
Simona's Requiem is a retro-styled platformer Inspired by old action-adventure games but with a modern touch. Pick up the scythe as Simona and slash your way to the Fisher King who has hidden behind the moon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have a love-hate relationship with platformers: I really love playing them, but I get very frustrated if they are too difficult, even more so if I am completely immersed in the game. [i]Simona's Requiem[/i] proved to be not only a fun, entertaining and overall a wonderful metroidvania, but in terms of difficulty it also managed to find a balance between being overly challenging and 'I can do this in my sleep' - you know, it just constantly hits the spot which forces you to push your limits without making you want to pull your hair out. Unlike other platformers, the difficulty doesn't come from having to dodge all sorts of traps, spikes or arrows; compared to other games, [i]Simona's Requiem[/i] has rather few of these. Instead, the difficulty is given by the platforming aspect: the jumps are often quite tight and on top of that, the level design is not very forgiving when the player fails a jump. The levels are oriented more vertically than horizontally and even if falling doesn't result in dying, you'll usually need to start your climb from the bottom again because of the lack of platforms that would otherwise support your fall. In many ways I prefer this approach to a convoluted mess of traps that would make me aimlessly press keys in a desperate attempt to avoid them. The game teaches you controlled jumps and as a consequence its a rather slow paced platformer. https://steamcommunity.com/sharedfiles/filedetails/?id=2510429071 The slow pace is also given by the fact that you have to battle lots of enemies. Even if they have pretty low health and die after 3-5 hits, they respawn every time the screen changes, which means that a failed jump will most likely take you to another screen (or even a few screens back) and you'll have to kill all enemies once again. It's not really a bad thing, since they drop experience and health points, thus Simona can replenish the lost HP anytime by just switching back and forth between screens. On the downside, if you're not an experienced player and miss your jumps a lot, you're going to need some patience to battle them all again, especially in the second half of the game where there can be multiple enemies attacking you at the same time. They also push you off platforms if they hit you, making things a bit more complicated particularly when the platforms are narrow. Simona is a quick-witted grim reaper with a good sense of humor and a tongue as sharp as her scythe. The story is told through dialogues with the various NPCs that she encounters, and her comebacks are delightfully amusing. The game starts as she is assigned the task of recovering the soul of a king, but in order to do so, she first needs to find 3 artifacts that will then open a portal to the realm where the king is secretly hiding. Each of these 3 items is guarded by a boss, and while two of these fights are moderately difficult, for the third one you’ll really need to step up your jumping game. The latter fight is solely based on perfectly timed jumps combined with attack combos, while also dodging laser rays at the same time and even there’s no actual timer for the fight you’ll ultimately run out of platforms to jump on if you’re not fast enough (they get narrower and become more and more rare). The fourth boss fight and ultimately the goal of the game is a very long sequence that repeats multiple times - it’s a fight that lasts several minutes, and it will really test your focus, patience and survivability. https://steamcommunity.com/sharedfiles/filedetails/?id=2510429162 Simona carries a scythe whose basic attack has a pretty long and satisfying range and as you progress through the game, she receives a few other abilities. The double jump and the dash will make the platforming bits easier, and her attack will also be upgraded towards the end of the game to a more powerful one. A nice mechanic is that these abilities can be combined / chained together, for example you can dash mid-air after a jump and you can double attack (or even triple attack) with a jump in-between, as long as you manage to time all segments perfectly. It requires a bit of practice, but the boss fights will push you into learning this the hard way. The map is reasonably large, split into multiple areas that have various environments. Later in the game, it will also be used as a fast travel between areas, although only some of them have teleporters. Each area has a few checkpoints that will replenish the health bar when Simona passes through them, and they also serve as spawning points although only after several consecutive deaths. When Simona dies, she respawns on the spot (or on a platform nearby) but with a health penalty. Sequential deaths will make her respawn with less and less health until this reaches 0 and she is teleported to the closest checkpoint. Apart from the artifacts and abilities that you can pick up, there are also a few collectibles - 6 epitaphs, each containing a small text - these are hidden in secret areas behind breakable walls or out of your normal way, but are fairly easy to find. Additionally the game has Steam achievements, which are awarded for collecting all the epitaphs, defeating all the bosses and talking to all NPCs. https://steamcommunity.com/sharedfiles/filedetails/?id=2510429010 The game can be played with a keyboard as well as with a controller. The keybindings for attacks and movement are fully configurable but I wish this would be possible for the controller too, considering that the movement is done with the D-pad instead of the analog stick. Because of that, I found that controlling Simona with the keyboard was much more intuitive. Overall, [i]Simona's Requiem[/i] is an absolutely great metroidvania that will charm you not only through the flawless gameplay, but also through the astonishing pixel art graphics and the warm lighting that creates a cozy ambiance from the beginning to the end. Topped by an exquisite soundtrack and a little bit of humor, this game is an absolute must have for fans of platformers / metroidvania games. It can be completed in 3h if you're rather an experienced player, but as someone with average skills at this genre, I took double the hours. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
Ok for what it is. But you move so sloooooooooooooooooooooow.
Previously en Manqueando... "Foregone", que estaba bastante recio y no tiene nada que ver con Dead Cells. Y en el episodio de hoy de Manqueando... "Simona's Requiem". Otro juego cortito. Este te lo puedes ventilar en 2-3 horas con el 100%. Pero por partes... Es un metroid, pero ligerito. Y no lo digo por la duración, sino por que en general no hay mucho backtracking. El aspecto es curiosete. A decir verdad, es un juego que podria tener un poquito más de pulido asi en general. Pero vamos a ver de que va la cosa. Encarnaremos a Simona, que es poco menos que una representación de la Muerte. A esta le han encargado ir en busca de un Rey que parece ser se mantiene oculto. Y allá que iremos nosotros para darle caza. Y hasta aqui puedo leer sin spoilear. Voy a quitarme de encima las pegas que le he encontrado (fallos gordos diria que no, y bugs tampoco). Es un pelín lento. Simona camina con tranquilidad, no corre. Y aunque no es demasiado, si que es un pelín lento. El control es correcto, si bien no se puede usar la tetilla del mando, hay que usar la cruceta. Curioso. Y... nada más, diria yo. Aparte de la lentitud y quizás la duración... no creo tener ninguna otra queja. De modo que ya está. Un metroid ligero, cortito, sencillo, y que te puede dar 2 o 3 horas de entretenimiento sin complicaciones. Pues se recomienda, y punto. Y le voy a cascar un 6. Por que ella lo vale. Y en el próximo episodio de Manqueando... don't know. Stay tuned for new updates!
Short - Fun - Great art - Great music - Good fights. In the beginning it felt slow but I kept playing and after 30 minutes I fell in love.
This game is more or less exactly what it says on the box; it looks and plays much like Simon's Quest from the ye olde days but it also looks and sounds much better (no offense to the era, but NES sound quality stings the ears after a while!), with good visual and sound effects and a dang good soundtrack to boot~ It won't blow you away with stunning visuals or anything like that, and it's not going to suck all your time away from you (they weren't lying when they said 2-3 hours), but if you're into the Metroidvania genre and you want something nice, simple, and fun, I would strongly recommend giving it a shot!
A short fun game with some references from Castlevania II: Simon's Quest among others. Standard platformer type mechanics and upgrades with a few bosses. It feels like there is just the right amount of area to explore and can be completed in a few hours. There were a few tricky platforming spots to navigate but overall pretty laid back and approachable for varying experience and skill levels. It ran well on my Ryzen 2600 + Vega 56 machine with Solus Linux using a PS4 controller over USB.
Fun game with some humour thrown in. I highly recommend it.
I like it allot! This game has an atmosphere that is hard to come by. It reminds me of the atmosphere in games like Knytt. It's a relaxing experience I can highly recommend. Stunning visual elements a true pixel-art adventure. Also, a big plus for the dark humor!
This was gifted to me by a friend :) Very nice homage to Castlevania. This game has all the regular staples of a platforming metroidvania and the upgrades and bosses are paced very evenly. Some parts are a bit confusing in the underground map with a lot of backtracking that could be avoided if the teleportation signposts mechanic was better presented. Later on in the castle, I had to increase my screen brightness just to see the platforms, so there really needs to be an in-game gamma setting. All in all, a very fun game with meaningful upgrades and well-placed checkpoints.
Nice game. I get a lot of flashbacks to Castlevania!
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