
A retro story-rich metroidvania filled with unique and diverse abilities, and quirky, charming aliens and demons. Algol is witness to a catastrophe that sends the universe into disarray, uncover a mysterious evil plot and find many hidden rooms that test your skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stardust Demon is a retro adventure metroidvania about exploring alien planets, which a heavy emphasis on story and charming, strange, and cute characters. It features a mixture of challenges, from platforming to fighting to solving puzzles. Power up with an array of abilities and many hidden upgrades and secrets.

Experience the story featuring quirky demons and aliens. And many hidden rooms await in the depths of the planets to test your skill and knowledge of Algol's powers. It takes dedication, discovering surprising skills, and lots of hours to collect it all!
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The game features 3D CGI FMV cutscenes, and lovingly-crafted pixel art graphics of hazardous environments and cozy towns. The soundtrack features an eclectic mixture of styles together from retro-FM-synthesis to metal to electronica, featuring over 50 tracks!

- Blast baddies with fire breath.
- Throw bombs that stick to anything.
- Teleport boxes to solve puzzles.
- Reflect beam bounces against walls & neutralizes static charges.
- Dash forward and plow through weak baddies.
- Bouncing with a pogo stick is fun!
...and more!!!

Algol - A sleepy demon who lives quietly on the demon-planet Klonix... that is until a spaceship crashes down and upends their community... and possibly the universe!
Scringles - An odd creature that Algol found trapped in a spaceship. What they lack in stature, they make up for in feistiness and attitude. Scringles is always on your side!
The Anuracanth - The omnipotent statue that overlooks Algol's planet, and is always hungry!
...and, of course, more!!

Wexia - A heavily forested planet with dangerous flora and fauna. It is the home-planet of the worm-like and quirky Wexoids.
Klonix - An ethereal planet with ghostly devices. It is home to Algol and The Anuracanth, along with some other friendly demons.
Purrafiny - This aquatic planet has a robust ecosystem of moist creatures. Beware the outpost of nefarious poachers and animal-collectors who came here.
...and more! ...Maybe some aren't even planets at all!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game, lots to explore, weird characters, a nice mix of nostalgic art styles, really good music full of guitars. Some nice tight platforming and bosses. Lots of extra, optional challenge rooms. I had a good time.
Really blown away by the presentation of this game after having gotten through the first real area! Tons of variety thanks to the space travel theme, and both enemy patterns, abilities and platforming mechanics feel very alien and unconventional as well (there's things like the pattern-movement bugs from Galaga, blocks you can switch places with as long as there's line of sight, and your emergency healing ability being a squirrel-operated slot machine). Both the visual style, mechanics, and overall slower floatier pace makes it feel like the sequel to Cave Story we never got, or perhaps a lost 1990s PC game thanks to the lowpoly prerendered cutscenes for important events like discovering a new planet. The soundtrack is MASSIVE and really catchy (and the main reason I got interested in the game after seeing it on Youtube) so make sure to pick it up as well.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An optional challenges/exploration focused metroidvania with quirky lovable characters and writing. Its difficulty curve smoothens out as you accumulate health upgrades Gives me nostalgic cave story vibes where. If you like one you'll probably like the other. Similarly to cave story the combat is initially difficult but eventually you find so much health upgrades it's trivialized and you can facetank anything that won't one shot you (death pits mostly). It differentiates itself from CS with its stronger emphasis on optional exploration. Clearing optional challenges (mirror laser bounce puzzles and surprisingly tough platforming) is how you'll accumulate most of your health/ammo upgrades. This game has limited ammo (replenishable from enemy drops). Not a fan of that, but it's only a factor in the early game bosses. Interestingly when your ammo runs out you can still use your fire breath as a short range attack before the projectile fully despawns.
Good game so far, haven't finished yet. I'm currently stuck going through all the past worlds trying to find 4 specific key items to continue the game. Saying this it also means that the game is not doing the best job at leading me to where they are and finding secrets and getting items is going to be something that will probably make me feel overwhelmed. To this I warn you of the following: If you don't like games that don't tell you where to go exactly... This game will be dropped after a while since you won't know where to go. But if you like games that do that, then you are good to enjoy the game... Just know that the map is IMMENSE and the game expects to make use of your time trying to find items and secrets around. I'd love it to be streamlined into leading me to the end, but alas, this is what this game chose to be. I am happy I expected more than a Cave Story clone and I am guessing I've got that at least. I might update this review once I beat this game (if I do) Nonetheless... This game is stressing me and I don't want my friends to go through it like I am atm. Edit 16/03/25 Just finished the game. I still think the same. Hard to know where to go and not the most satisfactory gameplay... The songs are amazing, if there's only one reason to buy this game it's for the songs <3
lost motivation at the late game and gave up basically, my main issue is that i went into this [i]for[/i] the narrative, and it turns out stardust demon is really not a game you play for the narrative. the aesthetic is great, the premise is intriguing, and the writing offers decent set dressing if you're really into the gameplay, but every character is consistently and offputtingly infantile in how they speak and behave. there's a bit of edge to the writing, but it's hard not to feel like i'm spending my time reading dialogue intended for eight year olds
Ce jeu est hyper intéressant, bien travaillé, et parmi les jeux de plateforme les plus difficile à compléter que j'ai dû faire. Il n'est pas exampt de défauts, ou de mécaniques qui viennent casser le rythme de jeu. Mais il a son identité, et je ne peux pas le blamer pour ça. Il fait plusieurs référence à des jeux rétro, notamment l'époque NES et MEGADRIVE (avec des cinématiques qui rappellent l'arrivée du support CD et qui sont plus que les bienvenues). J'ai apprécié l'histoire. On a quelque chose qui se construit petit à petit et plusieurs éléments comme des dialogues moins mis en évidence ou des objets trouvés vous permettent de déduire et de reconstruire l'histoire. Côté Gameplay, vous devrez apprendre à gérer vos munitions. C'est un choix de gameplay douteux, mais qui est contrebalancé par des munitions données avant les passages obligatoires. Ainsi qu'un moyen d'en regagner en échange de santé. Si vous souhaitez réellement tout compléter, il va falloir apprendre à gérer vos stocks et faire du secondaire. Côté plateforme, on retrouve ce qui fait la force des Megaman avec un dash complexe en plus. Attention, même si tous les mouvements vous sont appris par des tutoriels ou naturellement via des pièces d'entraînement, il vous faudra chercher les mécaniques avancées par vous-même. Autrement, impossible de compléter le 100% du jeu. Promis, je ne spoil rien. Les musiques qui accompagnent le jeu semblent un peu étrange quand on ne fait que la démo. Mais cela change assez vite. Et je dois le dire, bien que cela met un petit temps avant de se mettre en place, je suis fan du genre. Côté énigmes, rien n'est impossible. Il faut se poser et parfois chercher la fin pour trouver le début. Il y a plusieurs niveaux d'énigmes et les plus ardues ne sont pas requises pour terminer le jeu. Toutes les épreuves difficiles sont donc secondaires. Et j'ai beaucoup apprécié la "surprise". Bien que je ne l'ai pas moi-même résolu au moment où j'écris cet avis. Mon aventure et ma completion à 95% avant mon combat final se sont bien passé. Par contre, je n'ai eu AUCUN succès steam via mon Ubuntu ou mon Steam Deck. Je ne comprend pas ce qui a pû se passer mais il semble que passer sur Windows trigger la validation des succès.
If you're coming to this from Mibibli's Quest hoping for more of that then prepare to be disappointed. It's just a lot of the same puzzles, very very basic platforming, and spammy mindless combat. If you haven't played Mibibli's Quest just play that.
Another game with a good premise and bad execution.
This game will get a solid recommendation if control rebinds for keyboard are added. I cannot fathom the non-rebindable Z for jump & interact, X for attack, and arrows to move. It's borderline unplayable for me this way but if that gets fixed, the soundtrack is awesome and the gameplay is good.
Stardust Demon is a delightful platformer in the 'metroidvania' tradition where re-exploration is key to greater progress. You play Algol, a lazy demon who has been tasked with feeding berries to a statue. Things quickly go out of hand from there as he encounters a new best friend called Scringles, and the story blossoms into something with far greater meaning than you'd initially guess. The narrative and design aspects are interesting in how they portray Algol's character: there are several design decisions relating to Cave Story, specifically Algol's floaty controls and a handful of enemy types + movement patterns. However, as Algol gradually learns to become less self-centered and willing to work to help others, the game reveals a fascinating design philosophy about potential: there's multiple power-ups that make Algol's moveset more fluid but there's also moves in their basekit dash attack that seem sluggish until you figure out how to use it optimally, and then suddenly you can start to move very quickly. The game's storyline is relatively simple platforming that's interspersed by sometimes preposterously difficult side content (I went "you want me to do WHAT?!" several times in multiple rooms that reward you with a Berry Gem) but the way this helps the player gradually move into a greater confidence with the game's challenges has to be admired.
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $9K | 52 | 92% | $7.99 | |
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