
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see a lot of negative reviews for this game complaining about this game being so heavily RNG based... but like... isn't that what roguelikes are suppose to be though? You keep and keep playing until you get an insane build and you beat the entire game with? Hell I mean that is how I did it at first. Honestly believe me when I say it ignore the negative reviews this time. This game is a great roguelike and I love all the ♥♥♥♥♥♥♥ nods to Newgrounds and ♥♥♥♥. That my ♥♥♥♥♥♥♥ jam, I had a fun time with this game and if you love roguelikes I know definitely ya'll will enjoy it too.
Español - Spanish: Después de dos horas y media en Underboard llegué a una conclusión bastante seria: este juego me hizo discutir con un tablero como si él tuviera la culpa de mis malas decisiones. Arranqué pensando que era otro auto battler donde acomodás personajes y mirás cómo pelean. Ja. A los veinte minutos ya estaba moviendo unidades un casillero para la izquierda, cambiando objetos, renegociando toda la estrategia y convencido de que "ahora sí, esta build es una locura". Cinco minutos después un jefe me demostró, con mucho respeto, que soy bastante menos inteligente de lo que creía. Lo mejor es la cantidad de combinaciones. Siempre aparece un personaje, un trait o un objeto que te hace decir: "pará... esto puede salir increíble"... o explotar de la forma más vergonzosa posible. Y eso engancha muchísimo. Cada run se siente distinta y cuando una sinergia finalmente funciona, el cerebro libera una cantidad de dopamina completamente irresponsable. ¿Tiene cosas mejorables? Sí. A veces tanta información junta abruma un poco al principio, la progresión puede sentirse algo lenta y no vendría mal un poco más de variedad en ciertos momentos. Pero ninguna de esas cosas me sacó las ganas de seguir probando "una run más". De hecho, probablemente fueron parte del problema. En resumen: Underboard es de esos juegos que te hacen sentir un genio... hasta que te recuerdan que la build era mala desde el principio y el genio era el enemigo. 8/10, y un bonus por hacerme perder contra mis propias decisiones más veces que contra los monstruos. -------------------------------------------------------------------------------------------------------------------- English - Inglés: After two and a half hours with Underboard, I came to a pretty serious conclusion: this game had me arguing with a game board as if it were responsible for my terrible decisions. I went in thinking it was just another auto-battler where you place your units and watch them fight. Yeah... right. Twenty minutes later I was moving units one tile to the left, swapping items, completely reworking my strategy, and convincing myself, "Alright, this build is absolutely broken." Five minutes later, a boss politely reminded me that I'm nowhere near as smart as I thought I was. The best part is the sheer number of combinations. There's always a new character, trait, or item that makes you think, "Wait... this could be amazing." Or it blows up in the most embarrassing way possible. And that's exactly why it's so addictive. Every run feels different, and when a synergy finally comes together, your brain releases a completely irresponsible amount of dopamine. Does it have room for improvement? Absolutely. The amount of information can feel overwhelming at first, progression is a bit slow at times, and a little more variety in certain areas would be welcome. But honestly, none of that made me want to stop playing. If anything, it probably made me keep saying, "Just one more run." In short: Underboard is one of those games that makes you feel like a genius... until it reminds you the build was terrible from the start, and the real enemy was yourself. 8/10, with a bonus point for making me lose to my own decisions more often than to the monsters.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean, Russian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could recommend it because it has a lot of heart, but so much of it is just too random. Sometimes you will get to a boss, and there is just nothing you can do to win because of the random power-ups the boss gets, or he gets one too many minions that are difficult to deal with, or whatever. It feels like you are really doing something when you are playing, but then you will get to a stage of the game where you just automatically lose and there is nothing you can do or could have done about it, making the whole thing feel like a waste of time.
Get into a bossfight with a ranged build, boss goes stealthed at half health long enough to wipe my entire team while being completely untargetable, lose to good game design
This game was already good on release and as they make new patches the game just keeps getting better and better, each patch fixes issues that most devs would overlook or just say get gud. Try the demo if you are unsure, I def recommend esp if you like autobattlers like TFT or super auto pets.
A fun TFT experience in a single-player Roguelite fashion. :D
This is an excellent roguelike deckbuilder which I am afraid is going to get missed by a lot of people, not least because it's another entry in a rather saturated market, but I do have to say that some of the RNG in late game is a little unfair. Some patches to even out the late-game RNG and please, please, please the added mechanic to group-select your party to move them as one, as well as individually.
In a lot of ways, this is a hidden gem. The systems are good, but it lacks polish. +++ Good amount of content ++ Good autobattling + Interesting meta progression, different from most games. - UI is busy and sometimes confusing -- Too many keywords, honestly. 6+ stats for damage reduction is not needed. This is made worse by the UI too. --- The rare legendary heroes are too strong and make the run an autowin.
来来回回就这么几个人,深度不够,属性不平衡,只能说第一次玩是最好玩的
This game hits that one more run itch. I was only going to try it out in the evening and then I blink, its 1 am, I've got work the next day and I want to start another run. It has a fun art style and is an interesting blend of roguelike auto-battler mechanics, definetly glad I gave it a go.
Players by region
Where this game's players are, estimated from review languages.
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