
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Very underrated zombie game[/h2] I started playing [i]State of Decay 2[/i] a little bit last year, but then I thought to myself that I should give the first one a try as well before that. And, boy, am I glad that I did. I mean, I generally really like zombie games, so the [i]SoD[/i] games were something I was curious about and wanted to check out for a while, because the idea of managing a group of survivors during a zombie apocalypse sounded like something that I’d like and that could be really fun. For me, this game really scratches that zombie survival itch so very nicely. What makes this game stand out is that it’s not just about killing zombies. The focus genuinely is on survival, managing a base and a community of survivors, collecting resources for your base, and dealing with the consequences of your decisions. You can swap between the survivors you managed to find and recruit to play as most of them. They have different perks and you gain levels with each of them and can upgrade the perks they have. Every time one of them dies though, they’re permanently gone. Losing a survivor you spent time levelling and building up can really hurt, so it’s actually better to swap between at least some of them instead of keeping a single main. This kind of bothered me at the start, and it still somewhat does, but I acknowledge that the way it’s handled contributes to the gameplay. The world itself in the game can feel a bit rough from a gameplay standpoint though, especially considering its age, but the general atmosphere is really nice because it genuinely feels like a zombie apocalypse with zombies everywhere you go, and especially if you’re loud. It’s kind of hard to describe, but just the general vibe of this game genuinely feels spot on. Oh, and, ploughing through a zombie horde and zombies in general with a car is satisfying af, but I must say, cars in this game are seriously way too op. It’s a good thing to showcase the use of cars as such an effective tool - the zombie genre rarely does it - but there’s not a single issue in this game you can’t solve with a car: - Want to clear a zombie horde? Sure, straight through them with a car. - Want to clear an infestation? Honk in front of the building and mow down the emerging zombies with a car. - Need to do a defence quest? Circle around the building with a car and just drive into any zombies you see. - Need to bring back many resources to your base? Load them into the trunk of a car and drop them off. Etc. Etc. Cars = op. And one thing I really appreciate is that the different types of cars feel distinct when driving, such as sports cars being super-fast, trucks being heavier but able to transport more, etc. The gameplay actually reminds me a little bit of the GTA games honestly; you’re kind of on a huge map with several neighbourhoods and do-little runs/errands for resources and sometimes quests for other survivors. The quests are basic and there aren’t many of them though, which is unfortunate, they should’ve expanded a bit more on that. Same thing with the other groups of survivors you encounter; they kind of set up their own bases at random somewhere on the map, and you can do quests to assist them and even recruit them at times, but other than that, it kind of feels like they’re just there doing nothing. The biggest flaw and main issue with this game is that, while it’s very enjoyable, it lacks depth as a whole when it comes to many mechanics, which then leads to many aspects of the gameplay starting to feel repetitive after some time. For example, the base building aspect is a genuinely great addition for this type of game; you can claim several spots in the world as your base, and then collect resources to build, upgrade the base and keep it going. In theory, fantastic, but in practice, the truth is that the number of spots which can be claimed for establishing your base is just a few, and some are simply way better than others due to the amount of space for upgrades and buildings they offer, so you basically don’t get much of a choice in the end if you want a good base. Same goes for the upgrades for your base; you can choose what you want to build in fixed locations inside of it, like a medical tent, ammunition shop, storage area and such things, all with their own pros, but the problem again is that the number of options for the buildings and their upgrades is also very limited. If this entire base-building system had more depth, it would genuinely bring this game to a whole new level. You can also claim most buildings as outposts, which establish a circle with a sort of area control to serve as safe haven, and you can connect those areas of control to each other and even to your main base to establish quite a large area of influence. Again, I think it’s a great mechanic, but it, too, lacks depth. I just wish that you could also fortify those outposts you claimed by building walls and other defences. You kind of just claim them and that’s it, so claiming a normal house for example, or a shop or something is just a building with a safe area around it, having no actual defences at all, and standing there as it was before you claimed it, sometimes even wide open. In any case, this [i]Year One Survival/YOSE[/i] edition contains the base [i]State of Decay[/i] game and its two DLCs, called [i]Breakdown[/i] and [i]Lifeline[/i]. The base game campaign is, as I said above, an open world map with several neighbourhoods and you have to survive until you can escape. The second campaign in [i]Breakdown[/i] is played on the exact same map, with some minor changes and adjustments, and you play it like some sort of roguelike mode – you have to survive and then you get a chance to also escape and take some of your survivors with you into the next playthrough. The map then resets completely and you start a new run with the survivors you took with you, but each time you do this there are fewer resources and the zombies are tougher. Personally, I don’t like roguelike stuff in general because I don’t understand how having your progress wiped and reset could be enjoyable, so I didn’t really like [i]Breakdown[/i] either, but it’s fine, I guess. The third campaign in [i]Lifeline[/i] is different. You play as the military and not as civilians, and it takes place on a different map, basically the outskirts of a city. Although the map isn’t all that big, it’s a welcome change of scenery. You basically have a military base this time around and you can get your resources directly delivered by helicopter. Your mission is to save civilians, especially priority targets set by HQ. The campaign is also a top-notch vibe in terms of atmosphere, especially while being under siege in the military base (waves of zombies come at your base from time to time, and you have to repel them). Worth mentioning is that some people say that they were having serious technical difficulties and such stuff, but, personally, I didn’t have any issues so I can’t speak to any of that. Just keep in mind that it’s probably a possibility if several other people encountered such issues. If you are looking for a different kind of zombie game that focuses more on survival and managing a community rather than just shooting everything that moves (you can do that too though), this one is definitely worth checking out. So, yeah, just keep in mind that this is an older game, some rough edges are to be expected. Once you get past those though, there is a really enjoyable zombie survival experience to be had here; I ended up really liking the game. As I mentioned at the start, there’s also [i]State of Decay 2[/i] if you end up liking this one, and [i]State of Decay 3[/i] is coming in the near future as well: https://store.steampowered.com/app/495420/State_of_Decay_2_Juggernaut_Edition/ https://store.steampowered.com/app/1340720/State_of_Decay_3/
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still THE reference game in terms of zombie-survival-community-building. (from 2013!) Rarely copied, instead we have 100's of crafting-games with zombies. Yeah. And let's be honest: too much crafting is boring as hell. State of decay YOSE (breakdown) doesn't bore you with that, Instead you quickly build up your bases, collect a few resources, craft a few coffees and ammo - and go smack zombies. (with a hundred different weapons..). Still looks quite okay given it's age. Definitely better than some zombie games release the last couple years, can you believe it. Still features the best combat experience imho compared to all other zombie-survival-games out there. Stealth kills? Check. Sniper kills? Check. Shove enemies, let them fall to their knees and then smash their heads in? Check. Cut their heads off? Check. Cut limbs off? Check. Tons of blood and gore? Check Big uglies and screaming zombies? Check. Looting is quick and fun? Check. Smashing hordes with your car? Check Incinerating and exploding zombies? Check Funny remarks from your party members on killing them? Check Managing the community and crafting stuff doesn't take ages? Check No other game checks all these things. Sadly. Still loving it.
🧟♂️ Closest thing you can find to an actual "Walking Dead fantasy": You establish a camp, upgrade it, hoard resources, then move to a better one. It can be overrun, your people can get infected, die, leave, or fight each other. The only thing missing from that fantasy is fighting enemy human factions. 🧠 Really addicting gameplay loop, especially the looting and management aspect. Its fun, but not overly complicated. The main campaign is quite easy, so you probably wont see many bad things happening. But there is the sandbox DLC Breakdown, where each time you "extract" the game becomes harder and harder. Thats where the main fun and challenge are. 🩸 The only real problem that can frustrate people is the low zombie density, and because of that the game often needs to spawn zombies out of thin air and behind your back. The game can also be a bit clunky, but it never actually caused me frustration or broke anything. So if you have zombie game fatigue, this one is worth a try, its camp management spin can feel quite refreshing.
作为11年前的僵尸生存游戏,质量可以说中上等了,想必当年一定是款很受欢迎的游戏。但放在如今,该游戏的画面和玩法已经不足(游戏内任务太多重复的),想要游玩的话,则需克服以上两点,游戏时长大约在20h左右。PS:谭中士是hero!
I do like this game generally so let me explain the downvote. Very quickly this game becomes babysitting simulator. You get bombarded with pointless companipon morale missions that dont really get you anything. Someone is angry, someone is sad, someone is meloncholy, someone wants training. These missions are boring, never ending and provide 0 in terms of rewards. If the game is going to give me a mission to train someone, then make it so they get at least a 1 star skill bonus at the end of the mission in melee and firearms. The constant babysitting missions just make the game boring unfortunately, so just on this I have to downvote it
Fun game. Used to watch gameplays of it years ago and am just now getting around to playing it myself. My main complaint for now is that there's too many missions going on constantly. I understand that the developers made it in such a way where you stay engaged with the game, but it's too repetitive at times. It would be nice to get supplies or even drive for fun without another task popping up, especially when Lily keeps nagging you over the radio about stuff.
State of Decay: Year One, is a very fun but highly frustrating game. This is a buggy and messy experience, albeit a fun one. The graphics are par, while the voice acting and story itself is take it or leave it. The story is essentially the tutorial. The game mechanics and building is where the game shines. It is like a simpler and better looking Zomboid style game. State of Decay is a far from problem free experience. Between crashes, having to use mods to get certain things to work, and many glitchy and buggy moments, the game is a trial of patience. However, the game is still overall fun and I am hopeful that the second one plays much smoother than this version. Additionally, the game resets every window open on the computer to full size, if the game is set to full screen. The game runs best at 1080P and lower. If you do run it higher, you risk far more issues and the graphics will constantly flicker and have artifacts. I normally play games at 4K, but this game was not worth the sacrifice, so I played at 1080. There are sometimes audio issues as well, where gunfire will get extremely loud, with no other audio having that occur. I just played with the audio low. In all, I still recommend State of Decay, Year One, as a fantastic game, but know the problems before going in, to decide if you are willing to put up with it. Fun and enjoyable, but highly frustrating experience is to be expected.
Edit: I pressed on and continued playing the "story" after installing some mods to make the experience a little less janky and headache inducing.. Review stays mostly the same unfortunately. --------------------- Honestly I never really followed this series until I got to try the second one, so when I saw this was on sale, I figured why not.. I was expecting some jank, considering this game is well past 10 years old now, but holy hell I did not expect it to be this annoyingly bad. It's not even a performance issue, because the game actually runs somewhat well, even though YOSE was released 2 years after the original version and still behaves like an early 2010s game when it comes to Resolution and Fullscreen support, I saw minor dips in performance with everything maxed, especially while driving, which I was expecting.. What I wasn't expecting is having a gamemode where I'm constantly crashing for no apparent reason. Regular story seems to work fine, I had no crashes there, and as far as what I've played of Lifeline that seems to be stable too. But Breakdown has crash upon crash, it's borderline annoying. But my bigger issue with this game is the gameplay. Vehicles don't feel good to drive, I don't know if it's a PC thing with the Console port or something but vehicles behave really poorly and have wildly inconsistent performances. Combat is bearable at best and a button mash slog at worst. Characters get tired ridiculously quickly, to the point where I can leave base, loot 2 small houses and I'm getting the stamina debuff already. Usually when this happens, I either have everyone else tired or those that are ok are out on missions for some reason. There are items to temporarily mitigate this, but they aren't worth it considering how short their effects are. This mechanic makes sense on paper, but considering how quickly it happens and how long it takes to recover (Supposedly, I never actually saw them recover as I usually close the game before I ever see that happen). There's also a really annoying cascade of missions always hitting your map, most don't seem to matter or affect anything at all, the ones asking for help take quite a while to vanish and the "True Missions" seem to show up only with time or at least I haven't figured that one out yet, so a lot of the time I'm just running around doing these for no real reward. The way the Base stash is set up is really poorly thought out. You can offload your loot there, and then it gives you influence, but to get them out later it also costs influence, ok..sure... however what makes no sense at all is the items costing MORE to get out than they gave you when they were stored in the stash. Influence isn't really in short supply, but when you stock up on items to use later, it gets quite noticeable how unfair that is. Zombies aren't fun to fight and aren't worth fighting either, the game really glosses over on what you can do to fight them. You can perfect dodge and one hit them to the ground, you can also push them from behind, knocking them over, or pin them to a wall, you can also kick them and do a Jump attack and a drop kick, but none of these are show or hinted at during gameplay, every character can do these, so I'm not sure why the game just doesn't tell you. Half of these attacks make combat easier by knocking down Zombies from the fight or opening them up to finishers. The game should at least tell me these are options, because knowing they are a thing now only makes me think of the time and weapons wasted endlessly mashing attack. Noise is also a concern on the game, as expected, but this more often than not will simply spawn enemies from thin air rather than attracting the ones you have around you. On the topic of enemies, the Infection system in this game doesn't seem to follow any rules, neither do hordes, I think they just randomly show up at some point and I'm yet to figure out if they actually have a trigger or not. What they actually do however is absolutely nothing of note, I don't think I've ever killed a horde or cleaned an infestation without the game practically forcing me to with a mission, they don't give you any rewards and don't seem to affect my gameplay in any way other than maybe a Horde wanders close to my base at some point. The Menus also don't feel great to navigate, it absolutely feels like the game was carelessly ported over from console. Things like the UI navigation and the Driving really make that apparent. I can't really say I like the game honestly, and the price discount is probably the only thing that still makes me endure the jank, because this at full price is a hard No.
Janky but fun as hell. Building a community while surviving the apocalypse scratches that zombie-sim itch perfectly.
first played on xbox360 then xbox one now i play on pc better performance. i highly recoomend this game it hits all the right boxes. sorry for grammar never been a strong suit for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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