
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this for a while as i was doing a story run on previous Gemini 2 game at the same time. After a while of digging around both playing and trying to figure out the differences and i came to the conclusion this is 'Mount and Blade in space'. If that phrase is a buy for you, go ahead. The rest forget it. The previous Gemini 2 is grindy game with ok story. Now this game with same roots steers it towards a more useful direction that the fans wanted: Having your own faction and fleets, essentially allowing you to have a proper end game that goes on for a long time. The result? Game play changes fundamentally. Yet the grind is still there but the freedoms are bigger. Check it out if you can stomach this kind of massive scope. I shelved this one actually once i realized this game is competing directly with my older X3 Terran Conflict save. Yes yes 'different game' and all that jazz but then no. The massive fleets, resources, factories, grinding etc. It's too similar what i got going on in X3 at the end game empire stage there. There just isn't enough time in the world for more. But i wont give a negative either here for that but i will opt for a 'Go check it out' positive recommendation. Tip: Mods available of course. I modded Gemini 2 and this one got the same treatment. Makes the game so much better.
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Mehr RPG als ein Shooter[/h1] [h2]Gameplay und Design[/h2] Das Spielen ist [i] (mein persönliches Empfinden) [/i]mit Tastatur und Maus schneller, komfortabler und in hektischen Situationen, dank der Tastaturbefehle, intuitiver spielbar als mit einem Gamepad. Man sollte sich auf jeden Fall ein paar Tasten für schnelle Aktionen verinnerlichen. Zum Beispiel [b]"C" zum Einsammeln von Trümmern[/b] und [b]"F" zum Auswählen des automatischen Beschusses[/b] von Gegnern in nächster Nähe. [b]"R" für die Auswahl des nächstgelegenen Gegners[/b] ist auch sehr zu empfehlen, sowie die Standardtaste [b]"M" für die Übersichtskarte[/b]. Meiner Meinung nach die wichtigsten Tastaturbefehle, die man wissen sollte. Das [u]Kontextmenü[/u], welches über die mittlere Maustaste ausgewählt wird, ist sehr innovativ und man hat es sehr schnell verinnerlicht. Hier empfiehlt es sich, dass man im Optionsmenü einstellt, dass das Spiel im Kontextmenü pausiert. Je nach Auswahl der "Spezialfähigkeit" hat man auch die Möglichkeit diese mit einer Taste zu aktivieren. Meine Empfehlung hierfür ist, dass man es auf die Maustaste für "Browser zurück" legt, da man sich dadurch wieder eine Taste weniger an der Tastatur merken muss und es zusätzlich viel einfacher handzuhaben ist. Die Größe des spielbaren Universums geht in Ordnung und ist durch DLCs ein wenig erweiterbar. Die Schiffe lassen sich farblich sehr detailliert anpassen. Die [u]Upgrademöglichkeiten, Forschung und der Skill- sowie Techtree[/u] sind großzügig gestaltet. Dass auch der [u]Steam Workshop[/u] für dieses Spiel verfügbar ist, ist meiner Meinung nach auf jeden Fall ein großer Pluspunkt. Da das Spiel mehr auf das Leveln des Schiffes, der Station, Forschung und die Ausbreitung im Spieleruniversum basiert, ist es eher in die Kategorie [u]RPG[/u] zu legen. Dennoch sind auch die Gefechte mit sehr viel Action und taktischem Denken verbunden. Meiner Meinung nach ein sehr gelungener Mix. [h2]Grafik[/h2] Auf der grafischen Seite sollte man nicht zu viel erwarten, aber es ist schön anzusehen. Die Anforderungen sind dementsprechend auch nicht wirklich hoch und dadurch ist es auch auf vielen Mittelklasse-Notebooks mit guten Einstellungen locker zu bewältigen. Dennoch gibt es hier und da manchmal Aussetzer, die mal gerne eine Sekunde dauern können. Jedoch beeinträchtigen diese in keinem Fall das Spielgeschehen. [h2]Sound[/h2] Es klingt alles sehr stimmig, allerdings habe ich manchmal in einem Gefecht Aussetzer des Sounds für meine eigens abgefeuerten Schüsse. Die Vertonung ist leider komplett in englisch und wird mit deutschen Untertiteln übersetzt. Manchmal passt aber der angezeigte NPC nicht zur vertonten Stimme. Ist dann etwas seltsam, wenn eine männliche Stimme ertönt, aber das Bild eines weiblichen NPCs erscheint :-) [h2]Story[/h2] Die Story ist gut um ins Spiel reinzufinden und die Steuerung kennenzulernen. Außerdem ist sie natürlich für die meisten Errungenschaften erforderlich. Allerdings habe ich schnell die Story hinter mir gelassen und einen zweiten Speicherstand im Sandboxmodus gestartet. Hier hat man eben komplette Handlungsfreiheit und kann sich seine Welt so schaffen, wie man sie haben möchte. [h2]Fazit[/h2] Ein wirklich fesselndes Spiel, sobald man reingefunden hat. Das Leveln des Schiffs und der ganzen anderen Dinge fördert den Langzeitspaß. Die veranschlagten 31,99€ für das Spiel alleine, ohne DLCs finde ich jedoch viel zu heftig und man sollte hier auf einen Sale warten. [h2]Tipps[/h2] [list] [*]unbedingt mit Tastatur und Maus spielen [*]die oben beschriebenen 4 essentiell wichtigen Tastaturkürzel verinnerlichen [*]In den Optionen festlegen, dass im Kontextmenü (mittlere Maustaste) das Spiel pausiert wird [*]Kurz vorm Erreichen eines Missionsziels kurz speichern. Spart die Reisezeit nach einem schlechten Ausgang der Schlacht. Autospeichern geschieht jeweils automatisch beim Betreten einer Station. [*]Die "Spezialwaffe" auf die Maustaste für "Browser zurück" legen. Erleichtert den Kampf enorm, da man die Spezialwaffe sehr oft abfeuert. [*]Auf einen Sale warten :-)[/list] Danke fürs Lesen und viel Spaß, McRay
戦略要素が本当にオマケみたいなもので、もうちょっとどうにかできなかったのかと思う。 戦闘自体もほぼ殴り合い。なにせ、回避という概念がないので、ランクが高くて硬い船が勝つ構図になってしまっている。 戦術、戦略ともに工夫して勝てるような要素が欲しかった。
Imagine Mount & Blade but with spaceships and PVE like mining, and the Gemini solar system is one giant map that scales midway between the battle and world map. The visuals are great, lots of places to explore and exploring them is fun and visually immersive. Managing your faction is great as well and the game doesn't tease you with it. I love how you can also start as other factions and engage in different starting conditions. I love the ship design arts and details and how Solari ships somehow look futuristic compared to Baeldor or even Gemini ships and it sets the atmosphere that despite your very small numbers, your faction is awed and feared to the point of triggering a lot of troubles. There are a lot of ships but essentially one for each faction and they are really just troop tiers. You can outfit ships to deal/block damage to/from all ship classes so once you can buy fleets of battleships there is no point building smaller ships and they simply become obsolete. It's a story driven RPG in a very well constructed environment but it does have it's limits. It's important to remember the goal of the game is to deliver the story through the environment and the devs were kind enough to make the environment somewhat playable in itself.
This game is fantastic. If you are a fan of games like Homeworld, Eve, the X-series (though I was greatly disappointed by 4), etc- You will like this game. This is a true sandbox experience (with optional story line). You start out with a bare bones station next to a planet, a few defenders, some money and a ship. From there, the massive open Universe is yours, complete with factions, hazardous zones, planets, asteroid fields that range in danger, pirates, cartels... the list goes on. From there, you can approach the game however you want. You can be a freelancer who completes missions for pay, with increasing payouts as you upgrade your ship, mine for resources, you can do supply/demand trading in an open and changing economy, you can sit back and broker trade deals as a politician while sending your fleets to secure your borders, hunt bounties, assist other factions, complete hostile take overs and just buy area's of space that you want!.. you never even have to fire a shot if you dont want to- just send your fleets to do the work for you! There's a full battle system in place on your interactive map that will allow tactical analysis of battles that you can send orders through and strategize to your hearts content. Or you can work your way up to being an admiral with your own Capital ship (destroyer, drednaught, titan) who leads the charge yourself. You can manually fire your weapons, or set them to auto fire with you just controlling the heavy weapons! The point is that you are free to do whatever you choose in this game. Alternatives to combat are: Mining Shipping Trading Smuggling Salvaging Missions Repairs Exploring Diplomacy The list goes on and on, and the modding community makes the options endless. This is a wonderful game and deserves a look if space action/strategy is your thing!
basically mount and blade if it was space ships, only downside is that because the game is all singleplayer, the AI calculations are screwed in the computers favour, for example, it gets free fleets in systems at game start that defend it as well as entire fleets of ships when the AI faction performs an invasion or at random points in the game for no cost, has no limits on its fleets and any combat between your faction and an AI faction that does not include you have major disadvantages for your faction, even when fleets that are supposedly similar ships wise, go against each other its likely the AI faction wins. what is supposed to offset that are warlords, collectable named AI ships in the game you can rebuild in your capital system when they die, they also get better ships as they level up and dont count towards your capital ship limit, not much help when the AI can field dozens of capitals if it so desires for no cost and can get more for free, you will be on the backfoot for most of your play through just trying to amass enough ships to do anything meaningful while the AI sends wave after wave at you to reclaim what it has lost, dont even get me started on planet conquest, apparently that can only be done by having a doomsday weapon, like, has no one heard of transport ships or drop pods? i mean that sounds significantly cheaper than a doomsday weapon, do i recommend? yes, its good and you will enjoy it until the mid game grind starts when you have a decent ship but it and your AI fleet are still to weak to fight anything so you slog levels and grind missions like no ones business, then end game is more of a waiting game while defending your territory for resources to come in to replace capitals that you WILL lose every engagement unless you play on easy mode.
I only have 11 hours on record as of writing this review, but that should be more than enough for most games to convince me and draw me in - and this one hasn't. SG:W is, to put it succinctly, unpolished. Looking for a new game to play instead of wringing even more hours out of Discovery Freelancer, I acknowledge that my standards are somewhat high when it comes to space combat sims, but this game just doesn't hit the mark. First and foremost - flying your ships is unsatisfying, and this is probably the #1 experience killer for me. There's barely an engine noise, ships don't seem to have weight to them - the game is part strategy, after all, and unfortunately the ships also fly like they would in a strategy game. Combat is also somewhat unspectacular, or maybe I just haven't bought big enough guns yet. The game is also very blatantly part of an established series, offering very little in the way of explaining the starting premise, or anything really outside of the mechanics (which it does teach adequately). Instead, you get flooded with tons and tons of lore entries in the ingame pedia - which is nice to have in and of itself, and probably a goldmine for an established fan of the series, but is not a great way of drawing in a new player. There are also relatively minor QoL issues that, nevertheless, contribute to the unpolished image the game presents. You can paint your ships, but the paint tool is so primitive it's not worth the hassle, you're better off painting some tabletop minis IRL and that's probably easier too. You can put custom music into the game, but it's a whole ordeal and a half, and the game handles music in an asinine way anyway - the interrupted ambient track restarts every time you leave combat, the tracks always play in the same order albeit with random skips... it just feels really half-assed, and it's a damn shame, because the game and the setting do have potential. If there's gonna be a next game in the series, I would check that out, but I'll have to pass on this one.
Good game if you're into the space/freelancer thing. As with all the Gemini games I've played, there is a learning curve. Fleet management could be better. Particularly with the player's fleet. The customization/paint system could be better, but it could also be worse. It's not powerful enough for *my* standard of paint job quality,(I'm a wargame miniature painter) but it's powerful for the constraints of the game system. I'd like to see a better masking/selection system, and the huge paintbrush icon sometimes gets in the way of what I'm trying to do. Just give me a dot. LOL. But that could just be me being nit-picky. Better lighting and zooming features would also be a plus. However I should note the lighting *does* change with location. Planets and the home station seem to have the best light. But, once you get past those things. It's a good solid space empire/fleet management game. Definitely worth playing, if you're a fan of the genre. If you're not, you'd probably find yourself frustrated and confused with this game.
Tried my best to understand it... but not for me. After a couple of hours I had enough. The idea of the game is nice, but... tedious UI, controls, sounds and absolutely not noob-friendly. I feel that for the price it's really unpolished and requires a lot of patience to understand what's going on and how to play it.
and the spanish?
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