets breaks immersion very quickly. There is a story, but it’s segmented through missions. I didn’t play very far, but the story didn’t seem to be great other than survive and scavenge. [h1][b] Gameplay (Mechanics/Difficulty) – [5/10] [/b] [/h1] The game has a great foundation with the survival, base building, and skills. The execution leaves much to be desired though. The feel of combat and shooting are poor. Movement is janky. Animations are terrible. The systems themselves are good, but literally everything else is poor. I didn’t find the game too difficult, but I didn’t get far. I cleared some nests and took down some hordes while only taking minimal damage. [h1] [b] Graphics (Quality/Technical) – [1/10] [/b] [/h1] Terrible graphics. This looks like an early PS3 title at best. I played on “Ultra” spec, which is above “Maximum”, mind you, and it looks like poop. I even moved the slider down through various settings and it was poop in every case. Technical side is bad. There are very minimal options for PC, with a graphics slider and full screen about it. There’s also resolution, but for some reason no resolution for my monitor (1440p), so I played at 1080p after 4k didn’t work for me. Even trying different aspect ratios didn’t give me 1440 option. I noticed numerous bugs, all the graphical side. I aimed at zombies and watch their color palette literally swap to an entirely different zombie. There are bugs with shadows, bugs with clipping through environments, it’s terrible. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [2/10] [/b] [/h1] Didn’t notice much good here. The music barely played and the overall sound mix of the game is super quiet. I had to turn my volume up double what I have it on for other games, and it was still low, with some sound effects (guns) being normal. There is voice acting, but it seemed to have the same issue with the audio mix - way too quiet. I triple checked my audio options to make sure they were at 100% or a setting wasn’t causing an issue, but found nothing. [h1] [b] Replay Factor (Longevity) – [B/10] [/b] [/h1] I can’t rate this accurately since I didn’t get far. I’ll say there are three different gameplay modes - campaign, breakdown, and another campaign but from the miliary side. I can see these providing some great replay, especially breakdown mode, if you can get past the numerous issues. [h1] [b] Final Verdict – [3/10] [/b] [/h1] State of Decay: Year One (SoD YOSE) is a loose sandbox zombie survival game. This is my first time playing a SoD game, and I am thoroughly disappointed in all aspects. This is an absolute mess to play. Graphics are terrible, bugs are frequent, and everything else that actually works, is janky as hell. What’s good? I did like the base building, the skill progression, and the survival elements of maintaining a community and its resources. I think SoD has a solid foundation that I hope to see built up in SoD2. But I’m not sure if the YOSE is just a poor version of the game or if this didn’t age well, but this is a STRONG recommend against. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $20? No. I paid $5 for this and I think that was too much. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Tiene algo que lo hace sentirse especial, no se decir bien que, no tiene ni personajes entrañables ni historia particularmente buena pero me gusta, aunque se vuelve repetitivo a veces
E uma boa história. os comando respondem certinho. cenário é fantástico. acho que poderia ter umas surpresas no cenário, fora das ciddes, na parte das bordas do jogo, tais como em cavernas, vales e cachoeiras.
It is a really unique zombie game with some really cool ideas that me and many other loot goblins really enjoyed back when it launched. However, the game has not aged well at all, the visuals were bad even back then and now the graphics are almost painful to the eyes. The gameplay is really clunky too and after playing the second game it is impossible to enjoy playing it again.
espero o 3 e mais nada a dizer!
Um jogo bom para se divertir e passar o tempo, porem, com alguns bugs que irritam bastante!!!!
Ill be honest, much better story than the second game. I really love how in depth this game is. The characters, the progression, the plague wall! I love learning what the the cause of the infection was. I would love to be able to explore that side of the story more in future games. The zombies are more terrifying as well! They look a little goofy sometimes when running haha but I love them!
Gostei muito do jogo, é nostálgico e me lembra a época em que eu via gameplays dele mesmo no youtube.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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