
"Listen to the Wind" is a side-scrolling hack-and-slash game with counter attacks as the game's core mechanic. It takes pace during the Ming dynasty Jiajing era where you'll be battling Japanese pirates. It features unique martial art heroes and a story branching gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short game. Good artwork. Combat needs to be polished but the basics are there. Good potential in the future if to develop better games. Cheers!
If you like parry game like Sekiro, then this one would be highly recommended, you should be able to play this game happily even without English option, as it doesn't has much story telling either. 那时在youtube看到up主玩demo时就加入了愿望清单,等到发售了,马上就买了玩,也算支持下中文武侠游戏; 先说感受 首先就是剧情太短,我首发玩的时候莫名其妙打了师兄就结束了,什么作者名单都没出来就退回菜单,感觉很奇怪,还以为bug了,后来打了船上的倭寇后,才发现原来剧情就是那么短,非常无言! 然后就是战斗实在太单一了,怪种类少过十种(应该),而且就是无限重复体验,很多道具形同鸡肋,就是包子与酒最好用。 水墨画般的画风的确出色,大胖子师傅很有特色,女主角的很好看,动作什么的都很流畅! 我是武侠游戏爱好者,出了很多武侠游戏都会支持,但这部真的有失望as流程实在太短了,一周目大概3小时通关一个结局,唉! 还是好评支持吧!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关男女主主线后很久没碰这游戏,纯纯糟心。今天手贱重新下载试玩一下,这就把游戏永久隐藏。 制作组明显设计倭寇和流氓,比设计男女主用心良苦,有没有夹带私货很难说,更不要提女主最后还故意设计成东瀛身世。 boss是你什么家人?敌人数值设计高的飞起,连段根本没有反击韧性,一招弹不到残血直接无,主角还连回个血的时机都没有,整个游戏除了弹还是弹,纯纯迎合那些硬吹弹反玩家是吧? 敌人的假动作你整的一套一套的,然后玩家就搁那硬弹弹到结束是吧,97拳皇都知道2D游戏可以互换位置,你懒得做就算了还疯狂拉高敌人仇恨。 整个流程玩下来,我的唯一体验就是,你制作组尽情高大上包装敌人,玩家死了纯纯怨玩家垃圾,最后来个爱国诗词转移玩家注意力,消费玩家情怀重新打你的粪怪,你不会真是来搞和平演变的吧 要做抗日游戏又不敢彻底得罪,剧情一塌糊涂。既然你没那胆就去好好学学人家黄泉之路怎么做的,地形、阵型、环境、解密,个个比你强。 一句话,既顾忌外国资本影响又要炒作历史卖点,剧情搞得稀烂,自己那点功夫不放在提升游戏体验上,尽整美工,玩家没兴趣玩到后面,谁看你那美工。藏点彩蛋重复抠搜,一点创意没有,整个游戏尽弹来弹去,没活你不如让主角咬打火机去
很高兴能看到越来越多中国水墨画风格的作品,属实文艺复兴了。 夸张的头身比和人均奇装异服给我留下很深的印象。 非常硬核,新手引导是打断叙述式的,并没有硬性教会玩家,这么硬核最好还是至少硬性教会玩家操作几次比较好。 走出村子就是1V1连战,战斗一个接一个,挺好。 我即便选了弱智难度还是被虐的死去活来,我建议在中低难度加入弹刀之类的时机闪烁提示,给更多玩家上手熟悉的机会。现在还没形成肌肉记忆已经劝退了。 感觉有些按键也许整合到一起,让系统自动判定时机,变化技能。会不会能好一些,简单一些。 最好是易于上手难于精通,而这款游戏给我的感觉是难于上手,放弃精通。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
故事模式轻松一小时,街机模式受难五小时,还只通了师傅的街机,徒弟的街机打到第二关就哭了,第一次玩到手柄比键盘不好用的格斗游戏,对输出延迟要求太高了垃圾手柄顶不顺,还不能改手柄键位,知道手大的人一直按LB,LT有多累吗?用键盘按键多了又反应不过来。 还有不会做弹反就别做,弹开竟然要在对面砍到你头顶前面才能弹,只有那零点1.2秒反应时间还带快慢刀,没弹到就被一套连死玩毛啊。 还有那招受身啊,有时可以弹开敌人,有时又不行,有时被打出硬直的时候按了又没反应,真的是很离奇的使用判定啊喂。
даже смена языка системы не помогает запустить это штако.
Nice art style and brutal combat. To all parry-oriented combat lovers i definitly recommend this one)
so ez .Come and buy it
五个小时女角色完全通关。一个小时的故事模式,四个小时的街机模式,实际战斗时间30分钟,其他三个半小时都在死和重来。五个小时的时长实际上因为街机模式难度太高,内容实际上是偏少的。 在一个小时的故xin事shou模式之后,接下来你将看到的是: ·只有一到两帧的极低判定时间,不能和防御同时按住的弹反(仅女角色)。并且解题方式有且仅有弹反,防御纯纯负收益。 ·逆天的受击硬直和女主逆天的弹反架刀速度。挨打的时候指令还不预读取,你提早架刀还架不起来。 ·复读无前摇平A,要不是血量太低强度是BOSS好几倍的逆天小怪。 ·无前摇,无攻击提示,一刀瞬间砍半个屏幕,不数着秒数按弹反根本弹不到,原地蓄力你还打不动的逆天BOSS攻击。只有少数几个,比如最后一个女主哥哥BOSS或者拿刀的怪,的少部分招数,在建模上,会有一帧的,非常微小的闪光或者刀合鞘,微笑,抬头等小动作作为招数释放提示,像猩猩捶胸口的之后的王八拳纯纯神经刀,第一次碰到必挨打,你除了弹反以外还没什么好的反制手段。 ·明朝嘉靖年间就拿着能连发扫射火铳的逆天西洋剑客,你他娘的让我弹反子弹也就算了,我一下没弹反到能连打我六七枪,还是因为血量只能抗这么多下,你拿的是火铳还是自动步枪?我受击之后还有硬直,硬直结束之后按防御屁用没有,按弹反还要先架刀,你指令还不能预读取,我架刀还得硬直结束之后按,不然还按不出来,只要没贴住剑客的脸就等着被枪扫死,剑客还会脚踢,一脚踢一个屏幕的长度,女主和BOSS比跟残疾人一样的移动速度和没比走路快多少还没有无敌帧的冲刺,想要重新贴脸敌人至少要攻击一次,要么祈祷剑客心情好下一招不打枪,要么弹反成功子弹,没成功就可以重来了,你设计这个角色怎么想的? 这是少数我打完会特意去看制作人员名录的游戏,就想看看你们战斗设计的大哥叫什么,纯纯战犯。 推荐是因为游戏的美术设计和游戏玩法还是可圈可点的,还想玩到你们美术风格的其他游戏,但是街机模式的为了拉高难度所作出的一些战斗设计我只能说纯纯坐牢,弹反判定可以做的很苛刻,但是你的美术风格和敌人跟拔刀斩一样的攻击方式导致敌人的抬手完全没有,一瞬间就糊到你的脸上,只能数敌人大致蓄力时间提前按弹反。 横板只狼?只狼何能及君也。
Thanks Mum Thanks Dad You've been through a lot Well done for getting it all back. Thanks for everything Happy Easter.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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