
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is no "Average" response to review so I will go with Negative one. Unfortunately game is bit shallow at all gameplay aspects - hardest level of game still is too easy, combat feel shallow and you don't feel you control much in the game. The story is super-linear (even if more or less interesting). Exploring aspect is actually only about landing on some planets during linear story, nothing really fancy - just some extra resources usually and that's it. Visually it's ok 2D shooter, nothing really fancy as of 2026, but it's ok. Can't tell much about music or sounds as I usually play silent cause of kids. I found only one minor visual bug during game, and one scripting bug shows up on console, but nothing that stop me from playing so this is good state of game I would say. I also did try to play polish translation and is quite bad for the major UI elements, while kind of OK for story stuff. Translating "Fixed guns" is completely off, same for running surveys on planets. But those are minor issues. It doesn't change my impression of the game in any direction thou.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шикарная игра. Пожалел только о том, что купил со скидкой. Автору низкий поклон!
Love the game, very addicting. For me the perfect mix between games like Cosmoteer and Vanguard Galaxy. Polished, nice Star Trek like sandbox gameplay, intruiging skill/upgrade-tree. Overall very nice, beautiful visuals! Especially the VFX of guns and explosions are very satisfying!
Good Game, eas to play. Also for short Sessions. Nice Detektiv Elements
a Nice game to just chill and explore, easy to forget how long you have been playing.
С одной стороны игра вроде и нормальная, исследования там, пострелушки, конструктор кораблика, но с другой - дурацкий рандомайзер, процентный шанс выполнишь ты задачу или нет, офигеть как весело (нет). Ну то есть, задачу ты в любом случае выполнишь, но если не прокнуло сразу - изволь вернуться на базу а потом прилететь обратно, и так постоянно, что растягивает и без того неспешный геймплей. И пока кораблик летает туда сюда приходится в альттабе ютуб смотреть. Метки заданий тоже есть далеко не всегда, из-за чего приходится читать логи в журнале, но опять же это скучное растягивание времени. В общем игра спорная конечно, но с натяжечкой положительных моментов в ней все таки больше.
OK, so I REALLY want to like this game. There's a lot about it that tickles my 'tism just right, but it's got some pretty major issues too. I'm going to list what I've run into so far in the hopes that maybe the developer will throw a patch its way. In A LOT of battles, enemies just keep warping in endlessly, resulting in death every time, no matter what tactics you use. There are some pretty major jumps in difficulty that come out of nowhere, and this makes it extremely frustrating when you have to spend 9/10ths of every battle crawling away from the enemies while more warp in just so your ship can auto-repair at an absolute snail's pace. Which brings me to the next problem, a lot of the ship's stats don't do what they say they should. I've put a lot of points into engineering, which should make my ship repair faster. The stats page says that it should be repairing at 2.4% per second, but it still repairs at the same 0.3% per second I started out with. Installing more crew quarters makes no difference at all. Again, making fights super frustrating when I have to disengage and run for a solid three minutes while my ship barely fixes itself and all the enemies respawn. It doesn't help that your ship, no matter how many upgrades you add, handles like a fully loaded dumpster whose wheels have fallen off in a gravel pit. It's SUPER grindy. I've researched two ship classes higher than the scout you start with, but it makes no difference because the resources you need to actually craft those ships literally never appear. Meanwhile, enemies keep getting bigger and stronger while I'm unable to upgrade my ship to a class that could actually fight them. There are also a lot of smaller issues, like getting a mission telling you to seek out a K-class star, except the game doesn't label stars by class, it labels them by color. Or how about five hours in, everybody just abruptly stops giving you missions. I've explored every star system on the map that isn't protected by an absolutely insane amount of enemies, but I have no idea what I'm supposed to be doing. The battlestation skill only works about half the time as well, sometimes it just doesn't do any repairs at all. I really hope this can get fixed, because for the first few hours it was giving me a Star Trek: Voyager feel that I was liking a lot.
Enjoyable, but who you meet and where they are doesn't change. Just the rolls on skill checks are random, but even some of them seem fixed to happen or not.
Story? What story? I just got jumped on by hordes of enemies, took hours to deal with. Ah, and there is an infinite amount of them... It's like hitting your head on a wall
These games always make me feel like a spec on a spec on a spec. A decent sequel (or maybe just another storyline in the same universe?). I like the ship management aspects and controls. The crew progression is meh and would have thought it should have been tied into more of the actions of the ship rather than planets serveyed. Hopefully one day you could play as a different race or faction as it would be interesting to play from their persective and ship designs. As for content, it is just like the last game, abundant. I feel like it would take 100+ hours to fully explore and do all the side quests. I hope they continue making these games. I would give it an 8/10. Good but always room for improvement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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