
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
闪退
Еслиб она вышла в том варианте в 2024 году как сейчас и была бы плашка ранний доступ, то она бы быстро схавала популярность и стабильный онлайн в районе 10к ежесуточно. Да, ошибки имеются и игровых режимов немного, но это действительно классный звездный десант. Надеюсь, что она в будущем еще хайпанет.
Love playing the game still haven't fixed the bug to skip the loading screen.
El juego es bueno, lástima que pide mucho y nvidia no me lo corre bien tampoco
TRES TRES BON DEFOULOIRE? et avec des amis humains
годнота впринципе
Sincèrement, le game plau coop est sans intérêt . Le graphisme est pas trop mal mais les bots animales sont en mode marionnette. dommage !
Miła odskocznia od HD2. Ludzi mimo wszystko nie brakuje, a matchmaking działa sprawnie.
This is a mixed recommendation from me. I like it, but it has issues. But overall, I still give this a recommendation. It's a fun 16 player coop shooter with interesting mechanics, and the match times (as of writing this review) are still less than a minute most of the time, so it's still populated. This game has a lot of positive qualities: the guns feel good to use, and Offworld's great particle effects/weapon sound design tech/experience from Squad, is well represented here. Bugs feel good to splat with every gun I've tried. Special mention to the soundtrack, which is excellent... there's a couple main menu themes that seem like they should be in a much more dramatic/serious product, than a video game coop shooter adaption of a late 90s satirical action film, quite frankly. The bugs are overall fun to fight, and I especially liked the mechanic of corpses building up and forming literal mountains that block bunker firing ports, and allow other bugs to climb over the piles of corpses to get on your walls. Good variety of bugs overall too, including a number of originals and variations. Although I feel like tankers are a little too rare (I think I've fought 3 in 30+ hours) and hoppers (the flying bugs from the 1997 film, which are to my knowledge in all 5 of the other official Starship Troopers games [Terran Ascendency, Starship Troopers 2005, Continuum, Terran Command, and Ultimate Bug War]) are conspicuously absent (I'm gonna guess they're just a PITA to code in this engine). Furthermore the 16 player limit deserves its own mention, and it is a breath of fresh air in a genre (coop shooter) that seems completely and utterly dominated by 4 player offerings. As someone that grew up playing 32/64 player "zombie survival" servers in Counter-Strike: Source, it's nice to see some actual, non-mod co-op games that go after larger numbers than 4. Now, the issues I have... The singleplayer is real bad. It makes the 2005 Starship Troopers FPS look like Half-Life, by comparison. It's literally nothing but straight-line, linear caves where you move up into scripted spawns a few times. If you saw that "campaign" listed as a feature somewhere and are thinking about picking this up for the singleplayer, even on sale: don't even consider it. There's rubberbanding issues that can sometimes make movement a pain, and it occasionally affects the bugs as well (causing them to "teleport" around a bit). It's not all the time for me, but it creeps up every few matches; and it's not a ping issue (I check). But the biggest issue for me is the bug spawning mechanics. It seems to favor dumping bugs RIGHT on your position (I mean very literally right under your feet). It's not only visually glaring, to see bugs just phase up through the ground 3ft in front of you, but it feels like artificial difficulty (if you don't have a defensive/mobility ability [e.g. jump pack] you're f*cked when the game dumps 20 bugs under your feet inside a cave). It's like the cops in release Cyberpunk 2077: they essentially teleport right into your face, and it really makes mid/long-ranged weapons feel kinda pointless when the bugs don't even need to wander to the base, and instead just spawn literally 5-10ft outside the walls. Also, two minor pet peeves: first, lots of menus can only be backed out of by hitting escape (can't click anything on the screen to back out, or right click, etc.) which is annoying when navigating with keyboard/mouse. Secondly, while hitmarkers/hit sounds can be disabled, killmarkers/kill sounds cannot be. I personally find both hitmarkers/killmarkers to be one of those "yellow paint" issues; glaring and obtuse visually, and completely unimmersive UI additions. They're something that originated in competitive PVP shooters, that for some reason has now migrated to singleplayer/coop games as well. Please let me disable them completely: I'll stop shooting the damn bug when it stops twitching. Thanks.
半成品,不过玩起来也挺爽的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pillars of Eternity | $20.2M | 26K | 88% | $29.99 |
| The Outlast Trials | $20.3M | 108.7K | 93% | $39.99 |
| For The King | $20.1M | 43.6K | 88% | $19.99 |
| DYNASTY WARRIORS 8: Xtreme Legends Complete Edition | $20M | 14K | 84% | $49.99 |
| Shadow Warrior 2 | $20M | 28.1K | 87% | $29.99 |
| DRAGON BALL FighterZ | $20M | 76.5K | 90% | $9.59 |
Related
| Drone Core Command | — | 0 | — | — |
| Silica | $2.2M | 4.9K | 76% | $19.99 |
| Classic Marathon | $0 | 1.3K | 90% | Free |
| STAR WARS™ Battlefront™ II | $55.9M | 99K | 88% | $39.99 |
| Far Cry® 6 | $39.3M | 35K | 71% | $59.99 |
| Shatterline | $6.9M | 29.1K | 73% | $9.99 |