
Planet Gemini is a factory-building and tower defense game. After crash-landing on two planets during an interdimensional journey, fend off waves of enemies and research a portal to survive.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Planet Gemini is a factory-building and tower defense game. After crash-landing on two planets during an interdimensional journey, fend off waves of enemies and research a portal to survive.
Two Planets: Teleport between two planets with different resources, and build bases to defend against enemies.
Co-Op: Managing two planets alone isn't easy. Team up with a friend in 2-player co-op and take on harder difficulties.
Factory Automation: Gather resources and unlock technology to build more efficient automated facilities.
Tower Defense: Build defensive lines with the resources you produce and protect your base.
Genres
Stats
Languages: English
Reviews
Just weird and really lacking in a tutorial. 3 buttons to get logs from a tree seems incredible silly. its good for the price. but really lacking in polish or charm
A fun indie factory game, it's got most of the prime elements of the genre and throws in a neat twist with the two worlds with independent inventories to manage that makes two-player co-op natural and easy without running into resource conflicts of one player using up the stockpile. The main drawback is there's no way to copy and paste, whether building settings or blueprints, so larger factories get tedious to build. But maybe that will be added later, it did just get released after all. And it's free-to-play, so I can hardly complain if it's not got all the conveniences. It still has most of the features like logistics and visibility that make life better when automating though! Definitely worth playing around in for a while!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
A promising start! Could use a little work still, but then it's only in version 0.02 just yet, so I have high hopes! Devs should definitely consider charging at least a token amount, say $2.50.
EDIT: The tree chopping is working now, thank you!!! How to chop a tree: You click the tree, then you aim for a little icon at bottom of the screen that says "chop tree". The tree turns into pile of logs. Then you press Z to pick up the logs to your inventory. Listen to veteran gamer: No one makes clunky and clumsy user interfaces this day and age anymore, it feels like 90s all over again. Someone would argue it is only a minor inconvenience, but this is huge dealbreaker for most. Why you cant just go near tree, click it, and it turns into logs? Why? Why?! WHHYYY! So, I'm not gonna even play the game beyond this tree chopping tutorial, only if developer smoothens it out. It has got potential, because the pixel graphics and the cute foxgirl I fell in love with <3
Fcatorio.
This is very very cool, I know I am early but fun already. OK game into the game :-)
Big yes
peak game only down side is no one to play this with
I like it. Similar to Satisfactory if it were 2d. Also, contradictory to what the negative reviewer says, there is a tutorial in the upper left of your screen.
A fun game with good bones, there's a bit of jank here and there but it's amazing seeing what's being created. The two world approach is awesome, and I'm having a blast
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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