
Build a formidable factory and go dungeoning alone or with friends. Solve logic puzzles and automate resource collection and crafting, or venture into dungeons filled with dangers and rewards. Find your own ideal gameplay balance, as any unique path will advance the story!
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About
Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.
Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!
Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.
If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, French, Italian, Danish, Japanese, Korean +6 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲームシステムは工場ゲームの中でも独自性があって非常に面白いが、自分の環境では1時間程度遊ぶと何故かクラッシュしてしまうので、正式リリースされたらまた続きを遊ぼうと思う。
遊戲好好玩 像素滿意工廠 還有星球地城可以探索刷怪 自組武器超有趣 給你錢快點修好連線穩定度
Pretty easy to understand, simple controls, I like it
automation part was fun but the combat ruined the game for me
I would reccomend this game. It is still a WIP however it has come light years so far and I fully expect it will continue to become more and more enjoyable. If you like core keeper and factorio and ever wondered what it would be like to play both at once, here is your chance I believe.
Starground is an ambitious indie title that blends several traditionally separate genres into a single, flexible sandbox experience. Developed by Big Boy Games and published by 2 Left Thumbs, the game combines factory automation, resource management, crafting progression, and action-oriented dungeon exploration in a way that encourages players to define their own priorities. Rather than forcing a linear path, it presents a living system where industrial efficiency and adventurous risk-taking exist side by side, each feeding into the other. At the heart of the experience lies the automation and base-building system. Players begin with simple manual gathering and rudimentary crafting before gradually unlocking machines that mine resources, refine materials, and transport goods across an expanding base. Conveyor belts, storage units, processing stations, and research upgrades allow for increasingly complex production chains, turning raw planetary resources into advanced components. Much of the satisfaction comes from watching these systems operate smoothly after careful planning, tweaking layouts to eliminate bottlenecks, and refining workflows for maximum efficiency. For fans of automation-focused games, this loop offers a familiar but rewarding sense of progression rooted in optimization and experimentation. Running parallel to this methodical factory gameplay is the dungeon-crawling and exploration component, which injects action and unpredictability into the experience. Players can venture away from their base to explore hostile environments and procedurally generated dungeons filled with enemies, hazards, and valuable loot. Combat is more direct and reactive than the base-building side, requiring positioning, timing, and awareness rather than long-term planning. The rewards found in these dangerous areas often feed directly back into automation and crafting systems, creating a strong incentive to balance caution with exploration. One of Starground’s greatest strengths is the freedom it gives players to decide how much time to invest in each aspect of the game. Some may spend hours perfecting production lines and unlocking new technologies, while others focus heavily on combat and dungeon runs to accelerate progression through rare materials and upgrades. The game does not penalize either approach, instead allowing both playstyles to coexist naturally. This openness gives the experience a sandbox quality, where curiosity and self-directed goals drive engagement rather than rigid objectives. Cooperative multiplayer adds another layer to this flexibility. Friends can join together to manage a shared world, dividing responsibilities in a way that mirrors real teamwork. One player might focus on maintaining and expanding the factory, while another explores dungeons or experiments with combat builds. This division of labor not only makes complex systems more manageable but also enhances the sense of shared accomplishment when plans come together. Solo players are still fully supported, but co-op highlights the game’s systems in particularly satisfying ways. Visually, Starground uses a clean and readable 2D pixel-art style that prioritizes clarity over spectacle. Machines, resources, enemies, and environmental features are all easily distinguishable, which is essential in a game where spatial planning and quick recognition matter. The art style remains consistent across both factory and dungeon environments, helping the two halves of the game feel like parts of a single cohesive world. The interface is functional and generally intuitive, though its Early Access status is evident in areas where quality-of-life improvements and refinement would further smooth the experience. As an Early Access title, Starground does show signs of being a work in progress. Some systems feel lighter than others, balance can shift unexpectedly, and certain automation tools would benefit from additional depth or customization. However, ongoing updates and visible developer engagement suggest a clear commitment to expanding and polishing the game over time. Community feedback has played an important role in shaping its development, and the foundation already in place is strong enough to support meaningful growth. Overall, Starground stands out as a creative and evolving hybrid that successfully merges automation and action without forcing players into a single playstyle. Its appeal lies in the freedom to build, explore, optimize, and experiment at one’s own pace, whether alone or with friends. While it may not yet offer the refinement of more established titles in either genre, its willingness to blend systems and trust player choice gives it a distinctive identity. For players who enjoy factory-building games, light action RPG elements, and cooperative problem-solving, Starground offers a promising and engaging experience that continues to grow with each update. Rating: 7/10
후반 컨텐츠가 좀 부족함
ゲームの基礎部分の素材集めて自動化は面白い。 ただ釣り、畜産、料理、冒険、お金集め辺りのコンテンツが研究と全く関係ないのでやる意味がない。 新しい惑星も素材さえ集めれればよくて開拓する必要がないので、研究が終わったらやることがなくなってしまう。 コンテンツが少ないというより、目標がなかったり他のコンテンツが本筋と無関係なのが原因だと思うので、テコ入れが入るまで低評価かな。
Edit: 1/12 - Game has been updated, now I can't connect via steam multiplayer relay for existing maps, only new saves. I took some time so we could connect manually(instead of steam) and that worked but required workarounds using something like ZeroTier because I don't have access to be able to manage port forwarding settings and that introduced it's own issues. If you can do port forwarding or use a service with better bandwidth, it might be more playable. Hopefully the Steam multiplayer relay issue gets fixed at some point. Overall 7/10, This is a great game, and a friend and I have been having a lot of fun together. The planet for all the factory stuff runs great in multiplayer, but once we entered the dungeon the input latency jumped up to several seconds making it unplayable and we have no idea why. Other than that, this is a competent factory game worth playing if you really want another factory game to play, or need some time away from stuff like Factorio or Satisfactory. I liked that the game just gives you respawning resources right away, I'm usually annoyed with depleting resources in factory games even though it's "realistic". It also means day 1 you're figuring out how to sort things and store stuff. Finally Very Minor nit-picks/wishlist items so far: There are some things I feel like it's missing, like I can use a long mover to move oil to turn into plastic, but can't do the same with water to water my plants? Maybe later I get that upgrade or something but seemed like an inconsistency. I'd also like if the 3x3 storage hub had deep storage like the vault, they're near the same tier of research, so it'd make the storage hub more valuable as I find myself just using several vaults instead of the storage hub because it's so easy to get the storage hub clogged. Maybe a later research for a V2 storage hub? Also V2 Vault/V3 Storage Hub that holds all the way to 9999? Again small nit picks but overall had fun, waiting for there to be more stuff and for some optimizations!
This is a fun game! But quite a bit unfinished yet, which is to be expected for Early Access. The developers have built a pretty solid foundation that I could see going off into a lot of fun different directions, I hope they keep working it. As it sits right now, it's pretty good, but a bit sparse. It plays a lot like Nova Lands, and while that game is quite a bit more polished than this game, this game has improved on several of the mechanics that I didn't care for in Nova Lands. In terms of play breadth, Nova wins, but in terms of "enjoyability", Starground wins. One of the most important factors in a game like this for me is "intuitiveness". Is it something you can pick up just by playing, or do you need to rely on wikis and youtube videos to even get started? In that regard, I'd rate it at about a B- at the moment. You can figure most things out on your own but some will take some frustration until you finally see what you need to see. If it had a bit more robust tooltip system, or a dictionary/guidebook it would feel a lot more intuitive. Also the online wiki is a little out of date and sparse. That is honestly my only complaint, and it's not even really that bad. I've played many games like this that were so incredibly more difficult to get the hang of. I think if the developers just put on a fresh coat of polish (and some additional content) this could become one of the next big things. It really is a lot of fun, not buggy, the music is awesome, it's chill, not ridiculously difficult. All things considered I very much enjoyed playing this through and can't wait to see what comes next!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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