
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like Mount and Blade in space, maybe a little less replayability though.
tldr: at the end i give it a yes because it's entertaining the graphics hold up ok sound and music are good plot, ok. interiging but very moderate writting. it is very little reading. would have been better with voice overs. game play, mixed really.... the stratigic play works well enough and is the meat of the game. the tactical battles are fun but as the battles get bigger it becomes more of a numbers game... you perticipate with your own ship when you choose, but the tactics themselves are left up to mediocre AI bots that pretty much just go to the nearest target. theres no control over npc ships in tactical battles. first parson ship control is more involved than say Eve online and it works for the most part until you get to the capitol ships which ends up just selecting target and mashing you abilities buttons play for the campaign at first. only build up what you need to complete it, it makes the stratigic game better if you havn't expanded a lot yet. i played as a sharp shooter after domination, but there are other roles to play. i expect this was to recreate freespace in a sense but the other play styles are a little thin... the lack of cockpit views for flight controls is quite noticable at first and seems to start slow, but it picks up and makes more sense when you have a fleet with you. tldr: not a first person sim, it is a stratigic game. it's pretty good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the idea of this game but the execution is just not there: -I've spent most of my play time so far waiting for uneventful 5 min travel times between jobs. -The combat is awful, in part due to lack of camera controls. -The story/dialogue seems like it was written by someone who doesn't speak English as a first language, it doesn't matter too much but just adds on to all the other rough edges of this game. -A couple of the ships/ stations look cool but most of them just look like shoe boxes with engines. -Already encountered multiple bugs, including audio blasting my ear drums out ignoring volume settings and tutorial windows spamming the screen continuously blocking me from reading important information. Starsector does what this game is attempting to do and much more, it may not have the best graphics but it has a better overall aesthetic. Go get that game instead.
Hopelessly complex and unintuitive UI. Without deeply studying the 36 pg manual (.pdf) this is unplayable (and doing so would take days, or even weeks). The graphics look good. The concept is nice. All the more waste that overly comlex and poor UI makes this an example of bad game design.
系统有趣,画面精美
ストーリーよかったよ。
太空RPG游戏,场景很震撼,但是飞船打击感太轻,游戏节奏有点慢
Durchschnittliches Weltraum-RPG-Strategie Spiel mit einigen Ecken und Kanten. Das Spiel orientiert sich klar auf Weltraum-Schlachten. Handel und RPG-Elemente sind sehr einfach gestaltet. Es gibt eine Vielzahl an Schiffen die allerdings sofort obsolet werden, wenn die Großen (Schiffe) kommen. Genau da gibt es meiner Meinung nach ein Problem, denn es fällt auch schnell das Strategie Element weg. Da das Spiel sich nach dem "bigger is better"-Prinzip orientiert sind kleiner Schiffe nach sehr kurzer Zeit nutzlos, da größere Schiffe genau die selben Tätigkeiten erledigen können. Nur besser, da mehr Waffen, Schilde, HP usw.! Dies finde ich eintönig und nicht gut durchdacht. Zum Schluss besteht deine Weltraum-Flotte aus einen Haufen von Dreadnoughts. Warum nicht mehr an dem alten Spiel "The Jupiter Incident" orientieren. Da hatten die Schiffsklassen einen klaren Charakter und spezielle Aufgaben im Kampf. Wäre für mich wieder etwas interessanter. Es gibt einen kleinen Daumen hoch, da das Entwickler Team sehr klein ist und ich hoffe um einen Nachfolger mit neuem Konzept. Grafisch ist das Spiel sehr gut!
Truly fun MIG
Its a fine, but, inferior Freelancer like game. Too dated for the 20s.
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Players by region
Where this game's players are, estimated from review languages.
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