
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если вы читали книгу, то эта игра вам скорее всего вам не понравится, уж слишком далеко ушла ат сюжета оригинала, но если вы смотрели фильм и вам он понравился, она вам определённо зайбёт. Любителям же книги рекомендую Хелдайверс. Теперь, что касается Космического или как его перевели у нас «звёздного» Десанта: Игра сделана в стиле фильма за некоторыми маленькими допущениями (по типу забрал на шлемах или реактивных ранцев). Жуков много, жуки разные, исходя из комментариев раньше у них были проблемы с ИИ, сейчас таких проблем не замечал. Оружия не то чтобы очень много, но и в фильме его разнообразие было не велико. Все ключевые пушки есть, их можно красить и модернизировать. У некоторых классов есть уникальные. В игре 6 классов пехотинцев (Тяжеловес, Гранатомётчик, Снайпер, Скаут, Инженер, Медик), у всех свои уникальные навыки и ± уникальное оружие, у всех кстати есть 1 и 2 версия Мариты. Оружие можно прокачивать, меняя тип боеприпасов, модули, прицелы. Настроек не так много, но под себя приспособить можно. Структура команд как во втором Батлфронте. 5 команд по 4 человека, но в сумме не больше 16. У всех одна цель, но группа может проголосовать за смену побочного задания (Например вместо доставки материалов на ликвидацию жуков) Количество локаций, миссий и целей среднее. Их не совсем мало, но и не сказать, что разнообразные. Разработчики игру пока не бросили, может чего и добавят ещё. В игре есть донат, но он только косметический, донатных пушек нет. Что могу сказать в заключение: Игра мне понравилась, для такого косого как я стрелять в больших жуков удовольствие, они роятся, идут стеной, так-что просто стреляя в направлении в кого-то да попадёшь. Это не КС, в которой команды сражаются друг с другом, тут решает кооперация. Надеюсь игра не загнётся и будет развиваться и дальше. И кстати... Я настоящий гражданин и я выполняю свой долг!
Я не фанат по звездному десанту ,но игра для меня зашло там есть игроки,миллиард арахнидов,и крутые мориты,и десантура,и планеты,и КАК ГОВОРИЛИ-ОНИ БУДУТ СРАЖАТСЯ,И ОНИ ПОБЕДЯТ!
Big bugs very shooty
I´m playing Starship Troopers right from the beginning. Did had my breaks playing other stuff, but still play it. It has made a long way, painly slowly sometimes, but continously progressing on the way, to a better game. Graphics fine Gameplay: exactly, what you could accept Runs quite smooth, most of the time Community is all mixed. You will meet people, great to play with,......as also the usual primats. No milestone, but worth it´s money. And,.....maybe most important. Even after years, there are still games, from time to time, which i have to do a short break after, cause i´m too pumped with adrenaline, to play right again- :) Everyone fights, no one quits!
Great progression, story missions are not worth doing at all but besides that the rest of the game is quite enjoyable. I've had issues with matchmaking where I'd get disconnected when I was in a party with someone else which prevented me from doing games with them, hope that gets fixed. Get this game on a sale or a steam key for cheaper, and its absolutely worth your money.
Amazing game just love shooting bugs and watching the movie this is based of of.
messy and chaotic but i had a blast on it
top game weiß nicht wieso andere sich aufregen
....难评好吧,纯粹的卖情怀游戏。我一时不知道该怎么说,23年出的时候我就购入了,那时候一坨,想着等等后面应该会好起来的,结果到现在26年了3年过去了还是一坨,也对,非常符合我对室外的屎山代码以及不干正事的映像。作为未来星际时代的人类,虽然大背景是以尽可能的消耗人命的大策略,但是你发武器发的是什么东西,纯粹的糖豆发射器和够不着虫的糖豆发射器,哎,这些不具体说了。就讲新步枪,如果做不来下挂切换可以不做的,不是卡手就是卡装弹,哈哈,如果榴弹带了双主武的perk,那就有可能两个武器一起卡装弹,还只有重生能解决。再说说虫子,不是你要没活可以不整好吧,什么他妈的虫子能带火抗顶着喷火器冲锋还一滴血不带掉的过来给人脑袋拧下来????吊工程师带了喷火器进了匹配进一击毙命模式的炼狱纯牢,烧不动,跑不了。你做个减伤也就算了,直接套个免疫火焰,哈哈我能说什么?等死呗。还有那个比爆炸物,烟挺大,动静也挺大,杀伤撑死了2,3个虫。另外还有那个M55核弹火箭筒,纯幽默,装填半天,一发抠出去,哥们扶老奶奶过马路往返两趟了它的炮弹可能还没飞到,哥们甚至能追着它的尾焰跑,这让我想起了CF的rpg,有那个味了。哦还有那个掠夺者机甲,火力算的上是还行,但那个移动速度,不对,存粹的蠕动,没有丝毫杂质,50米的距离4分钟才能挪到,哈哈,瑞哥但凡知道自己要开这玩意上战场还不如被吊死。带着室外的星船策划给一起挂上去
300+ hours. Do not recommend buying this game currently. Wait times now run over 10 minutes, and that's with quickplay on, multiple game modes, on all difficulties, US East/Central/West servers, crossplay on. I just re-installed this game to try the new game mode (OSS) and still haven't been able to get in a lobby. Game is fun in a nostalgic way though, and the growing mounds of bug corpses was a nice touch.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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