
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 682 reviews with recorded playtime.
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You will have a better time playing any other Bethesda game
I keep trying to play this game and it keeps crashing. At this point, the best it can be is underrated or the impetus to the publisher to finally giving in to overwhelming pressure and produce games in their broadly acclaimed and beloved franchises in spite of all the focused neglect to let them suffer ignominious demise. That's not to say that the most recent installments of those don't crash equally as often. If only anyone at Bethesda ever talked to anyone at Id before they both became shells of their former selves.
Oyun çok iyi. İçerik olarak güncellemelerle çok daha iyi hale gelmiş. Sistem özelliklerim belli. Bu sistemle bile gayet akıcı oynatıyor. Optimizasyonunu düzeltmişler.
Plus woke que ça tues meurs ! A vomir dès la création de personnage. Je n'y jouerais pas rien que pour ça. Poubelle !
is a slog fest to 100% do not recommend for the average player was unfun after getting half the achievements
やれることの幅が多いせいか、アイテム所持数過多以上にアイテムを入手することで酸素ゲージを多く失う。 また、アイテムを捨てようとすると自身が装備しているものまで捨てることができる。それを拾おうとするとUIが悪いのか何も拾えず敵に撃たれて詰む。追及しているせいか、弾丸の供給も足りない。回復アイテムは即時回復ではなく徐々に回復するタイプなので戦闘中はノーダメが基本戦法になるから回復アイテムの意味がほとんどない。 合う人には合うが、はっきり言って私はストレスしか感じないためおすすめしません。
哪怕我已经是放低了预期,把它当成是大辐射4来玩星空,依旧感到失望。毕竟辐射4已经是2015年的游戏了,拉出来对比已经很耻辱了,更耻辱的是很多方面还没比过。主角找a,向b寻找线索,b说你帮我个忙,我就告诉你,然后去找c,c说你帮我个忙,我就告诉你……主角找a,a说帮我个忙,主角答应,事毕后a说哎呀出了个问题,还要在帮我个忙,主角答应,事毕后a说哎呀又出了什么什么问题/我还有一事相求……这种一般来说被当做是简化了的的段子,真真切切的在星空里发生了好几次。也许辐射4里也有吧,但我体感不明显,星空体感很明显。 从老滚到辐射,b社游戏的任务我都有一个自用的分类:主线、大支线(在总任务栏,和主线一起显示里的支线)、小支线(被单独分类的支线)、马桶。即是分类,也是排序,一般来说,其精彩程度也是这个顺序。但是,星空里,有许多大支线,放到前作里只是一个小支线的程度,直接就是找某人→找东西/杀人→结束。真的就是这样,就这么简单,比起马桶任务,无非就是npc会多说几句话,交代一下前因后果而已。没有任何深度,没有任何趣味。 还有演出问题,这个真是纯走下坡路,一作不如一作,很多“应该是大场面”“应该有仪式感”的地方,就是意思意思结束了。老滚5,开场、第一次吸龙魂,还有我印象比较深的龙裔dlc决战,还是很震撼的。但已经初现端倪,奥杜因决战,黎明守卫决战,都是一大坨。辐射4,因为题材本身,没有什么大场面,很多名场面都偏人文,通过台词和音乐就有味了,演出问题不明显,但在少数需要大场面的情节,无一例外都拉胯了。但星空的题材对演出有硬性要求,题材+本身在退步,双管齐下给b社打的嗷嗷叫。 [spoiler]有一关尤其明显,说是什么超级危险的外星怪物突袭城市,大有世界末日之感,结果满打满算就特么三只怪物,拢共只有三个平民受害。辐射4很多场景,好歹还会堆怪,偷懒式的营造“枪林弹雨”的危机感。星空连刷几个尸体模型都不做,主打一个“意思到了就行”。 [/spoiler] 还有,星空的指引也像是某种程序一键生成的,完全没有手动打磨的痕迹,mod感很强。比如,有一个火星的任务,需要频繁上下楼,在玩家装备喷气背包+火星重力小的情况下,完全可以直接上下楼,甚至于你自己走楼梯都可以,但是,星空的指引就让你去多坐一次电梯,多加载一次。这甚至不需要打磨,只需要把指引点直接放在目的地而不是电梯就行,但也没做。 给我的感觉不像是游戏厂商本商,而是诸如l4d2第三方地图一样的mod作者的出品。于是,在舒适区,星空退步了,在创新方面,它又没做好,就是这么不上不下,尬在那了。“不想做”和“想做但做不到”是不一样的,星空在太空探索上,显然属于后者,让其有了一丝可被谅解的余地。正如前文,b社的演出,基本对标那种crpg,那太空内容其实也可以对标crpg,直接搞个什么2d的图像在地图上移动都成。但他们没干,他们真的做了宇宙飞行、空战、飞船搭积木和星球探索。但致命的是,他们没能耐完成最重要的一步——把他们合理的连在一起。 如果你玩过其他太空游戏,玩星空一开始绝对会懵逼,还能这么弄的?和直觉完全不符,不管是星系内还是跨星系,只要你想要前往某某地点,不是控制飞船前进,而是打开地图,选定地点直接跳过去。你在太空中最重要的伙伴——你的飞船,其实不是飞船,而是一辆共享单车,只能解决最后一公里的问题。最搞的是,星空做不了无缝,也没想办法从体感上尽量去靠近,而是直接开摆。这导致一个非常搞笑的情况,假设你接了任务,要去a星球的xx工厂杀人,但是这个xx工厂,你还没去过,不能直接跳过去,所以你快速旅行之后,是你坐在飞船里 停在那个星球面前,然后你不是驾驶飞船,而是立刻再次打开星球界面,选择xx工厂再快速旅行登陆。中间这个“坐在飞船里,停在星球前”的环节,怎么就不能优化呢,就非要让玩家手动跳转一下。幽默的是,b社似乎也意识到了这很傻逼,但他们没能力做无缝宇宙,于是做出了力所能及的补偿——这作的快速移动是所有作品中最自由的,你可以在几乎任何地方随时快速旅行,以此来弥补繁琐感,这让人想骂又有点不忍心。 但是,比起其他太空游戏,他们拥有无缝的以上所有体验,但他们往往会直接把上述内容直接当成核心,让人感觉少了点什么。是的,少了故事,少了人。我终究是个rpg爱好者,我希望的宇宙,是有人的宇宙,我希望驾驶飞船,展开冒探险,经历一段故事。企业号、千年隼,他们有名不只是因为长得帅,更是因为他们跟着主角,一起经历故事。我费劲巴拉的拼一搜独属于自己的飞船,是希望它像所有传奇载具一样,在故事里大放异彩,而不是单纯拼完了到处开。我磨好了一把剑,总归是要用剑去砍人的,而不是说“磨剑本身就是乐趣”。 《质量效应》有杰出的故事但无自由飞船和星球探索;《无人深空》有无缝宇宙但无深度叙事。在所有太空游戏中,似乎只有星空试图大规模缝合“RPG的人文叙事与派系任务网”与“可亲自搭建并驾驶飞船的物理化宇宙”。这个愿景太诱人了。我忍不住想,如果超级小陶吹的牛都是真的,甚至不需要都是真的,只要星空能做到无缝,那是多么适合我的游戏。 [spoiler]剧情也是纯白开水,结局参考了无人深空最开始那个最差的东西——结局就只是单纯的开新周目而已,一坨屎[/spoiler]
Allegedly it won't run on Mechanical HD's. As I found out after I bought it and only managed 17 minutes before it just froze and shut down. Fortunately I managed to get a refund. I can't say how good or bad the game is as I now know I can't play this game unless I go and buy an SSD.
Every Fiber of my being tried to like this game. I played it on PC to no success, years later again on PS5 with DLC. nothing can summarise the dissapointement in a game more than the trust you had in a developer to deliver time and time again (Morrowind, Oblvion, FO3, Skyrim) only to be let down more than your own dad who never came back with that full cream milk.
It is great game with lots of exploration and things to do. Story is not very strong at the beginning but still I recommend for people enjoying Action RPGs, especially if you enjoy space exploration.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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