
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BRA OCH ROLIGT SPEL
I don’t remember how this game got into my wish list, but when it went on sale I decided to buy the whole “collection”. The game is an ok 7/10 game (I only played the main campaign and titans DLC). It will give you some good time, but nothing too great. At first it gave me some Freelancer vibes (and I LOVE Freelancer), but only a very limited ones. It soon became apparent that this game is very different. There is nowhere near the same exploration element to the game. Yeah you can get some things and small bonuses but not like in Freelancer where all the most powerful stuff was hidden. Bigger ships are locked behind leveling system. Most of the game balance is centered on leveling system. The higher your level gets the tougher your enemies get. However weapons are not locked in the same manner. So if you manage to get enough money you can install absolutely any gun including most powerful ones from the start. Which gets me to the issue. In this game trade is OP as hell. To get to a new level you typically need to complete several tasks (like 3-5 in the beginning). Or in just one run from starting station to starting planet and back (provided you use freighter) you will already get yourself enough XP to level up. And that is just a downward spiral. Trade makes so much XP that in 10 minutes you will already be able to buy yourself a battleship. If you choose to continue to get enough money to buy a freightliner (a much bigger freighter essentially) then you will be lvl30 (which unlocks all possible ships in the game). With freightliner you will already be able to easily make tens of millions of credits per run. I guess the developers tried to limit the trade by limiting the amount of goods available for purchase but they messed something up because you can instantly restock the goods by simply taking off and landing again (you literally have to press only 2 buttons for goods to reappear: ESC and Alt). You can’t restock consumables like shield boost this way, but you can restock the goods. So in a matter of less than an hour you can make enough XP and money to buy yourself one of the best ships and fit it with top of the line weapons. And then for most of the fights you can just go AFK for a minute while your ship just wrecks the hell out of enemy fleets. And also you will have enough money to just buy out all other stations in the galaxy which makes some storyline elements kind of silly when you “hack” communications of your own station or have to do some work for the corporation you already own to get the data you need. That is kind of sad because this game has some good mechanics when it comes to combat and boarding enemy ships. Trying to manage your shields and weapons energy is engaging at first, but at higher levels it just becomes useless as pretty much nothing would be able to deal noticeable damage to even penetrate your shields. And sadly this makes the game boring at the higher levels as it is just fly in and wait for your guns to finish off another swarm of enemies who has no hope of dealing damage to you. I had only encountered bugs two times. Once when in the main storyline where I needed to beat a faction which I already wiped from the galaxy the game didn’t allow me to proceed, but a reload from previous mission fixed that. Another one is about Titans DLC when you need to conquer territories in a somewhat different way but I figured out that it was more about upgrading your garrisons and grinding down the enemy ones in fights rather than a regular capturing of the garrisons. Overall I had some good time with the game, maybe different campaigns will make the game more engaging.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Доволі дивна суміш космічної стратегії і фрілансера, ви починаєте з малих кораблів, виконуєте міссії, прокачуєте навички, збираєте гроші, щоб купити новий корабль, або берете його на абордаж. Спочатку ви літаєте на дирявому кориті, та потроху кораблі ростуть, ви отримуєте можливість брати власний флот на справу, розвиток бази збільшує розмір флоту та дає можливість будувати кораблі, ви вже можете захоплювати окремі сектора та станції. Сюжет є, та він зазвичай не дуже корелює з тим що відбувається на мапі. Воювали ви з бандою піратів чи захопили всі їх территорії, сюжет каже що вам треба зробити їх своїми союзниками і крапка. Космос достатньо красивий, міссії по сюжету цікаві, та от балансу взагалі немає, двіміссії за одну ціну та для одного левела можуть дуже суттєво відрізнятися по складності.
The game is fantastic,the ship combat is awesome,taking over enemy space stations and massive space battles,what more could you ask for.
很久没玩了,印象中是款很棒的游戏,所以大概我是推荐的,但不知道为啥多半好评,准备再回去玩玩过段时间再来补充。(话说还有质量效应里的音乐?不知道我是不是听错)
Mindenképp megéri egy egy akció keretében beszerezni. RPG elemeken túl van egy kis rts/management lehetőség is, hogy birodalmunkat kiépítésük a nyílt térképen.
inicio de jogo um pouco difícil, mas depois vale a pena jogar. Bastante atividade de ataque e defesa.
130 hours and im so far not done with the campagne. I don't recommend it because i run into missing informations all over the place. Its not only the UI which is missing informations about: -Boarding crew status -Research status -Ship construction status -Im missing an overview about the trading offers of the different stations so to trade what you need you need to scroll all over the place and click on each offer to see what they trade. -The research for the Prosperity was a massive letdown... It costed 20.000.000 credits with no further informations about where or how i can then build the ship. When it was done i found out the ship is another 110.000.000 creds which is 6.5 times its estimated costs in total and puts it at the very bottom of the "can afford" list. At which point the ship is no longer needed. -Planets are immune to attacks untill you reach a certain point in the story? Im sitting right now at the doorstep of an pirate planet with my fleet behind me and had to look up how to conquer an planet. Now i know that i need the Proxima shipyard to engage an planet. -Im missing an hotkey to send out civilian fleets. Also an way to automate this would be great because after some time it gets tedious to the point where i don't even bother sending my 12 fleets away. I also belive that i will get more of them making it even more tedious. -When switching to an Dreadnought (might also be an problem with the carryer), the tactic overlay becomes so big that you need to zoom out in order to see it. The number in the rear shield bar are still "barely" readable, if at all. -When turning on auto fiering mode, every single of your weapons wants to fire at the same target, instate of looking for an target seperately. This leads to 1/3 to halve of my turrets not shooting. It can easily be observed when using red beam weapons in the front, left and right but blue beams in the back, they barely open fire even when there are ships behind me. At least each battery should go for their own target. Overall an great game concept which needed some more time in the oven and maybe 3-6 months on early access. Update: I ran into an 8 year old bug where the proxima shipyard building location does not show up on the starmap ... I had to edit my save file on order to make it visible. This is unacceptable to have an gamebreaking bug this long in the game.
前期无聊,后期没劲。建模不是很科学,就个人感觉泰坦应该比空间站大才对。 操作也比较单调。 策略不策略,割草不割草。可能是我对它的要求太高了,但是这是我玩过太空游戏里目前来说体验最差的游戏了。
视角操作过于垃圾
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