
"Listen to the Wind" is a side-scrolling hack-and-slash game with counter attacks as the game's core mechanic. It takes pace during the Ming dynasty Jiajing era where you'll be battling Japanese pirates. It features unique martial art heroes and a story branching gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short game. Good artwork. Combat needs to be polished but the basics are there. Good potential in the future if to develop better games. Cheers!
If you like parry game like Sekiro, then this one would be highly recommended, you should be able to play this game happily even without English option, as it doesn't has much story telling either. 那时在youtube看到up主玩demo时就加入了愿望清单,等到发售了,马上就买了玩,也算支持下中文武侠游戏; 先说感受 首先就是剧情太短,我首发玩的时候莫名其妙打了师兄就结束了,什么作者名单都没出来就退回菜单,感觉很奇怪,还以为bug了,后来打了船上的倭寇后,才发现原来剧情就是那么短,非常无言! 然后就是战斗实在太单一了,怪种类少过十种(应该),而且就是无限重复体验,很多道具形同鸡肋,就是包子与酒最好用。 水墨画般的画风的确出色,大胖子师傅很有特色,女主角的很好看,动作什么的都很流畅! 我是武侠游戏爱好者,出了很多武侠游戏都会支持,但这部真的有失望as流程实在太短了,一周目大概3小时通关一个结局,唉! 还是好评支持吧!
通关男女主主线后很久没碰这游戏,纯纯糟心。今天手贱重新下载试玩一下,这就把游戏永久隐藏。 制作组明显设计倭寇和流氓,比设计男女主用心良苦,有没有夹带私货很难说,更不要提女主最后还故意设计成东瀛身世。 boss是你什么家人?敌人数值设计高的飞起,连段根本没有反击韧性,一招弹不到残血直接无,主角还连回个血的时机都没有,整个游戏除了弹还是弹,纯纯迎合那些硬吹弹反玩家是吧? 敌人的假动作你整的一套一套的,然后玩家就搁那硬弹弹到结束是吧,97拳皇都知道2D游戏可以互换位置,你懒得做就算了还疯狂拉高敌人仇恨。 整个流程玩下来,我的唯一体验就是,你制作组尽情高大上包装敌人,玩家死了纯纯怨玩家垃圾,最后来个爱国诗词转移玩家注意力,消费玩家情怀重新打你的粪怪,你不会真是来搞和平演变的吧 要做抗日游戏又不敢彻底得罪,剧情一塌糊涂。既然你没那胆就去好好学学人家黄泉之路怎么做的,地形、阵型、环境、解密,个个比你强。 一句话,既顾忌外国资本影响又要炒作历史卖点,剧情搞得稀烂,自己那点功夫不放在提升游戏体验上,尽整美工,玩家没兴趣玩到后面,谁看你那美工。藏点彩蛋重复抠搜,一点创意没有,整个游戏尽弹来弹去,没活你不如让主角咬打火机去
很高兴能看到越来越多中国水墨画风格的作品,属实文艺复兴了。 夸张的头身比和人均奇装异服给我留下很深的印象。 非常硬核,新手引导是打断叙述式的,并没有硬性教会玩家,这么硬核最好还是至少硬性教会玩家操作几次比较好。 走出村子就是1V1连战,战斗一个接一个,挺好。 我即便选了弱智难度还是被虐的死去活来,我建议在中低难度加入弹刀之类的时机闪烁提示,给更多玩家上手熟悉的机会。现在还没形成肌肉记忆已经劝退了。 感觉有些按键也许整合到一起,让系统自动判定时机,变化技能。会不会能好一些,简单一些。 最好是易于上手难于精通,而这款游戏给我的感觉是难于上手,放弃精通。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
故事模式轻松一小时,街机模式受难五小时,还只通了师傅的街机,徒弟的街机打到第二关就哭了,第一次玩到手柄比键盘不好用的格斗游戏,对输出延迟要求太高了垃圾手柄顶不顺,还不能改手柄键位,知道手大的人一直按LB,LT有多累吗?用键盘按键多了又反应不过来。 还有不会做弹反就别做,弹开竟然要在对面砍到你头顶前面才能弹,只有那零点1.2秒反应时间还带快慢刀,没弹到就被一套连死玩毛啊。 还有那招受身啊,有时可以弹开敌人,有时又不行,有时被打出硬直的时候按了又没反应,真的是很离奇的使用判定啊喂。
даже смена языка системы не помогает запустить это штако.
Nice art style and brutal combat. To all parry-oriented combat lovers i definitly recommend this one)
so ez .Come and buy it
挺好玩的 故事模式弹反玩起来还挺爽的,街机模式就太难了,某些怪出招没有前摇只能读秒,还没有道具玩起来特别无聊
Thanks Mum Thanks Dad You've been through a lot Well done for getting it all back. Thanks for everything Happy Easter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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