
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Daumen hoch für kurze Spielspass-Momente.
The best weapon is restricted by Geneva treaty. 1000 killed bugs of 1000 american war crimes.
very fun and chaotic but its dying not alot of players
Very enjoyable action game with enough classes and upgrades to keep it fun for a long time!
Awesome shooter. You'll always find matches thanks to crossplay. Beware: when you begin you're level one and you can only join 2 game modes and the quickplay could take up to 4 minutes to find a match, but once you get to lev 6-7 you can do more modes and quickplay will always find matches in less than a minute. The action is absolutely frenetic! Mic and voice chat is not required as knowing what to do is very intuitive, the game does a good job telling you what needs to be done. You got classes, perks, skills, new weapons, weapon perks, different ammo types etc. And most important: ALL THE DLCS ARE COSMETIC ONLY! Highly recomended.
only played a little but man its easy fun and wishing for a more better refined and polished version in another game somewhere down the line
GEIL GEIL GEIL!!! THE ONLY GOOD BUG IS A DEAD BUG!
IM DOING MY PART! Great game and casual, anyone can have fun.
a bit laggy but otherwise good
Le jeu a l'air très intéressant. Vraiment. Sa licence, son atmosphère et son game design, à la croisée de Tremoulous et de Deep Rock Galactic. Mais bon. Je l'ai acheté, je l'ai essayé sur trois machines différentes (dont deux sont très largement au-dessus de la configuration recommandée) et même à grands renforts de framegen et d'upscale dans tous les sens, ça tourne comme de la merde en plus de se permettre d'avoir des artefacts visuels et du tearing dans tous les sens - et ce même en bruteforçant la synchronisation verticale directement depuis le panneau nvidia. Sur une machine, malgré le temps passé à essayer toutes les options du monde, je veux bien. Mais sur TROIS ? Un petit tour sur les forums steam du jeu me confirme que les développeurs ont récemment migré leur jeu vers un nouveau moteur, en passant d'un jeu déjà pas très bien optimisé pour UE4 à une immonse daubasse sur UE5. Résultat, des gens qui pouvaient jouer tranquillement au jeu qu'ils avaient payé se sont pris une MAJ dans la tronche qui leur a tout simpelement retiré la possibilité de profiter de leur jeu. Forcément, Starship Troopers Extermination, exclusivement basé sur le online, s'en est retrouvé radicalement dépeuplé. Quand bien même, c'est vrai que le concept est sympa. A tel point que j'aurais été tenté de bidouiller encore un peu les options de jeu pour finir par obtenir un résultat plus ou moins probant, quand j'ai soudain été frappé par un éclair de raison : je réalisai que j'étais juste en train de me niquer une après-midi à essayer de faire tourner un jeu mal fignolé sur des machines qui ont six fois la config recommandée, par la faute de développeurs qui ont consciemment arraché un jeu à leurs clients des mois (années) plus tard en forçant un changement de moteur. J'ai alors décidé de ne pas perdre davantage de mon temps pour ces connards. Allez hop remboursement, on trouvera mieux à jouer ailleurs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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