
A space captain accidentally freezes themselves for two thousand years, finding themselves in an unfamiliar galaxy. Fortunately, there's always someone who needs cargo delivered.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like it.
Basically, this is Stardew Valley in space with a sense of humour informed by retro British sci-fi, most clearly Hitchhiker's Guide to the Galaxy and Red Dwarf. But I was really impressed both with how addictive the main game loops are (they have that "just one more thing" magic touch) and also how well the writing won me over. I just finished the main story and I was surprised how much it moved me, and how much I had grown attached to my crewmembers. My only criticism would be that there are still a few small bugs here and there - nothing game-breaking but I did need to work around some creatively. Definitely worth checking out if you like casual job-sim games and sci-fi comedy. If somehow you found this game without knowing the developer from YouTube, Yahtzee's YouTube series are also well worth checking out (Zero Punctuation, Fully Ramblomatic, etc.)
After feeling lukewarm first impressions when it released, I am now more or less totally engaged with my relaxing space trucking adventures in Starstruck Vagabond, while playing on Steam Deck. It really is a nice tightly made game perfect for what Yahtzee describes as "post-Dad games" that also work just fine for non-Dads. A relaxing 2D pixel art indie game that also feels immersive when flying around helping idiots find their PDAs and avoiding asteroids.
Pretty good for what its trying to be
After spending so many hours playing, to hit a bug i cant get around and have to stop playing is really disappointing
Maybe I didn't play long enough. But I couldn't. Because the game is actively miserable. The controls fight you every step of the way. You can't interact with anything while you're holding things. Picking thing up uses stamina. The stamina system feels pointless because you have an endless supply of cookies, but you're wasting my time by making me constantly go to the cookie machine. There's no run button and our default speed is ass slow. Flying is awful. Every time you get hit you will not feel like you were the one that messed up. The tutorial has an autopilot that the game neglects to mention the first ship doesn't have, so if you leave the console to go fix the fact that you're dying without manually stopping the ship, you ♥♥♥♥♥♥ yourself. Why am I being punished for things the game previously indicated were okay? During the tutorial the game strongly suggested I play so I know what's going on? Excuse you? The game just feels miserable. Everything feels like a chore, but not in the relaxing Stardew Valley sense. More like I'm doing this because I paid money for this game. Don't. Don't do that. 1/5
The game may have hooked me from its delivery loop, but it overall felt pretty empty from all the missing potential that really seeped through as I played. Already past the second quadrant things really started to feel very repetitive, with shipments and the ship not evolving very much, sidequests being all the same basic things, the worlds being all the same cookie cutter floors with cookie cutter buildings, and generic NPCs all just being generic humans with random skin colors (I'm not being facetious, they are just plain humans with a different skin color) The crew being fully randomized per seed rather than an active choice doesn't feel good (I was promised snek waifu and I never got her dagnabbit, and also it turns out that she probably wouldn't even been a valid romance option for my character?); their dialogue is very basic and repetitive; their stories feel either lacking, rushed, or they outright stop as soon as things get interesting; and they don't feel like active members of a crew helping you through your day to day with them simply walking around the ship as things go sideways. As for the story, yeah, I didn't feel too hooked by it neither. By the time of the ending, I was not keen on [spoiler]the egg encounter leading to a "become friends with your crew =))))" thing, and neither on one of the members of my crew sacrificing themselves. Despite that, I still pushed myself to complete gallery and see what new stuff came out of it, only to end up recieving a cryosleep machine to justify a NG+ by abandoning the crew? Yeah, not too happy about that neither.[/spoiler] Overall, quite the frustrating experience. This is the first time I can recall where a game managed to hook me in some way enough for me to play for dozens of hours, only to end up feeling empty by the end, like I played the suggestion of what could've been an amazing space game.
I really enjoyed this game! Amazingly well-presented, fun gameplay-loop, fantastic soundtrack and a lot of genuinely funny dialogue.
Pas mal du tout ! On sent un peu le projet hobbie, mais le jeu est étonnamment prenant. À prendre en promo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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