
"Starman: Tale of Light" is a slow paced puzzle adventure, with beautifully crafted sceneries and soothing music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Japanese, Portuguese - Portugal, Arabic, Traditional Chinese, Korean +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty cool art style. The puzzles are not to challenging but fun enough. I wish it could be longer. Finished it in about 4hrs including the bonus level.
it's a simple yet enjoyable game, I love the grayscale and calming music ♥
Amazing games. Great logic puzzles and intuitive to use. I wish there were more like it. Too short is my main criticism
love the aesthetics, love the puzzles it is a little bit slow
모뉴멘트 벨리같은 느낌
Starman (unrelated to David Bowie) is a little quasi-ambient puzzle experience. The dev team is a pair of architects, and it really does show in lovely the game looks: it's a slightly surrealistic assembly of environments with a vague vintage visage. While I guess if you really, really wanted to make a wild guess at a "plot" you could given the shared elements across levels, but it's more about setting ambience than anything else. The puzzles are a mixed bag, with some very simple ones, some which do use a bit of lateral thinking, and a few logical but relatively frustrating ones peppered throughout. The flaws include that timing can be very tight in some of the timed puzzles, the lack of an explicit grid making some of the elements hard to line up (a common problem with isometric perspectives), and in some of the game's last puzzles, a long set-up which can be screwed up. Oh, and I guess there's certain times where you can overcomplicate the solution of a puzzle and think if you handle/time things [i]just right[/i] you'll get through. The other meta-problem is that while all chapters have some cohesive aesthetic, only three (in practice, two) [b]aren't[/b] linear sequences of discrete puzzle rooms. While none of these chapters go on for too long, you do wish you could quit at any time rather than having to play in these rigid chunks. Is it the most memorable puzzle game? No. Is it even the best puzzle game within its niche of laid back puzzlers? Not even that. But it can go for sale for really low prices and it's a perfectly good way to unwind for most of its runtime. Looking forward to what else the studio has on Steam.
集齐九只蝴蝶即可解锁太阳。虽然游戏的创造解谜过程非常有趣,但是我还是想说说缺点,游戏中的人物移速太慢了,很多解密过程需要掌握好时机,可能你已经知道如何解谜,但是缓慢的移速让你不得不打一遍又一遍,emmm大概这么多,总体上来说还是一部值得游玩的独立小品。
A beautiful game with casual puzzles based on common sense and base logic but still not making you bored. The graphics and music are really soothing making this game an awesome experience. The story looks like it is open to interpretations. For me the plot is about overcoming obstacles to reach your goals and that there is always hope.
A very short but relaxing and interesting puzzle game.
Meh, not bad, but the ending is not really a ending so it felt incomplete.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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