
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still amazing after all these years.
A very cool mix of RTS or 4x depending on how you look at it, and in cockpit space combat. it's rough around the edges and combat was frustrating for me until I changed my view of what I was supposed to be doing. It's not really a dog fighter where you are lining up your shots and taking things down. It's more of sit and let the auto cannons do it's work while you manage your shields and speeds. Your not going to be steering the ship or doing risky maneuvers to avoid fire. Once I figured this out it made the game much easier to play and understand. It's a management space sim (like stellaris) of sorts with a third person view instead of managing from the top down. You are actually in combat assisted by your fleet and I love that. Forgot to add, it is VERY GRINDY.. OMG IS IT GRINDY.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a relaxing, not overly complicated Eve offline, this may be what you want. There are a ton of ships to fly, ranging from smaller gunships all the way to titan class vessels. The backdrops and environments are varied and beautifully rendered, and the fleet management system isn't complicated at all. Once you get used to the controls, which can be a bit jarring at first, this game quickly becomes great, and always gives you something to do. Highly recommended for people who don't want to pay for a subscription and just want to fly massive ships in fleet battles, or even doing solo missions.
Small learning curve with the the controls, but after that it opens up a great experience. I would say its like EVE offline!. The AI is also very impressive. Can't wait to play more.
This game gives me Mount & Blade vibes but in space. Edited Review after Finishing all the main missions, and doing a bit of free play exploration. I will still reccomend the game as it was decent fun while i played, but I don't think the freeplay of this game is all that great. This game does NOT have a comprehensive Trading system. Station / Plant Stock respawns immediately once you leave and go back in. and prices are fixed for all planets, so find the most profitable route, and just warp back and forth making 10-15 million credits each way. (I got the 1 billion credit achievement in 20 mins) other factions are all pacifists, all they really do is sit there and trade forward posts back and forth, and don't really antagonize.
操作界面非常不顺手,视角很糟糕,UI要不找不见要不挡视线,比自由枪骑兵差远了。 并不推荐游玩
Reminds me of the old Freelancer style space sim, but with a bit of RTS conquest sprinkled on top.
A nice continuation of the Gemini saga
Much more fun if you choose "Ninja" instead of "Sniper" at the start, because the stealth button is great for both "stop shooting me while I warp away from an unwinnable fight" and "stop shooting me while I wait for my boarding party to take your bridge". I don't think Starpoint Gemini series is supremely balanced, or polished, or fun. I've played some of all 4, but for some reason this is the one I played through to completion. Maybe just because everyone else hated it so much. It reminded me a lot of playing Escape Velocity on a Motorola Macintosh back in the 90s. Start with nothing, cheese/cheat your way to the point where your unofficial end goal becomes "conquer every planet on the map". This takes a long time, though, even if you're cheating as hard as you can. The biggest ships are just too ♥♥♥♥♥♥♥ big for the default shoulder-cam view. That and the lumbering meant I stayed with the destroyer, then dreadnought, even after unlocking titans. This game is probably [b]technically[/b] playable with a controller, but only if you already know what you're doing. I ended up sticking with mouse and keyboard. Dispatching fleets on the map worked but... I can't really put my finger on it, but it never felt quite right. I liked the interactive boarding concept, but having the marines stop and wait for orders is too slow. Instead you should be able to just say "until further notice, you should retreat/loot-the-advance/advance". I definitely would recommend Rebel Galaxy over this, but it's kind of on par with Rebel Galaxy Outlaw in terms of fun-to-jank ratio. https://store.steampowered.com/app/290300/Rebel_Galaxy/
相对于2,军阀无论界面还是画质都比像2那样的多少年前的画质好多了。看这个宣传片貌似是2里面的帝国逃出来反抗,主角在的concordia就是原先帝国的逃难舰队(不过有一点...帝国在2里的残存势力不是已经被主角和战争狂肃清了吗)?目前还是测试阶段这个游戏很多问题还没有弄清,也希望开发商不要再犯上一代的错误,就是...剧情模式里头不要仅仅就对话---2里的剧情模式就是图片和对话,而且感觉剧情很多地方很尴尬,比如2里的主角对战争狂的态度很奇怪,2里的章鱼人到底是帝国自己的研究玩火自焚还是因为入侵,最不科学的是2里的帝国母舰是强的一笔护盾护甲都是倍数还防人传送为什么被章鱼的母舰搞垮了,何况帝国的船这么多而主角开着的双子星点的小破船进去平安无事了???(还有就是...2的宣传片我没看懂和游戏哪重要部分相关虽然做的挺棒= =) 不过有一点...为什么军阀里的菜单界面中间的指挥官是2的主角??????? 敌人显示还是略淡,敌人显示还是略淡,敌人显示还是略淡!重要的事情说三遍,看着眼睛累 感觉基本双子星点的世界观就是混乱,和无主差不多的那种(虽然听开发商他们做这个游戏根本没有投资,说是纯粹兴趣?) 最关键的一点是,LGM至少没有像辣鸡hello games一样没有素质,没错说的就是你no man's sky,SM辣鸡根本不关心玩家,还在一起看黑客军团根本没有打算继续开发这个游戏。也十分感谢LGM采纳了我对空间站室内动画的意见,星球和空间站着陆之后不再像2只有一副打模糊的截图或者是一张图片了(custom自定义飞船外观我实际上用来看空间站内饰的...嗯...---划掉涂黑),非常的用心,这一点比任何都要可贵。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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