
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm doing my part!
Asta en los cooperativos hay tramposos que puto asco de inútiles. Si te gusta la franquicia como a mí entonces si si no te gusta o no sabes de qué va el juego o que es de ciencia ficción entonces no tiene errores muy gordos y son muchos e importantes para poder jugar bien si en lugar de sacar estupideces infantiles como lo de las duchas gastaran ese tiempo en reparaciones importantes y básicas del juego todo iría sobre ruedas. Por desgracia hoy en día parece que cuenta más la mediocridad y la puta avaricia que el hacer las cosas bien si vas a hacer algo mal o a medias mejor no lo hagas eso es lo que me inculcaron ami de pequeño
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nah
В целом не обращайте внимания на простоту графики, ведь буквально оно повторяет старый фильм. Не знаю, может прозвучит странно/тупо, но мне это даже напоминает ивенты на РП проектах в гаррисе, в том же swrp. Баррикады возводящиеся, армии муравьинных львов с натянутой текстурой обитателей здешней фауны и те же самые прорывные цели без которых домой не вернуться. Передо мной буквально картина 1в1 создавалась как в подборе игроков толкучка из десятка людей создавалась словно выпустили игроков в новую часть локации. Пишешь себе обзор на игру которая напомнила часть детства и после пары новых вставок предложений смотришь в стену по несколько секунд ловля флешбэки... Думаю часа наигранного мало для конкретного анализа игры, но меня уже бросило в осадок прошлого. Так что и обзор поймёт скорее всего не каждый. Но если прям коротко, то для 24го года очень смелый проект с упором на простоту десятилетия назад. Меня пробрало колличеством игроков и воспоминаниями со знакомыми. Привет всем знакомым 74 мед батальона с проекта мугу и миджето, кто вдруг прочитает отзыв!
has DLCs required to unlock some perks that are very strong.
Игра мертвая, онлайна нет от слова совсем , вернул деньги за нее
Have had a lot of fun with this with both friends and randoms online. Leveling is fun and killing bugs is a passion. This game has a lot of bugs. Fantastic! "The only good bug is a dead bug"
Simple casual horde survival shooter in Starship Troopers universe. It delivers on that, sorry not sorry it doesn't have tons of depth to the game. Get it on sale and enjoy.
the game's overall not bad but there are a lot of things that needs fixing first the good. reasonably solid gameplay loop and definitely not that difficult to learn the basics. feels faithful to the movie and it feels way more balanced than whatever helldivers 2 is trying to pull off. base building feels easy to do and the slight resourcing aspect is pretty interesting in a good way. also there seems to be a type of story and the game also at least feels like its rewarding your participation. also the 4x 4-man team feels sufficiently chaotic while not feeling limited overall. the bad. the weapon selection feels pretty limited in comparison to a lot of games so hopefully there are more things to use later. the game visually doesn't feel like its worth the price tag but this is a smaller issue. the singleplayer mode feels buggy and unfinished; you have very limited options on what you can tell your team mates to do and you have to walk up to them to do it and there's a bug in one of the early missions when you cannot place a gas resource into the bin. the iron sights on the guns generally feel terrible to use and i think its more of how the zoom was implemented... i see more of the gun's handle than the sight itself. there also seem to be some issues with the intro video since its lagging. overall there really doesn't feel like a lot to do despite the game being out for 3 years overall... yea would recommend. game does need more players at the moment too
Not allowing basic movement key rebinds is a massive deal breaker. People shouldn't have to apologise for being left-handed, having different shaped keyboards, playing on laptops or simply wanting to use arrow keys. There probably are workarounds outside of auto-hotkey but it's impossible to have a discussion without people trolling you and asking why you can't use WASD. Not everyone can. Not everyone wants to. Expecting maturity is a tall ask though. It should be a simple if anyone wants to help they can help and it'll be appreciated. Anyone that doesn't want to help can simply ignore and not help (rather than troll) but again it's a tall ask to expect maturity. Happy to update this review if the game ever receives basic modern key rebinding utility in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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