
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
傻逼小蓝熊,经典把玩家拦外面,真挂随便进,买了根本进不去,傻逼游戏,不如不做反外挂,一堆本来就小众的游戏被小蓝熊搞的更凉,不知道为啥还要用,真tm傻逼。
Very nice, I had 1 of my most fun times with this game, surviving waves of bugs using a minigun was so epic . The splattering and bugs piling up in the hundreds and people seen how much killing i was doing and running across with more ammo for me. 10/10 im doing my part
This game is the most mayhem you could possibly imagine! It's insane in the best way possible. So so much fun. I love this game :)
Honestly this game has the potential but if they'd taken the open world game engine like tactics from say the new Ultimate bug wars game, and instead of focusing purely on the games movie like "lore" and instead took some 'creative liberty" in in what styles of weapons that might be used in the starship troopers universe this game would have a lot more going for it, but the problem is the game is just not that fun there is a huge lack of variety and interesting things to do, and thats the problem objectives are sparse, and they are not varied enough, and the game just throws more bugs at you over and over. The game just lacks atmosphere and many many differnt things, the missions are bland and uninteresting, objectives are just hap-hazardly added into the entire game. They have no tangible benefit, apart from reducing "bug alertness". The game lacks creative direction, they could add scenario editor into the game allowing players to create their own missions, they could add and make so much more interesting features but they don't, disappointing in every possible way.
Extremely laggy, and will lag your entire computer, even outside the game, it will lag your browser, and your apps. WASTED 40 ♥♥♥♥♥♥♥ DOLLARS
This game sucks.
has DLCs required to unlock some perks that are very strong.
the game's overall not bad but there are a lot of things that needs fixing first the good. reasonably solid gameplay loop and definitely not that difficult to learn the basics. feels faithful to the movie and it feels way more balanced than whatever helldivers 2 is trying to pull off. base building feels easy to do and the slight resourcing aspect is pretty interesting in a good way. also there seems to be a type of story and the game also at least feels like its rewarding your participation. also the 4x 4-man team feels sufficiently chaotic while not feeling limited overall. the bad. the weapon selection feels pretty limited in comparison to a lot of games so hopefully there are more things to use later. the game visually doesn't feel like its worth the price tag but this is a smaller issue. the singleplayer mode feels buggy and unfinished; you have very limited options on what you can tell your team mates to do and you have to walk up to them to do it and there's a bug in one of the early missions when you cannot place a gas resource into the bin. the iron sights on the guns generally feel terrible to use and i think its more of how the zoom was implemented... i see more of the gun's handle than the sight itself. there also seem to be some issues with the intro video since its lagging. overall there really doesn't feel like a lot to do despite the game being out for 3 years overall... yea would recommend. game does need more players at the moment too
Want to know more? Please not that this kind of a limited recommendation: [i]Starship Troopers: Extermination[/i] is a great game if you are into the Starship Troopers Universe. It captures the feeling of battles against hordes of bugs in a remarkable way and the community of players also is great. However, [i]Starship Troopers: Extermination[/i] struggle with the fact that its developers are dedicated and genuinely come across nice, but implement things slowly and often long after they should have been. As an example, daily missions only have been added recently while similar games would most likely start out with them. There are a lot of classes and weapons, that serve different playstyles and one can level those classes as well as weapons. However, the reenlistment system the game has sets back the level of your class (but not your weapons) once you reach level hundred and agree to reenlist. A fact I found rather tedious after the second time… A further problem is that most players you will encounter are nice but the player base is small at this point. You will find games, but might have to switch servers or wait several minutes if you want to play a certain mission or type of mission. So, all in all: If you like team-based horde shooters set and/or Starship trooper you can give it a try – because as you know: Service guarantees Citizenship!
Why do all games take a stupid amount of time to level things up. Bro, let us get to the fun ♥♥♥♥♥♥♥ part of your game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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