
In this interactive sci-fi adventure novel, you are the AI pilot of Earth's last interstellar ship, tasked with finding a home for your crew—the last remnants of humanity. Your choices will determine their fate, and your own.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Text adventure set in space where you make decisions and read walls of text in order to survive. You're gonna be faced with decisions that might rescue your teammates or doom the entire crew with you. Very niche game with interesting approach. Check it out only if you like reading adventures. [/h1]
"With over 30 planets and stations to visit, over 700 choices to make, and near-infinite randomized sector maps to visit, there are countless paths to take across the galaxy." I'm not sure this is entirely true . On my second play through I largely went through the same motions again and ran into the same story-line planets where I had to pick the same options to get through them properly before eventually running out of food (again). I did manage to find more food the second time around by selecting some options that take a detour during story telling but that was off-set by not being able to find any planets (or events) that would give me food. I'm not too much into the Choose-Your-Own-Adventure genre and I was hoping that the added layer of managing a starship would bring some necessary action but whatever parts that I would consider 'playable' could have just been removed from the game and it pretty much would have played out the same way except that death by lack of food would have seemed less arbitrary. Maybe I'm playing it wrong but I find that flying around exploring a system is a waste of food and fuel as it seems more cost-efficient to warp out as soon as you find a planet as warping doesn't seem to cost anything and there seems to be a good chance that a planet will appear near you. It is strange that the game punishes you for exploring. There is an option to always show planets but it is considered a cheat so I haven't used that. I might do that just to get through the game a little quicker. I also thought the scientific research encounters were far too taxing and I often ended up with absolutely no benefits (in fact, they tended to punish me severely) so I stopped bothering with those. I was hoping it would be more akin to FTL but with more fleshed-out story-telling and less pressure to advance before you're ready with a system but it really is just another Choose-Your-Own-Story kind-of-game. On the other hand, the story telling is amusing (albeit hard to read, it could have done with a larger font or perhaps some pictures to help visualize certain settings) although I fnd that even though you're playing an AI, your responses are far too human and it does a very poor job at making you feel like you're in charge of a space ship. I felt more like the ship's counselor most of the time. I also found it difficult to tell who was saying what during the story telling. It could have done with some more colour-coding. I guess I'd recommend this if you're into CYOA games or really like reading sci-fi stories and don't mind reading the same wall of text many times over.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm enjoying this game so much!! The dialogues and stories are so well written and often hilarious. Here are some memorable things that I loved: I have a comedian in my crew who often cracks me up, even in the most tense of situations. One of my crew members is so competitive that he decided to jump over the others during an EVA to be on the lead, and you can imagine how that turned out. I almost resort to cannibalism after running out of food, but my engineer found a way to "eat the ship"... I indulged a robot on the recreation of their history as a Shakespeare play... It's full of amazing and fun moments, each character feels really different and can surprise you. It's like a really good novel you get lost in, but you are driving.
It's a noble effort, at its best I get vibes somewhere between Prometheus and Interstellar, the descriptions of the worlds convey alienness and inhospitability with bizarre artifacts and dangerous atmospheres to deal with. However, I don't think the choices work that well most of the time: inside the choose your own adventure sections you get a lot of options either like "go left, or go right?" or "go through the clear passage or the blasted hole->blasted hole->now you get a description of how the blasted hole is so sharp and jagged you'd have to be desperate to want to go through it, but it's too late to change your mind" Outside the choose your own adventure sections, it seems like engaging with the planets doesn't result in much valuable treasure or anything, but does often result in deaths, so it might be better to just skip past all the non-main sectors. Also it crashes to desktop a lot, but it also autosaves a lot, so that's only a mild annoyance.
A neat evolution of the classic text based games.
The quality of the writing in this game is really stunning, and the stories are so imaginative! I was stunned by not only how fleshed out and well paced it was, but also how many different choices it presented in the story sequences, and how crew members traits sometimes played into outcomes etc. This is a real gem, pick it up!
I actually played this a while ago so I don't have fresh memories for an in depth review, but I had a great time playing The Away Team. Also a bit more hours than counted here as I played it with the DRM-free version from itch.io too. The Away Team is a beautifully written and well executed interactive fiction with a great UI. There's a lot of depth to the story, which a good amount of replayability. Your design your start crew and need to survive in a long and unforgiving journey - don't get too attached, and be ready for losing the whole team and having to start anew, much like in many trendy roguelites with permadeath. It runs great on Linux too, and you can even play Tux ;)
Its not a game, its not filled with any meaningful or logical choices, I guess kind of a choose your own adventure without any sense or meaning or originality behind any of it?
Bu etkileşimli bilimkurgu macera romanında, Dünya'nın son yıldızlararası gemisinin yapay zeka pilotusunuz ve mürettebatınız için bir yuva bulmakla görevlendiriliyorsunuz , insanlığın son kalıntıları sizi bekliyor.. Seçimleriniz onların ve sizin kaderinizi belirleyecek.
Text based game where you choose 4-8 (difficulty dependent) crew members each with a job and different positive and negative personality traits. You are an AI that has to find them a world to live on. There is some good writing but like most games like this it is often too limiting, traits and choices are rarely logically used, death can be too random (extremely random on some planets/stations), and you need to try to manage fuel and food as is the common thing in survival space games which just adds even more randomness that never does anything interesting. Simple but can be good on the more interesting planets and I liked the ending I reached. No ship events or crew interaction outside of planets.
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