
"Starman: Tale of Light" is a slow paced puzzle adventure, with beautifully crafted sceneries and soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Japanese, Portuguese - Portugal, Arabic, Traditional Chinese, Korean +1 more
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 79reviews | 87% | — | $13.8K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
잔잔하면서도 지루하지 않다. 다만 플레이타임이 짧은게 아쉽
A beautiful game with casual puzzles based on common sense and base logic but still not making you bored. The graphics and music are really soothing making this game an awesome experience. The story looks like it is open to interpretations. For me the plot is about overcoming obstacles to reach your goals and that there is always hope.
集齐九只蝴蝶即可解锁太阳。虽然游戏的创造解谜过程非常有趣,但是我还是想说说缺点,游戏中的人物移速太慢了,很多解密过程需要掌握好时机,可能你已经知道如何解谜,但是缓慢的移速让你不得不打一遍又一遍,emmm大概这么多,总体上来说还是一部值得游玩的独立小品。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
STARMAN Es un juego de puzzles muy cortito pero que vale la pena por su apartado grafico y sus simples y a la vez ingeniosos puzzles, yo lo compre en rebajas y te recomiendo que si lo quieres comprar lo compres en rebajas Espero que te sirva de algo mi reseña ;3
This isn't the first time I played this game. It may be simple and easy, but it is calming. It isn't as overwhelming as other games can be, and while a lot of content can be good, it can be nice to take a break to enjoy the scenery. If you are looking for an action-packed, thrilling, and challenging puzzle game, Starman isn't it. If you are looking for a relaxing, calming, and minimalistic game, I would 100% recommend this game. Going around as a little space dude and completing puzzles while being able to enjoy the scenery is one of my favorite parts. There are still some downfalls in the ability to use WASD and the shortness of the game, but I still would recommend this game.
Buen juego indie de puzzles, me ha gustado mucho el estilo artístico, es un juego que se completa en una 1-2 horas, los puzzles no son demasiados complicados y está a muy buen precio para pasar una tarde entretenido. Me hubiera gustado una música que te cautivara pero me ha gustado.
Fun game to play for the night
全体的に説明不足だとか移動速度が遅いとかはともかく、パズルとしての楽しさが皆無。ギミックの応用度合いが低く、神の一手を思いつくということがないため、作業感が強い。 雰囲気は悪くないが、無味乾燥なパズルを続けられるほど良くはない。私は星を数えるところで馬鹿らしくなってやめてしまった。
Starman (unrelated to David Bowie) is a little quasi-ambient puzzle experience. The dev team is a pair of architects, and it really does show in lovely the game looks: it's a slightly surrealistic assembly of environments with a vague vintage visage. While I guess if you really, really wanted to make a wild guess at a "plot" you could given the shared elements across levels, but it's more about setting ambience than anything else. The puzzles are a mixed bag, with some very simple ones, some which do use a bit of lateral thinking, and a few logical but relatively frustrating ones peppered throughout. The flaws include that timing can be very tight in some of the timed puzzles, the lack of an explicit grid making some of the elements hard to line up (a common problem with isometric perspectives), and in some of the game's last puzzles, a long set-up which can be screwed up. Oh, and I guess there's certain times where you can overcomplicate the solution of a puzzle and think if you handle/time things [i]just right[/i] you'll get through. The other meta-problem is that while all chapters have some cohesive aesthetic, only three (in practice, two) [b]aren't[/b] linear sequences of discrete puzzle rooms. While none of these chapters go on for too long, you do wish you could quit at any time rather than having to play in these rigid chunks. Is it the most memorable puzzle game? No. Is it even the best puzzle game within its niche of laid back puzzlers? Not even that. But it can go for sale for really low prices and it's a perfectly good way to unwind for most of its runtime. Looking forward to what else the studio has on Steam.
Pretty cool art style. The puzzles are not to challenging but fun enough. I wish it could be longer. Finished it in about 4hrs including the bonus level.
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Players by region
Where this game's players are, estimated from review languages.
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