
Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
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这是我第一次在STEAM上评论,这游戏很喜欢,但是语言不通,请求汉化,谢谢!!!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!! We need Chinese!!!!!THANKS!!!!!
[h1]Starpoint Gemini 2[/h1] Weltraumsimulation mit RPG elementen von 2014. Zwei Jahre sind seit dem Ende des zweiten Gemini-Kriegs vergangen und an Frieden ist in diesem vom Krieg zerrütteten System noch lange nicht zu denken. Nur noch wenige Mitglieder der ursprünglichen Freiheitskämpfer - der Gemini-Liga - sind übrig. Vor diesem Hintergrund fängt dein Leben als junger Mann nun an. Es wird ein gefährliches leben, so viel sei verraten. https://steamcommunity.com/sharedfiles/filedetails/?id=1961455332 Wie ihr auf diesem Foto sehen könnt ist es ein sehr großes Raumgebiet das ihr erkunden könnt, jedoch ist es überwiegend Feindlich. Also mache dich mit deinem Kanonenboot auf um es zu erkunden. Im Spiel findest du fünfzig unterschiedliche Fraktionen, von Staaten über Firmen bis hin zu Gesetzlosen, die um die Macht kämpfen, sowie mehr als 100 Waren zum Handeln oder zum Plündern. Ich habe mit dem Startschiff bis LvL 20 gespielt das ist kurz vor Ende der Hauptkampangene. Nun aber müsste ich eines der mehr als 70 einzigartige Schiffe kaufen, deren Systeme erweitert werden können, was gut umgesetzt wurde. Mir gefällt dieses Aufwertungssystem sehr gut, so bietet dir jeder Kampf mit anderen Schiffen immer eine Überraschung, da du nie weißt wie stark der Gegner wirklich ist. Und kämpfen kannst du wirklich reichlich. Dieses Spiel ist für jeden geeignet der gerne auf Erkundung geht und es nicht stört das sehr viel Zeit mit Geldverdienen zugebracht werden muss. Zudem solltest du gerne Raumkämpfe ausfechten wollen. Viele dieser kämpfe kannst du nur gewinnen wenn du alle Möglichkeiten ausschöpfst oder halt ein deutlich überlegenes Schiff nutzt. Das Gameplay ist richtig gut gemacht und es macht viel Spass. Fazit: Wer ein gutes Spiel sucht ist hier richtig, jedoch solltest du Zeit haben es auch wirklich zu Spielen da es viel Komplexer ist als es auf den ersten Blick scheinen mag. Viel Spass dabei..... Meine Gruppe und mein Archiv mit über 2.300 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑 ⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url] und mehr Reviews von mir entdecken 🎊 [h1]Starpoint Gemini 2[/h1] Space simulation with RPG elements from 2014. Two years have passed since the end of the second Gemini war, and peace is far from thought in this war-torn system. Only a few members of the original freedom fighters - the Gemini League - are left. With this in mind, your life as a young man begins now. It will be a dangerous life, that much can be revealed. https://steamcommunity.com/sharedfiles/filedetails/?id=1961455332 As you can see in this photo it is a very large area that you can explore, but it is mostly hostile. So get on your gunboat to explore. In the game you will find fifty different factions, from states to companies to outlaws fighting for power, and more than 100 goods to trade or loot. I played with the starting ship up to LvL 20, which is just before the end of the main campaign. But now I would have to buy one of the more than 70 unique ships whose systems can be expanded, which has been implemented well. I like this upgrade system very much, so every fight with other ships always gives you a surprise, because you never know how strong the opponent really is. And you can fight really well. This game is suitable for everyone who likes to explore and does not mind that a lot of time has to be spent making money. You should also want to fight space fights. You can only win many of these battles if you exhaust all possibilities or just use a clearly superior ship. The gameplay is really well done and it's a lot of fun. Conclusion: If you are looking for a good game, this is the place for you, but you should really have time to play it as it is much more complex than it might seem at first glance. Have lots of fun with it..... My group and my archive with over 2,300 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑 ⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Follow [/url] and discover more reviews from me 🎊
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
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Languages: English*, German*, Russian, Polish, French*languages with full audio support
| $34.99 |
| 182ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starpoint Gemini 2 is an expansive single-player space RPG and simulator developed by Little Green Men Games that places a strong emphasis on player freedom, ship progression, and open-ended exploration within a large, faction-driven galaxy. Rather than focusing on small fighters or fleet micromanagement, the game makes the bold decision to anchor the entire experience around commanding a single capital ship. This design choice fundamentally shapes the game’s identity, giving combat a slower, more deliberate weight and encouraging players to think like a captain rather than a pilot. From the moment you enter the Gemini system, the game establishes itself as a slow-burn space adventure that rewards patience, planning, and long-term investment over instant gratification. The universe of Starpoint Gemini 2 is structured as a vast sandbox layered on top of a loose narrative framework. You can follow the story campaign, which centers on political instability, hidden conspiracies, and the legacy of powerful figures within the system, or you can largely ignore it and carve out your own path. The sandbox approach is where the game truly shines, offering a wide array of activities such as bounty hunting, escort missions, piracy, trading, exploration, and faction warfare. Missions are plentiful and dynamically generated, ensuring there is almost always something to do, even if many of these tasks share familiar structures. The real appeal lies not in the individual missions themselves, but in how they feed into your broader goals—earning credits, improving reputation, unlocking licenses, and slowly transforming your ship into a fearsome presence in the sector. Combat in Starpoint Gemini 2 is methodical and tactical, reflecting the scale of the ships involved. Battles are not about twitch reflexes but about positioning, timing, and loadout decisions. Shields are segmented, encouraging flanking maneuvers, and weapons vary widely in function, from long-range beam cannons to devastating torpedoes and heavy turret systems. Each encounter feels deliberate, with engagements often unfolding over several minutes rather than seconds. While this slower pace can feel cumbersome to players expecting fast-paced dogfighting, it suits the game’s emphasis on capital-ship warfare and reinforces the fantasy of commanding a massive vessel bristling with firepower. One of the game’s strongest aspects is its progression and customization systems. There is an impressive roster of ships available, each with distinct strengths, weaknesses, and upgrade potential. Outfitting your ship involves far more than simply buying better guns; you must consider reactor output, shield coverage, turret arcs, and auxiliary systems that can dramatically alter how your ship performs. On top of this, your captain develops through a robust skill tree system, allowing specialization into roles such as damage-focused gunners, support-oriented commanders, or engineering-centric builds that emphasize survivability and efficiency. Officers and mercenaries further deepen this system, providing bonuses and abilities that encourage thoughtful crew composition and long-term planning. Exploration and the in-game economy are tightly interwoven with progression, giving the Gemini system a sense of scale and lived-in complexity. Numerous factions occupy different regions of space, each with their own political agendas, enemies, and economic interests. Your reputation with these groups affects everything from mission availability to access to powerful licenses that unlock unique bonuses. Trading and mining offer viable paths to wealth, especially for players who prefer a more peaceful or strategic approach, and learning the ebb and flow of commodity prices can be just as rewarding as winning a large battle. The galaxy feels busy and reactive, with faction conflicts and territorial control shifting over time, subtly reflecting your actions within the larger system. Visually, Starpoint Gemini 2 delivers a convincing sense of space despite its age. The environments feature colorful nebulae, asteroid fields, derelict stations, and large-scale fleet engagements that emphasize the enormity of the setting. While the graphics are not cutting-edge by modern standards, the art direction and scale help maintain immersion, particularly during long journeys between systems or when watching massive ships exchange volleys of heavy fire. Sound design and music further reinforce the atmosphere, lending weight to combat and a quiet sense of isolation during exploration. That said, the game is not without its shortcomings. The learning curve can be steep, and the interface initially feels dense, with many systems layered on top of one another. Some missions can become repetitive over time, especially during the early stages before your ship is powerful enough to handle more varied encounters. The story campaign, while serviceable, often takes a back seat to the sandbox systems and may feel underdeveloped compared to the freedom offered elsewhere. These issues can make the experience feel uneven, particularly for players looking for a tightly paced narrative or streamlined mechanics. Ultimately, Starpoint Gemini 2 is a game that thrives on ambition and scale. It offers a richly detailed space sandbox that rewards players who enjoy gradual progression, deep customization, and the freedom to define their own goals. While it may not appeal to everyone due to its slower pace and complexity, it stands as a compelling experience for fans of space RPGs who value depth, immersion, and the satisfaction of building a powerful ship over time. For those willing to invest the effort, the Gemini system becomes a vast playground of opportunity, danger, and discovery that can easily absorb dozens—or even hundreds—of hours. Rating: 7/10
Got the game for free but only just started playing it. Reminds me of Rebel Galaxy whereby you start with a pathetic ship and do mission after repetitive mission for very little money to upgrade. Eventually you progress and the game starts to get more interesting even though you are basically just grinding away for better pay. Why do I then recommend? Basically it's very addictive. The next big ship, upgrade and story mission is just always waiting on the horizon.
Gameplay: 7/10 Story: 5/10 Graphics: 8/10 Performance: 8/10 Overall: 8/10 Starpoint Gemini 2 (SPG 2) has been described as "Mount and Blade in space", and that comparison pretty much fits the bill. The game is an open-world space trading combat game in the same vein as Freelancer. In fact, I would dare say that SPG 2 is the closest game you will find to a Freelancer on Steam, all the way down to the controls and story. The most noticeable difference between SPG 2 and Freelancer is that SPG 2 has you captaining starships ranging from gunships to powerful dreadnoughts, whereas Freelancer the largest vessel you'll captain is a freighter. In addition, SPG 2 is much more a tactical RPG than a true dogfighting space game, such as Freelancer, Elite Dangerous and Everspace, but this is not a bad thing, and it would be difficult to dogfight while captaining a massive capital ship anyway. Forewarning, SPG 2 should NOT be played for it's storyline/campaign. The voice acting is the prime criticism and will have you either rolling on the floor laughing or wondering if you should consider muting the voices. Much of the story felt convoluted to me, and perhaps some of this had to do with not playing the first SPG. The real meat of the game is in its Free roam mode, where you can choose what your character looks like, choose a name, choose a starter gunship and are let loose on the universe. There are various factions to interact with in both the campaign and free roam, but they all boil down to "good vs. evil", with many of the "good" factions being traders, mining guilds and various democratic planetary governments, while "evil" factions tend to be pirates, rebels and authoritative governments. While none of the factions really share the same characteristics, they are all grouped into good vs evil, which results in very strange faction dynamics. In addition, there are a handful of factions which are always hostile to you. Controls are very much mouse and keyboard. Controllers aren't recommended and are only partially implemented. All and all, SPG 2 is easy to get into, but difficult to master. There are only a handful of controls that you need to know, with the rest being no more than hotkeys. A radial menu can be used to interact with various objects in space. Much of your time in SPG 2 will be spent grinding for money to afford better starships and weapons. This can be achieved through mining, trading, missions, smuggling, piracy and capturing ships to sell them (the last of which is easiest way to get money, but most difficult method). Lastly, I feel that it is important to note that you are limited to only one ship. While, there is a fleet button, you cannot have additional ships following you unless they are hired mercenaries, who cost a monthly salary and have their own ships. Visuals are decent. There are various planets, nebula's and asteroids, with unique backgrounds as opposed to the complete blackness of space. Sound is also decent, but the music can be annoying at times, since it kicks in whenever there is a battle. Overall, I give the game an 8/10. I would recommend getting it on sale though (which happens frequently and at the time of this review, it's 80% off). At one point the game was even offered for free to keep. On sale, it's definitely worth the price. You will be able to get many hours of enjoyment, if you are a space game fan, but Starpoint Gemini 2 will leave you with wanting more.
Fun fun game. Need more space games that aren't 4k political nightmares.
Sorry, I just can't do this. Slow travel from place to place even a 16x speed was barely tolerable in the Silent Service via Submarines in the 1980s, never mind a modern space sim in the 21st century. Even Star Raiders had instant jumps from star system to star system all the way back in 1979 on the Atari. Just sitting around waiting for things to happen in this era is nuts. We're no longer in the age that game companies should lengthen the time of gameplay just for the sake of lengthening time, where you spent hours upon hours literally doing nothing but getting from point A to point B, even if it's just a "short" distance to a jump gate. This just makes me want to fire up Wing Commander Privateer which was a far more enjoyable experience.
[h1]Introduction[/h1] I got this game for free a few years ago, and picked at it every so often, but usually lost interest. I liked the idea of a 3D space sim a lot, so I've been drawn to it every so often for a while now. Now, having played through the entire campaign (and reaching level 67 with a decked out dreadnought by the end of it), I can say I've experienced the game in it's entirety, and can leave a full and fair review. This game is [i]clearly[/i] some major abandonware. This game is bugged to high hell, and from what I understand, it has been since launch. I've read quite a few of the reviews for this game, and noticed that alot of the positive reviews came shortly after release into early access, and often talked about how they hoped the games many bugs will be fixed eventually. Well, it's 12/10/2021, and this game is still buggy as ♥♥♥♥. [h1]Bugs[/h1] -I had to either reload prior saves or restart my game altogether (one time my entire PC) at least a dozen times in my most recent full playthrough. The amount of blackscreens or freezes I got during the campaign is ridiculous, and the final mission breaks partway through 2/3 times. -Every time you leave the game tab while fullscreened, it takes you out of fullscreen, and you can only get back to fullscreen by disabling the fullscreen option, restarting your game, enabling fullscreen, and restarting again (it should be mentioned that you need to restart your entire game to change between windowed and fullscreen, plus if you somehow get knocked out of fullscreen, reloading the games still puts you into windowed, even though the fullscreen option is on.) -Many objects lack proper collision, and you'll either go through a solid object or collide with nothing -Sometimes, your hull health (ship health) will suddenly change to -2,147,483,648, oddly rendering you invincible as your hull is unable to take further damage (this value is actually 2^31 * -1, and is likely the result of some variable issue, since the 32-bit binary value of this number is 11111111 11111111 11111111 11111111) -Without the "auto-targeting" (which is basically just ♥♥♥♥♥♥ random targetting), the weird hitboxes of ships are nigh impossible to hit with beam weapons without being inches away. -Wormholes, without very carefully lining yourself up, usually just throw you around rather than warp you -Voiced dialogue randomly stops working -When the game is in focus in windowed mode, it doesn't lock your cursor, so you can easily window or just exit out of your game while playing [h1] Incredibly annoying features, or lack thereof [/h1] -Without autotargeting, it's nigh impossible to hit a moving target, and the autotargeting [i]sucks[/i]. As I mentioned earlier, it just sort of targets every hostile thing thats around randomly, and marking targets does nothing most of the time. - Many map UIs, such as the permanent massive compass-shaped UI in the top right, and the supratravel gate UI block out sections of the map, making it difficult to see or select places -Holy crap does the economy in this game suck. There's no fun, or really even point, in trading, as prices and inventories are static. The actual difference in prices between cargo at different locations is so slim that flying across the solar system to sell something for a better price is a huge waste of time, making playing as a interstellar trader pointless. -The missions suck too. They're random radial missions with no soul. Outside of campaign quests, and "side quests", it is randomly generated, with no lore, stories, or impact. It's either "take this from here to here", "kill this", or "scan/repair (it's the same thing, literally same button) this". And let's get into the lore: -This game sets up a lot of lore. Like [i]alot[/i] alot of lore. And does almost nothing with it. Cool, this faction is like a breakoff of this other faction that doesn't like these factions! Neat! And this faction was formed when this faction and this faction joined together? Cool! That's great, but... what does it actually mean? Nothing. The reputation in this game is abysmal. There are no individual reputations with factions, it's just a single score (good vs evil) that makes certain factions either attack on sight or ignore you. On top of that, none of it matters! You can blow up every single ship faction's ships, stations, and other facilities, and they'll just randomly respawn, and still have the same territory! Territory, even in the campaign, where 'apparently' and entire massive faction is wiped out, doesn't ever change. It's static. And on top of that, being evil [i]sucks[/i]. The most powerful and influential evil factions hate you and everyone else no matter what, not only barring off many interesting ships from regular purchase (you have to capture them, and if you can do that, you already have a better ship), but also limiting the "evil" territory greatly. -Getting better ships sucks. You cannot get enough money to progress at a steady pace (as you level) by doing anything but capturing ships. On top of that, enemies level with you, so the moment you have access to a better ship (without even the money to get it), the enemies all get it too. Even the highest level missions give less money than capturing a small ship. Capturing even a corvette (the 2nd smallest class of ships) gets you more money that any other source in the game (besides bounty hunting, which you can only realistically do very late game). So it's all about capturing ships, then getting a bigger ship, to capture even larger ships, to get more money to get a bigger ship, to capture even larger ships, and finally after hours of grinding, you've got the money, and you're either not high enough level to drive it, or you are and most enemies now have those ships. You never advance in this game: you merely keep up. And once you get the largest ship and the best equipment (needed to be able to keep up with enemies, not be superior to them), you're maxed out. There's no where to go from there, and the only point is to either explore or finish the campaign. -Speaking of exploring, this game somehow manages to feel so empty yet so crammed constantly. For one, there's many sectors where there's nothing. Absolutely nothing. Maybe a mining facility and a satellite (which only are for radial quests), but beyond that, nothing. On top of that, the sectors are surprisingly small. You can easily get across the entire map in about 10 minutes if you're not interrupted by a randomly spawning enemy who knocks you out of PTE for 30 seconds (PTE = power to engines, the thing that makes you go 5-10 times speed ). In a 20 wide and 20 long hex map, that's about 30 seconds per sector. So while the world 'seems' large, it's just filled with empty space. -AI also sucks. Tiny ships will attack your dreadnought fleet for no reason, ships will continue to attack you with 0 crew, they have 0 strategy besides move around a bit and shoot, but their aim is somehow better than yours. Enemy with beam weapons just have aimbot (the beams just track the center of your ship with 0 delay), while enemies with plasma cannons are easily dodged with just a little bit of maneuvering. [h1] In summary[/h1] Starpoint gemini 2 is an unfinished, unpolished, and underwhelming game. It's something that you enjoy for brief moments when you first start, or when you get a ship upgrade, but the high quickly wears off when you realize what little a difference it makes beyond bigger numbers. Nothing you do matters, and the game never feels properly challenging, often being too hard or too easy. All of the difficulty comes from enemies with bigger, badder ships, and not from any amount of skill required. All that's required is know-how, and time, so it quickly becomes a job rather than a game.
572 millones de personas hablan español, cinco millones más que hace un año, y aumentarán a 754 millones a mediados de siglo - 27 de noviembre de 2017 - Starpoint gemini 2 idiomas: Ingles Aleman Ruso Polaco Frances Lo peor es que me colaron ya el starpoint gemini Warlords por que los creadores hablan mucho con la comunidad y no se cerraron en banda a traducirlo esta vez pero "lo iriamos viendo" hasta se sorprendio uno de ellos cuando subi unas capturas del warlords traducidas por mi para probar (por ahi las tengo subidas por steam) Pero todo quedo en nada y no me van a colar los DLCS es una pena por que el juego me parece que no esta mal. Gracias a dios (a los usuarios mejor dicho) podemos hoy jugar a star point gemini 2 en castellano. y voto en negativo por no conformarme con tenerlo en ingles y hacerme notar, no por que el juego me parezca malo, al contrario. Habrà gente a la que moleste esto de votarlo negativo por el idioma y lo siento de verdad. Muchisimas gracias a los responsables de dicha traduccion.
I'm a huge Freelancer fan but this doesn't quite hit the mark. - Space is deathly quiet, no radio chatter etc. Personally I need that in a space game or it gets a little lonely. - Very minimal story, you'll often just turn up and do a mission without anybody saying a word. - Clunky controls, not awful but really nothing on how smooth Freelancer made everything I think if you can accept the limitations and enjoy what's there it's probably quite a lot of fun but it's a little on the soulless side for my tastes.
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